This post was sparked by a thread that popped up over at the Guild Wars 2 Guru forums.
(I know, I know, it is a cesspool compared to the official forums, which aren’t much of an improvement either, but drama at a distance is sometimes entertaining and one gets the occasional news/valuable tidbit that one has not heard about.)
Some guy asked for a leveling guide from 1-80 for Guild Wars 2.
Of all the-
I don’t even-
Hello? This is an MMO with a completely FLAT leveling curve! It’s meant to take an average of 1.5h per level.
It is clearly marked on the map which zones are appropriate to which level range.
Which is infinitely more sensible than a list going Plains of Ashford 1-15, Diessa Plateau 15-25, etc. because you don’t even see or know the name of the zone on the map until you venture into it.
The game downlevels you in any zone you’re too high leveled for, so that there is some difficulty/challenge remaining. You can practically go anywhere if you don’t like the proposed paths.
Hell, if you don’t want go anywhere and have other characters to be your materials supplier and gold daddy, you can CRAFT your way from 1-80. (Refer to ubiquitous crafting guides online, I suppose.)
Guides That Are Really Walkthroughs
Of all the ‘guides’ that pop up for various games, I honestly fail to understand leveling guides the most. What kind of person requires someone else to hold his hand, set his goals for him and tell him exactly where to go on each step of his journey to max level? Is it that hard to figure it out for yourself?
This is a rant against those who don’t want to think for themselves, who eschew discovery and learning, slavishly following other people’s instructions on how to do something.
There is an amazing number of them, just going by the number of hits I get on my page that is a simple map and directions and answers the questions “How do I get to Blue Mountain in The Secret World?” I fail to see how someone moving around the map doing quests can miss the Blue Mountain exit, but evidently, people do.
Little wonder why people put up all kinds of crap guides on websites, lace them with tons of ads to generate revenue, and let the Googling masses loose upon them.
Guides That Are Really Cheats
The countering defense to this is that for some people, they say that they are looking for guides that will show them the optimal path. They’re on a search for efficiency, the speedrun way.
A little questioning in the thread I brought up reveals that the original poster really wants, not just a leveling guide, but a FAST leveling guide, a power-leveling method. He wants to get his alt to 80 as uber duper quick as possible. He wants to find those weak spots of a game, such as a continually respawning dynamic event that will yield an abnormally higher rate of xp than the average, or perhaps mobs that return lots of experience to farm, and so on.
To me, it sounds like he’s looking for someone to share (ok, too kind a word, to give) knowledge of a near-exploit or a loophole for rushing to max level as fast as possible.
Putting aside the ‘why rush headlong into boredom and burnout quicker’ retort for now, we run into the ‘how stupid do you think those in the know are, that they will share this with you in a public setting, so that the developers can close it in the next patch?’
Little tip: Follow the bots. The gold farmers know where to be. It’s more than a game to them, it’s their livelihood. They -know-. And because of the way xp sharing works in this game, you can make use of their leet multiboxing hax skillz to kill stuff at a vastly accelerated pace.
Caveat: The above tip segues immediately into the ‘how much do you value your account’ argument, because ArenaNet is pretty fond of the banhammer for stuff they deem as exploiting and 72h suspensions for mere infractions, and they don’t even have to worry about losing your sub fee.
TL;DR: Follow my tongue-in-cheek suggestion at your own risk.
Guides That Are Really Guides (And Those That Are Not)
Ok, we cannot expect everyone to be number-crunchers or systems explorers, so there is some validity to the argument that writing guides that explain numbers and stats, esoteric knowledge, and shares and teaches strategies and general philosophies are kosher on the quest for the holy grail of min-maxing.
I don’t actually have an issue with guides per se. Especially if they are written with an intent to teach, or share, or discuss strategies or builds or what-have-you.
I tend to have a small issue with guides written like they are the be-all and end-all of all possible knowledge and treat-me-like-holy-writ-or-else, but I suppose if authors need that egomaniacal boost in order to get them to write in the first place, we can give them a little leeway for that.
But I do have big issues with people who do take them verbatim and everybody else is WRONG and we must all DO IT THIS WAY or else the sky will fall down and the earth will be swallowed in a pit of hellfire.
And there are an amazing number of people who don’t want to think and just want to follow someone else’s checklist or directions or list of ingredients or goals. Why in the world is that the case?
I don’t understand leveling guides, I think I’ve said that before. I find it terrifying to think that someone needs to be led around by the nose in this fashion. How are they going to manage more complex parts of the game? Find more walkthroughs? Pay someone to play for them?
I’ve taken a look at the odd crafting guide before, mostly from WoW, and some from GW2. A lot are just shitty terse checklists. From X to Y, do this. From Y to Z, do that. The only valuable thing in them is possibly that someone has counted up the number of materials you’ll need beforehand so that you can gather them first or buy them wholesale from an auction house, and one has to block a whole lot of ads to get that one sentence.
Probably the most comprehensive guide I’ve seen on the subject is an LOTRO guide for the Scholar, which besides an FAQ, includes suggested crafting node locations, though there is a hell of a lot of ingredient lists that are probably better off on a wiki somewhere.
I could point to the ATITD wiki for what proper crafting guides should look like, but practically no other game has that kind of complexity. Maybe Puzzle Pirates.
See, the really cool thing about this sort of guide is that even after reading it, it is not an instant “I win” button, you still have to put in time and practice to increase one’s performance, armed with better knowledge.
If, after reading a guide, you could program a bot or get your cat or parrot to do it and still attain 100% success, something is dreadfully wrong somewhere. I’m not sure if one should blame the game’s design, or blame the majority for wanting mindless button-pushing achievement.
A Guide By Any Other Name
I guess part of the problem is that every player’s definition of what is a useful guide differs.
I assume that people write and make the guides that they themselves would prefer. Which doesn’t bode well for the theory of crowd intelligence or humanity as a whole, given the number of cheats and straight up walkthroughs out there.
Either that, or they take the lazy way out and write down the least amount of words necessary, which boils down to a terse laundry list of “go here” “do that.”
Maybe the lazy man’s guide explanation is why there are so many unedited video ‘guides’ which are just playthroughs of a particular sequence. Extracting benefit is left as an exercise for the viewer to manage for themselves, which can be either slavishly aping what has been done, or pulling out the general principles to understand, utilize and possibly apply elsewhere.
Perhaps ‘a magician never reveals his secrets’ may be a reason why some people just write out the bare bones of what to do in order to gain the desired end result. They know that that’s what most people just care about, and in that way, they keep the superior edge of true knowledge.
But it really bugs me that so many people just care about the ends, and couldn’t care less about the means. This is why we have gold-sellers, why we have folks asking ‘where is the loot’ and looking for the next developer created shiny carrot to lead them on to the next, following guides written or filmed by other people.
Taken to an extreme, one may as well sell one’s copy of the game and just watch other people play the game from start to end for you on Youtube. Gaming as spectator sport.
Why? People, why? How special does it make you feel, if none of it is really what you accomplished on your own?
It’s borrowed fame. It’s pretense.
I can understand not wanting to reinvent the wheel from time to time, or even ‘skipping content’ to get to the good bits (though I personally think you’re skipping faster to burnout) now and then, but it’s so easy to run right down the slippery slope of not-wanting-to-do-anything-at-all-without-a-guide-showing-you-how.
TL;DR: Use Guides in Moderation
Ranting aside, at the end of the day, I guess I have to come to one of those Zen conclusions you tend to find on my blog.
Guides, like guns, are tools. It’s how you use them that really matters.
The objective and the intent behind using the guide is a big deal, and can lead to healthy or unhealthy consequences.
A little bit of self-discipline goes a long way to using them properly, and the lack of it leads to lazy dependency and misuse.
When in doubt, anything taken to an extreme is nuts.
Go play, and have fun.
2 thoughts on “A Guide For Every Season”
I completely agree with ya. It’s pretty scary (although depressing) how this complacent, thoughtless, self entitled attitude in gaming is just another brick in the wall of modern society.