I blame culling. Or lag. Or guesting. Or improved loot in dragon chests and WvW. Or no-skill zerging.
Whatever the new excuse is for why THERE ARE SO MANY PEOPLE around the place until we trip and fall over them.
Snarkiness aside, I honestly think it’s a great problem to have – because the alternative, having done leveling around more deserted areas like Metrica Province and Fields of Ruin in dead timezone hours, gets boring pretty quickly.
However, it means that I’m also low on good quality screenshots because a) I’m running around on lowest graphic settings so as not to stutter and crash too many times
and b) there’s just a screen full of invisible people
or c) a mess of particle effects.
Seriously though, I am loving my new guild and my new server. I guess birds of a feather end up flocking together in the end. That mix of maturity, patience, full-on English sentence construction and non-super-serious willingness to turn into a yak and laugh at oneself is absolutely right for me.
If only I wasn’t on the other side of the frickin’ world.
It gets distinctly quieter in my weekday evenings and nights, but I’ve been working around it by dedicating that time to solo PvE in peace (which all introverts need from time to time) or running easy fractals using GW2LFG.
I’m still stuck at level 18 fractals since forever, but what I hear on the rumor mill is that folks want at least 10-15 Agony Resistance at level 20 and up. Since I’m still sitting on a measly 5 AR on a dps-barely tanky build, I’ve decided to recognize my limits and patiently grind for now.
Ironically, now that I’ve got it, I’m just staring at it in the safe box of my inventory, unwilling to put it on. It’s unique and currently account-bound, but it’ll soul bind the moment I wear it.
For one thing, it’s ridiculously fugly on the Charr in the preview (floats above his back) and doesn’t match his armor. For another, he’s got a perfectly presentable rare back item with an upgrade component slotted in, and it feels illogical to make it obsolete for a measly +2 in three stats (and it doesn’t have room for an upgrade component either in its first incarnation.)
Lastly, I keep thinking about my new Asura Guardian that’s on the way up to level 80, my plans to experiment with more group-focused builds with him, and end up waffling on which character I want to be buffing up with Ascended gear first.
And that’s why 61 laurels are still sitting in the currency bank too.
I pity those with multiple level 80 alts of other professions. I haven’t gotten to that dilemma yet, thank goodness, this is already enough of a headache for me.
Now and then, I poke my head into WvW, but truth to tell, I don’t really have the mentality for roaming gank squad / dolyak disruption – even though that’s one of the more fruitful things to do when outmanned in a bad time period and my thief is but 8 levels away from being dressed properly.
Just don’t feel like I gel with thiefy movement and stealth as yet and that I’ll end up as a piss-poor wannabe and smeared on the floor instead. Maybe a mesmer or an engineer, but there’s that grass greener on the other side talking. Who knows, maybe in time I’ll get bored and try it, preferably with some guildies.
Which segues me right into how fucking fantastic a WvW time I’ve been having during NA time periods when I can make them. Two big differences from my admittedly limited experience with only one server before this?
Tarnished Coast rezzes people. They rez people like mad. Which can sometimes lead to a wipe, but also a resounding reputation for tenacity and a nickname as the Zombie Coast.
Tarnished Coast defends shit. They really do. (At least when folks are online.) Siege out the wazoo and upgrades like there’s no tomorrow. And it’s not just, oh, we’re doing it for the lolz and the loot bag farming and endless slaughter (though that can be a perk.)
It kind of reminds me of Team Fortress (the old classic version anyway) where just one or two or three defensively-minded people working in unison to sentry gun and bomb up a flag room can make life hell (or at least distinctly more challenging) for the forces on offense, while your own attackers are wreaking havoc in the other team’s base because practically all of them (except for those respawning) have run out to go cap your flag because it’s more exciting to be on the attack.
Some very good commanding and strategic play going on in this server too. I’ve learnt quite a bit about the more finely naunced aspects of positioning in zerg vs zerg battles (or rather, two coordinated groups going against each other, rather than how two leaderless zergs fragment up into a pitched battle where neither side gains ground.)
Amusingly, sometimes I think the whole point of moving groups around, getting them to stack up and ram into each other is to force a wipe. On either side. The losers get to pick themselves back up at spawn and move off together somewhere else. Otherwise, a commander just ends up losing control of all their PUGs as they wind up dead and trickling in piecemeal and/or back-and-forth duking it out with the other team on individual mode.
Oh, and loot bag change? Awesome. Feels more encouraging to go WvWing now.
(Of course, it was the last yak to make an upgrade, and our previous two had been hit by a 20-strong zerg, hence the show of overwhelming names. But still entertaining.)
Makes me look forward to seeing whatever new WvW changes are due to come in end March. Though progression is going to be a pain since it’s on a per-character basis. I’m never going to have any non-Guardian level 80 alts at this rate.