GW: The Lonely Vigil

I met a traveller from an antique land,

Who said—“Two vast and trunkless legs of stone

Stand in the desert. . . . Near them, on the sand,
Half sunk a shattered visage lies, whose frown,
And wrinkled lip, and sneer of cold command,

Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them, and the heart that fed;

And on the pedestal, these words appear:
My name is Ozymandias, King of Kings;
Look on my Works, ye Mighty, and despair!

Nothing beside remains. Round the decay

Of that colossal Wreck, boundless and bare

The lone and level sands stretch far away.”

— Percy Bysshe Shelley, 1818

All right, all right, so it’s really a female warrior statue known as The Lonely Vigil. Maybe Turai Ossa (aka the Ghostly Hero) can be Ozy.

And when you get up closer, it ostensibly falls and collapses to form a bridge, though the wiki says one never sees it actually happen.

With that, the Wayfarer’s Reverie of Tyria ends. Being an opportunist, I poked my head into the Crystal Overlook to pick up the teleporter waypoint for the Elona quest too, getting fantastic screenshots along the way.

I love the Crystal Desert and the Arid Sea. Besides it being the place of Ascension, which makes it feel especially memorable, it is wide and flat and open, making loop backs and cursing and swearing less likely. And despite it being desert, there’s so much to see.

The gorgeous sky, the bones, the ancient ruins that keep calling to mind Ozymandias and wonder about this specific set of fantastical ancient peoples whose civilization has been lost to the sands, not to mention, Forgotten (pun intended.)

Oh, and hydras. (Ancient farming memories, anyone?)

GW: And Other Tyrian Tales…

Here’s a whirlwind screenshot tour of the rest of the Wayfarer’s Reverie: Tyria.

Base of Anvil Rock

Picturesque minotaur corpse contributed by a friendly volunteer who jumped me with heroes flagged away, while I was in the midst of waiting for snow wolves to wander into the frame. None of the wolf shots were too great, but he was perfect.

The view from Anvil Rock

Makes me want to scream “Dovahkiin!” at the top of my lungs. Yes, it does. It’s no Throat of the World, but comes pretty close.

Can you spot it?

Again, the tiniest of immersive details struck me while in the snowy landscape. Your breath mists.

There’s no real game reason why one would need to establish that this map is cold, snowy and that you’re at high altitude. Who the hell turns to look at their mouth while coming across and fighting a swarm of red dots  every minute? But the detail is there anyway.

If you are still, as I was, with the interface hidden away and waiting to take a screenshot, you may also notice, as I did, that the trees in this area move. They sway ever so subtly in the wind.

I truly wonder how much subconsciously this creates an impact in our minds, that leaves us with the impression that this landscape is… hyper-real, almost, with that beautiful fantasy acrylic painting look.

On the way to the Falls, we said hi to Ventari in his Refuge.

I wonder how much of the overarcing story was known then during Prophecies. Whether he was just a random NPC in a teeny outpost that someone later decided to give extra meaning to, or if he already had some manner of grand destiny from the get go.

I managed to stitch two screenshots together (somewhat) to show The Falls from top to base. It’s nice, but honestly, imo, not worth the trouble to get here. The jungle sucks, with all that necessity to double back and climb on non-obvious tree trunks to get from place to place. There’s a better waterfall in Pre-Searing, if I recall. Perhaps we’ll go there one of these days.

Cool immersion detail: check the featured image of The Falls at the top of this post to see the little carnivorous plant in the lower right corner. Jungle. So yep, carnivorous plant. Flytrap of some sort, no doubt.

I wonder what these are for…

If you ask me, these are much nicer to look at in the jungle areas. I keep wondering what they are. Are they the alien dwellings of some strange race in the jungle? But you don’t see much of anything besides lots and lots of spiders, scarabs and oakhearts.

On the other hand, they are distinctly plant-like, they look like they’re growing from that gigantic root/stem/branch thing, and have sundew like structures on the “roof.”

Could it be?

In this jungle of carnivorous plants, have these things adapted their traps to capture -humans- that wander in, attracted like moths by the light, seeking shelter?

Off to the Ice Cave to find the Temple of Lyssa.

Interior of the Ice Cave. What a stark contrast to the outside.

ArenaNet is in love with god rays, but you gotta admit, they use them to such stunning effect.

The other twin. Perspective from the back of the temple.

I couldn’t resist jumping the Ice Beast at the back of the cave, and it took some wiki’ing to remember what the Spectral Essence it dropped was for. Oh, armor infusion! How long ago it was since I needed to worry about that. I normally infuse with the story mission, but it was good to see there was an alternative.

Cool detail moment. Besides an awesome story on the altar:

And it was, that a stranger came to the village of Wren seeking shelter and employment. Though young in years, her body was stooped and twisted, her flesh eaten by disease. “Ye have the mark of plague upon ye,” said the citizen named Gallrick. “Leave this place lest you sicken our people.”

“I’ve lost my family and my home,” cried the desperate woman. “Have you no heart?”

Yet each person, in turn, did look away.

Then from the crowd came a young woman, Sara. She looked upon the woman with pity. “If you need help,” said Sara, “I will give it.” And Sara did approach the gnarled, bent woman and did offer her a helping hand.

Then the sickened woman pulled from her body the robes of plague, revealing Herself to be the goddess Lyssa.

The people of Wren fell to their knees, begging Lyssa’s mercy. But lifting Sara gently, saith She, “True beauty is measured not by appearance but by actions and deeds. Many have eyes, but few have seen. Of all here, you saw the beauty behind the illusion. And you alone shall be blessed with My gifts.”

Scriptures of Lyssa: 45 BE

I knelt to invoke the avatar of Lyssa, since I couldn’t remember what it looked like any longer.

The beauty behind the illusion

Well, it morphs. From something feline-like, to that of a woman’s face. And suddenly, I realized that the face on the pillars that I wondered about two or three posts earlier, well, it’s probably Lyssa. Perhaps this was a ruined temple of Lyssa’s once upon a time.

Coming up, one of my favorite places in Tyria, the Arid Sea and the Crystal Desert.

GW: The Majesty of Rotscale

Ah, Rotscale.

I have no Ancient Times stories about Rotscale. I doubt I explored that far.

Even if I did eventually wander into Majesty’s Rest, it was generally a case of “I came, I saw, I died. Repeatedly.”

But I do have tremendous respect for him. How could you not? He sits up on a rise, the King of the Dracoliches, flanked by the most scary-looking Council of Undead Dragons of Way Higher Level Than 20, ready to challenge all comers.

The flaming Balthazar statue and the entourage of smoke phantoms herald the path toward him.

It was probably only a couple years ago that I felt ready to attempt taking on Rotscale, with a more sturdy Paragon and slightly better built heroes. There were a lot of solo experiments, failed attempts to pull, many deaths, frustration with Frozen Soil, much Googling of ancient forum posts dating back to 2006-2007 and in the end, maybe a 25-50% chance of defeating him and his gang on Normal Mode, don’t even begin to talk about Hard Mode.

There were vague memories of having a much easier time during the Halloween festival. At the time, I wasn’t sure why, but the next Halloween refreshed my memory as to why. One got a whole contingent of Candy Corn Men to help out.

Somewhere through the painful learning process, it eventually hit me that the statue of Balthazar might be there for a reason, and there was such a thing as /kneeling in front of altars. Oh hey, a buff! Many buffs!

I might have wanted to prove that I could do it without ‘outside’ help at the time. These days, my advice to anyone wanting to fight Rotscale. Take the buff. Take all the buffs you need. It’s a lot less painful. The key is not to let anyone die and Frozen Soil screw you over, so buff up those heroes’ hp and their regen (and your own) by any means necessary.

A year ago, in 2011, I decided it was finally time for the ultimate test. A Majesty’s Rest vanquish. Yep, Hard Mode Rotscale. He still kicked my ass around the place, so eventually, sometime during Halloween, this happened:

Note the insane number of buffs I threw on. Consets, the altar buff, probably candy of various sorts or whatever. The Candy Corn Men came along for the vanquish too, but I think they all wiped during the big push. Even my heroes have been downed twice somewhere along the way.

The fight was pretty colossal and raid-like in scope for me being by my lonesome. Literally minutes went by as we kept stalemating his hp and trying to drive it ever so slightly lower.

Eventually, it gave out and I was the happy owner of a golden icon signifying a successful area vanquish. Epic.

I gotta admit in retrospect that my hero builds were still not as good as they could be. Their gear is not entirely ideal. And didn’t have Panic yet, for example.

These days, I take Gwen and Vekk around as double mesmers, able to switch between panic or energy surge builds as needed and very interrupty. (I take Vekk for a number of reasons: I spent quite a while kitting out his gear with ludicrous amounts of +energy, I hate the look of the other mesmer heroes, and who can resist a snotty Asura? He can also switch to searing flames elementalist as needed.)

But hey, a win is a win, even if it’s 5 years after others have done it and with more effort than thou.

For the Wayfarer’s Reverie, I went in Normal Mode, something I was confident of getting done with just altar buffs and no need for strange confluences of buffs and overkill.

While taking screenshots, in extreme nostalgia mode and thus paying close attention to the scenery, I noticed something I never took conscious note of before.

Can you spot them?

Bugs. Red bugs. In the grasses off the road, if you walk into them, there are huge swarms of little red bugs flying around, and if you listen to the ambient sound, there are distinct cricket-like insect-y sounds.

Close up of the critters

They’re tiny little sprites at best, but, I mean, wow. Someone went through the trouble of putting such tiny barely noticeable detail into the map. Just for… I dunno, subconscious ambience?

Seriously, who pays attention to itty bitty red beetles when one is worrying about how to best place oneself to defeat Rotscale?

But they’re there. Just because.

Talk about immersion and ArenaNet not doing things halfway. Mad props and kudos.

One hectic fight later, where happily, no one died, it was time to claim the quest waypoint in style.

Thus passes the dracolich…