Playing As Intended, Nothing to See Here

Updating the blog is hard when there’s nothing new to say.

For the last week, I’ve been heavily playing two games as intended – the well-trodden routes that everyone should be familiar with.

I don’t think it’s terribly exciting to anyone else when you increment a level number, is it?

Path of Exile

Hype is super-ramping up for the Forsaken Masters release, and I’ve been playing the crud out of it as a result.

My ridiculously masochistic low-life dual-dagger first-build-ever summoner Shadow made it to level 65, on the back of a whole lot of Swan Song videos.

It’s at this point that I decided I was officially hitting the next ‘gear wall’ – there are a ton of things that I would love to five and six-link, assuming I have the gear, and assuming I even have the gems – which I don’t, since I’m staunchly anti-manual-trade (don’t try to change my mind – I didn’t use the trade channel in the old MUD I played, I didn’t trade for a thing in Spamadan in GW1, I hate text barter trading with people or bots, period. I’m still enjoying Path of Exile fine, and willing to pay more to increase stash size to play with my own self-found ruleset. Everybody wins, except the people who can’t tolerate someone they don’t know and will never meet – since I don’t group – playing less efficiently. Deal.)

This sounded like a good time to wait for the Forsaken Masters to see if they could help out on the less RNG gearing front, so I did.

In the meantime, it was time for a little easymode.

Obviously, not at all current-and-updated easy, because I’m busy noobing it up here, but a Geofri’s Baptism – a two-handed maul unique – dropped and was burning a hole in my stash.

And I was doing pretty well with a super-tanky molten strike / ground slamming Marauder¬† in hardcore mode previously, albeit -very slow and steady because hardcore mode = don’t die – so for casual fun, I made a new Marauder with a similar build in the standard league and dumped as much nice stuff as had accumulated in my stash onto him.

Guy whizzed past the levels in like 3 days.

Level 55 now and still climbing.

To the tune of Mythbusters videos mostly, since I’ve exhausted all the roleplay ones. (Anyone know any other entertaining roleplays in the vein of ItmeJP’s stuff or Will Wheaton’s Fiasco? They have to be watchable, not unedited – it’s boring as fuck to watch ordinary people um and ahh and hesitate for minutes attempting to tell a story.)

I did suffer a few deaths, the first and stupidest one due to getting chain stunned by a mass of bird-like rhoa (what is it with birds and stuns, GW2’s moas also daze…) and that was eventually fixed by picking up Unwavering Stance. It comes with the drawback of not being able to evade enemy attacks – but I figure I’m not gearing with any evasion to begin with, so whatever. 19% evasion or less seemed fine to trade off for not being stunned ever.

The Marauder side of the skill tree really looks a tide more organized to be newbie friendly than the Shadow side.

Went for all the life, and armor, and resistances and strength and two-handed maul damage stuff and seems to be working out fine.

Picked up the Resolute Technique keystone since Geofri’s Baptism couldn’t crit anyway, and one may as well experiment with consistent sustained damage on what is intended to be a more robust type of character.

It was around the 50s and entering Merciless difficulty that the gear wall started to make itself a little bit more felt – though in this case, it mostly means I have to stop playing braindead run-in hur-durr kill-everything and kite a bit more with groundslam, or use doorways and corners as chokepoints, or even *gasp* put a rejuvenation totem behind me to buff up my life regen and keep the hp reservoir full for long enough to wreck the onslaught.

I’m seriously playing with only 4 skills here. Groundslam AoEs everything in a cone, molten strike for single-target with collateral fire projectile damage, I picked up Warlord’s Mark as a curse since I got tired of the NPCs using it on me to such great effect and a little more leech couldn’t hurt, and rejuvenation totem for the times when a flask won’t cut it.

Groundslam all the things. They stun and pretty much sit in the cone.

Groundslam all the things. They stun and pretty much sit in the cone and die, with only a few managing to close in.

Molten strike spam with a rejuv totem sitting pretty.

Molten strike spam with a rejuv totem sitting pretty.

It… can be a little boring.

(It’s certainly a change from the tension and challenge of the noob Shadow, where it’s a mad juggle of summons in succession for long enough to dart in and out and hit things with daggers. Still, variable difficulty that one can pick at will by changing characters ain’t bad.)

I have Searing Bond slotted, mostly out of a morbid curiosity to see how high the dps goes as the gem levels. I generally don’t use it except when I’m just playing around. It looks like a totem-based Searing Bond Templar might be pretty fun, but apparently it’s also going to suffer a little dps nerf in the Forsaken Masters patch (aka less than 14 hours away) so we’ll see. Filed away for ‘play later, probably when no longer fashionable, because one is slow and late to everything.’

Geofri’s Baptism finally got replaced around level 53-54, with a very ordinary, but four-linked magic Dread Maul, crafted for physical damage increase.

A chance Ledge run for fun dropped a unique Dread Maul, which made me stop and stare, incredulous at how RNG -actually- dropped a weapon that fit the character I was playing at the time.

Naturally, once I id’ed it, it turns out that Murphy’s Law struck again.

voidhome

Decreased experience gain? Reduced item rarity? Is this thing for real?!

Some googling and research later, it turns out that opinions are mixed on this highly interesting unique.

On the plus side, folks were saying that this is a great farming weapon, when you don’t want to outlevel a map too quickly, and are going for currency. Instead of item rarity, put on item quantity and just hit things and watch stuff fall out of their pockets, essentially.

Someone else suggested that this was a good weapon to put on weapon swap – which made a lot of sense to me, since my second slot had been sitting empty for the past 50 levels – and that it was good for boss-killing, wail away until the last sliver of hp, then swap back to normal weapon for normal loot drops, and for bludgeoning one’s way past difficult levels for newbies when you’re only concerned about progressing through the locations and quests, rather than racking up xp or loot.

Which all seemed fairly logical, and what-the-hell, I had it, so let’s try it out.

The dps on this thing is CRAZY.

That 50% increased attack speed essentially doubles your dps, and the mana leech means you pretty much do not run out of mana. Gone was the regular needing-to-quaff-a-mana-flask-every-now-and-then.

I ran around the Ledge farming map like a lawnmower, holding down the ground slam button, giggling like a maniac.

Fun factor-wise, this thing gets a thumbs up from me.

Frankly, after thinking about it, if I’m killing things twice as quickly or faster, 44% reduction in experience gain simply means I’m gaining xp at about the usual pace. Ie. a necessary balance.

It turns out that between some other chance buffs on the items, I’m only at a -5% item rarity, so it’s not -horrible- horrible, I still pop rares now and then, but maybe less than previously. Anyway, the character wasn’t built for item farming as the main purpose – I don’t exactly own a surplus of Increased Item Rarity and Increased Item Quantity gems to begin with, so it’s not a major breaking point.

In a way, it’s kind of interesting that this sort of unique exists – where it isn’t a straight up across the board improvement – that forces you to think about tradeoffs.

I settled for putting it on secondary weapon swap.

If I could get by with normal experience and item rarity with my normal weapon, then everything’s good.

If I can’t, it’s nice to have a cheatmode weapon standing by, just in case.

Guild Wars 2

Over in wood-farming land, I faithfully farmed up Foxfire Clusters for seven days and sold a ton of them and made a lot of gold…

…before deciding today that I could no longer wait -another seven days – for the next stage of the time-limited backpack, and correspondingly spent a lot of gold.

Well, easy come, easy go.

Virtual currency is for spending and all that.

I guess I’ve discovered that my willpower limit is around a week.

I faithfully built the Cultivated Vine from scratch, producing a plant food of each type per day, and using all hoarded materials in the process.

There was a time when I was faithfully charging up Celestial quartz crystals, so there were 10 standing by and ready. I’d accumulated 100+ Sunstone Lumps, so no problems on that front either. I’d jumped into T6 Dry Top on the first day Dragon’s Reach Part 2 launched, and bought all the recipes and clay needed for the clay pot, etc.

Unfortunately, after the first stage was made, and I was left holding the next stage’s Pet Seed, I realized that I hadn’t -quite- planned long term enough, having staunchly tried to avoid reading the Dulfy guide for the backpack.

I did have 48 Foxfire clusters, ready for the Mist-Infused Clay Pot, and the next 7 days of Piquant Plant Food.

I didn’t have enough clay for another clay pot, and organized Dry Tops seemed to have dried up in favor of the Blix farm. Bah.

I didn’t have enough charged quartz crystals, I’d need another 3-4 days, AND I’d seen how much sunstone lumps were going for and converted everything I owned and offloaded it to make $$$ fast. I mean, what better time to make a serious profit on lowbie material hoarding?

I had 12 Pristine Fractal Relics standing by in the bank – turns out I actually do run more fractals than the few complaining that they’re ‘forced’ into the activity and scared of grouping, which is quite incredible considering I’ve only stepped in there twice or thrice in the last few months – and a crafted +5 infusion that had been taking up a bank slot since the Thaumanova Reactor fractal days.

And I really couldn’t deal with the thought of slowly waiting another seven days for freakin’ plant food before I got my hands on Mawdrey II. That’s seven days of bloodstone dust eating. (In return for crap greens, sure, but the prospect of freeing up inventory and bank slots is super appealing.)

So I talked myself into buying 7 of each type of plant food, a clay pot and a grow lamp.

I figure I should be able to sell off 7 plant food in the coming days, albeit at ever-decreasing prices, and only be short a couple gold when all is said and done. That’s seven days of not-obsessing over Mawdrey, and more potential earning power by being able to focus on other things.

The clay pot, one might as well eat as the cost of saving geodes for the next Ambrite weapon skin, assuming I ever find a T6 Dry Top again.

The grow lamp is the only one that kind of hurts a bit, but well, if I run around, mine nodes, and sell off all the watchwork sprockets and sunstone that pop out, it might offset the cost just a little. Anyway, spending 10-20 gold doesn’t sound that bad to speed up the whole process.

mawdrey

All that rationalization of spending later, it sure is a cutie.

I haven’t even decided on a character to put the vine on yet. Maybe I’ll check the sylvari necro later.

But it ate 150 Bloodstone Dust today, and I’m happy.

.

In other news, I haven’t done any of the Challenger Cliff Dry Top achievements, nor the hard mode Living Story achievements yet.

I just seem to be spacing out the content over time, given that it’s still going to be weeks before the feature patch, and months before the Living Story comes around again. Permanent content, ho.

I bit the bullet and did a few more PvP matches yesterday and today and picked up the last 9% on the Balthazar backpiece reward track.

(It was weird, I was on a big PvP kick for a while, and then I just sort of couldn’t muster up any enthusiasm for walking into a match and getting mauled. It’s funny how people give up and stack teams so quickly.

I braved Solo Queue for two matches, and turned up on the mauling side for once. That was nice, in terms of how we simply dominated the other side and stayed on point – though I couldn’t believe I managed to 1 vs 2 on home point and win, they must have been quite new – but I’m sure it was very much less enjoyable for the other team. So much so, one of them quit part way through, when the score was 250 vs 55 or so, and things only got worse for them from there.

Then I got impatient waiting for solo arena to pop, and went for the shameless hotjoin to speed up the daily. I ended up finishing the match and the daily with like 0.1% left on the backpiece track, so I had to sit through another match. Naturally, the randomly hotjoin server was already stacked, and I was desperate enough to join on the losing side for that smidgen of 191 rank points that would knock me over and earn me the backpiece.

That went as horrifically as expected – turned up on home to get ganged up on 3 on 1, went far since everyone appeared to be having fun executing the rest of my team on home and had a fun 1 vs 1 for about 20 seconds before another guy showed up, and then another. All not my team, of course. We started 1 man down, and were 3 vs 5 by the end. Only reason I stuck around was for the last teensy bit of blue bar to finish up the backpiece.

They really need to figure out more fun PvP gamemodes. Control point capture is only fun when both teams are communicating to their teammates and playing for points as intended.)

I pop by for the Triple Trouble wurm every day or two, jump by the odd world boss for a free rare and have ventured back into WvW for an hour or so each time (slow and steady so as not to burn out again.)

I still intend to get around to leveling the engineer and the elementalist and key-farming, though Path of Exile is sucking up my time and attention right now. (ALL ABOARD THE HYPE TRAIN, we’ve missed some of that adrenaline surge.)

I’ve not finished dress-up on the sylvari necro – still some dreamthistle skins worth a ton sitting in the bank, that I guess I’m just going to burn making him look pretty – and I think I’ve finally accumulated enough charged cores and lodestones since launch to make a Foefire weapon, but haven’t got around to checking that yet.

I dunno. I’m generally content and chugging along, with plenty of stuff on the to-do list.

I don’t get all the latest Reddit bruhaha about the Super Adventure Box, after what essentially amounts to a misreading of an amateur interview conducted by fans. “We can’t talk about that now” isn’t the same as “No, you’re not getting that ever” and doesn’t warrant collective hysteria or childish tantrums either.

All it means is that they don’t have the scope or schedule or resources to get around to it yet, or haven’t worked on it to a stage where it can be announced, and/or have to follow and respect Anet’s very draconian PR and community interaction policies (which sadly, make quite a bit of sense when you see the current example of how overblown some fans can get) and somewhat misguided and out-of-touch marketing department (given the prior track record of all their ad campaigns and marketing promotions. It’s sad when third-party Kongzhong does better marketing.)

Just take it for what it is, some clear statements about what’s being worked on, and what’s not yet being worked on and put on the back burner. Sheesh.

There are other games if you’re burning out of GW2. Take a freaking break. Go play Wildstar or Warlords of Draenor if that’s what’s calling you.

Come play Path of Exile if you want to be all excited with expansion hype. (It’s free too!)

Go muck around in Archeage and have fun – up until the point you get repeatedly mauled on multiple traderuns and lose everything and say ‘screw this’ I suppose.

Give the damn devs some time to build stuff, and come back and enjoy it when you’re ready.

And if you’re not willing to leave, this is the BEST time to start hoarding up materials in preparation for the -next- craftable thing they launch that’s going to skyrocket other raw materials in price.

It’s going to happen for sure. It’s just a matter of what.

GW2: That Dang Veteran Mordrem Wolf

One ugly son of a bitch...

When the Queen’s Gauntlet was first introduced oh so long ago, I remember liking the idea of difficult solo fights that had to be puzzled out.

But I also wasn’t terribly keen on one’s (lack of) prowess being on public display for everyone to point and laugh at.

Surely, if ArenaNet wants people to learn and improve, having a practice arena that one can fail at in the privacy of one’s own solo instance would be a good complement?

After all, people learn differently.

Some thrive in the public space, as friends and strangers can watch and offer encouragement and tips, but others prefer to suss things out on their own, with the number of times they died in the process a secret known only to themselves.

Curiously enough, Season 2’s episode achievements appear to be filling this niche.

The first two episodes had achievements that seemed straightforward enough (okay, with the exception of the jumping puzzle ones that made me pull my hair out.)

Some even complained that the achievements were too easy.

Me, I suspected there was a subset of very casual players that were going to be challenged just a tiny bit even by the normal story instances – facing off two veteran inquest might challenge the more haphazard of builds, and for some players, figuring out the mechanics of the bosses at the end of each instance – even with NPC prompting – might be something new for them.

Anyhow, it was always possible and likely that they’d ramp up the difficulty of the achievements as the episodes progressed onwards.

It was with some disbelief that I browsed the GW2 forums to discover that there were players having trouble with the Foefire Cleansing instance.

herecomethetruerulersofascalon

That was an instance I enjoyed thoroughly, with a charr main who found it awesome to revisit Barradin’s Crypt with a slightly more sophisticated boss fight to echo the first time we fought the statue in the tutorial.

Of course, there are some things that I take for granted that not every player may be aware of.

(And I don’t mean the above sentence with any conceit. Everybody is new to something at some point or another. Someone who habitually plays something has unconsciously integrated a whole lot of habits that would be alien to someone who hasn’t.

For instance, I’m currently watching a ton of DOTA 2 beginner videos having my mind blown at simple concepts that more regular players take for granted – like being unseen and getting behind an enemy makes for a more likely and successful gank. Ohhh, so I -shouldn’t- just be charging up gung-ho from the front and shooting stuff! No one ever pointed out that basic principle to me before!)

hammermeetdodge

I know that in Guild Wars 2, every attack is preceded by an animation. Barradin’s Statue is especially kind because it’s so big. That makes his hammer strike super-obvious to someone who is watching the statue’s arms, and when the big orange circle flashes to indicate an attack to avoid… it’s already second nature for me to bang down on my dodge key.

Dodge key, singular, by the way.

I used to double tap WASD to dodge for a long time, rather stubbornly, before trying to dodge-jump in the Super Adventure Box made me face the fact that there was no way I was going to time dodging and jumping pressing so many damn keys at once.

(Also, one gets tired of forward rolling off narrow beams in jumping puzzles.)

It’s a lot faster to tap once than tap twice. That translates to dodge reaction time (in which some of us are already screwed over by having 200-250ms more lag time via geographic latency.)

I am aware that GW2’s dodge uses invincibility frames. Which means I don’t have to try and scramble out of the big orange circle, and end up getting knocked around while doing so, I just need to time the dodge just right to be “invulnerable” at the point of impact.

My main normally always sits in berserker gear, going with a fairly selfish build of sword/focus, scepter/torch that is built for damage and one-hand crit.

When Rytlock called out the Ascalonian Menders, all I had to do was turn around, flip to my scepter, target the mender and autoattack. Toss in a smite and an immobilize for good measure. Ghost gone in under five seconds.

menderdead

Now I do have an extra asura guardian that I use to play around with tankier builds, so I am quite keenly aware of the immense difference of speed between my charr who regularly hits 1.4-1.9k+ per crit scepter autoattack, and the asura who has achieved gloriously spectacular lows of 400-600 damage per scepter hit when he’s trying to be super-tanky and heal-y.

Needless to say, there’s a reason why I choose to roam the open world and farm stuff with the charr. (And why I mostly converted to the zerk church of power and crit.)

Still, it wasn’t until I replayed the instance for achievements that I discovered some things which other players would already have known from their taken-for-granted experience.

Going up to melee the statue allows for double damage – as one’s melee weapon cleave can hit both hitboxes, hitting it twice. This makes the statue’s health drop very quickly. (My own impulse is to stay ranged for safety on strange things I don’t trust, aka the first playthrough.)

oneswingtwonumbers

The other orange circles contained fear wards – that could be destroyed if you target them and attack. I had no clue originally since I just kept moving and avoided anything scary orange to begin with. (Contrast this with some other players’ described experiences where they were knocked about, feared everywhere, and found it extremely frustrating. I can only conclude that they stayed still and got caught in all the stuff, rather than realize they could cast and attack while moving.)

What I think this successfully counts as, is a potential learning experience.

Sure, some people who chronically refuse to learn may just give up in frustration, or admit defeat and get a group to help them or whatever. It’s good that there’s the option of the group to assist for those whose particular situation means they have understandable trouble with the encounter (injury, disability or whatever).

But for others that are able and open to adding to their pool of knowledge, figuring out how to master the encounter, and then doing it, is the challenge and the reward. The level of their play goes up. They’re better able to appreciate the complexity of combat that GW2 can offer, if only just by a smidgen more.

The Waypoint Conundrum instance, on the other hand, was something I struggled for a while to do.

Well, part of the turn-off was the thought of having to spend extra time teasing out every last ambush and trap systematically, and then dealing with the stupid running inquest assassin and closing doors encounter.

I suspected that doing it trial and error, without reading Dulfy, would mean having to repeat the instance several times over. (I was right.)

And it was annoying because defeating the mob wasn’t hard per se, but mostly a matter of hoping things didn’t break. I left Scruffy on defensive mode to take on the assassin, and the first time, the silly asura NPC just vanished without ever engaging him while I was already running off to eliminate the inquest before the door closed. I did everything else to find that the last achievement stack wouldn’t tick off and the assassin was nowhere to be found.

The second time I hung around to make sure both Scruffy and the assassin were locked in deadly yet ineffective combat before leaving, and the inquest door actually closed on me and locked me out while I was taking out the other three inquest. That was worth about ten seconds of heart attack and screaming at the door before the instance relented and somehow teleported me back inside, having concluded I was now in a part of the map that I shouldn’t be. No shit.

And there was that dang Veteran Mordrem Wolf.

dangwolf

That thing deserves to be a boss in its own right. The Champion ooze was more of a pushover than this nightmare floral canid. (Or is that canine flora?)

Part of the problem seems to be an exceptionally broad definition of flanking – which makes any sideways movement of your own risky, plus the tendency for its pounces to overshoot and whack you in the back before you can even react – or use the turn 180 degrees key (which I am unfortunately not terribly used to using, though I have it bound.)

To add salt to the wound, it coats itself in retaliation. Any damage you do to it while it has the boon on, is some damage you’ve inflicted on yourself.

I tried to range it. Got mauled.

Tried to melee it. Got mauled.

whydoyouonlyreznow

Stopped to think. Swapped gear. Swapped weapons.

Obviously this creature punished squishy thoughtless berserkers. So maybe let’s not try being so squishy.

Except I don’t really have a wide range of gear on hand and was feeling lazy to switch traits if at all avoidable. Put on cleric’s gear. Tried a cheapo hammer. Too damned slow.¬† Not enough damage, still died.

Tried a knight’s greatsword. Still ended up with it having a sliver of health remaining. About the same as me dodging my best in zerk, really.

Maybe try boon stripping off retaliation? Searing flames unfortunately was a little too slow to really successfully do much.

On and on. Death after death.

I even went as close to DPS meta as I could with zerker greatsword and sword/focus, trying to burn it down faster than it could tear me in half.

Which -almost- worked.

Twice it had literally no health, not even a sliver of red remained on the bar, before I got downed. Presumably if I had been a smidgen less cheap on my runes, or if I had an Ascended sword, or if I traited more appropriately, I might have been able to nuke it.

Then finally, the revelation unfolded.

I’d previously been having a nice discussion on autoattacking and its role in depth and complexity of combat in games with Talarian, via the comments, spinning off a section of his post.

Ultimately, he concludes that he sees no difference between autoattacking or spamming 1.

Conversely, I think the point of being able to turn off autoattack is that you can -choose- to spam 1 or no.

Not every game is WoW in which DPS meters must be maxed uber alles.

GW2 is a game about proper -timing- in combat. (Also proper positioning, but that’s another story.)

I got back into my standard berserker gear.

I put on my sword and focus, the main weapon types I’ve always carried with me since the beginning of the game.

I CTRL-right clicked off the autoattack on skill 1.

“Self,” I said, “When you see the retaliation buff come up on that wolf… you -STOP- freaking attacking. You just face it and do your best to survive.”

“But self,” I protested. “I’m in zerker, I only have so many heals. It moves so dang quick, the animations fly by so fast, I can’t even tell when it’s going to attack. I can’t dodge or move around very much, I’ll risk getting flanked and my buttocks ripped off for 6000 damage instead of my face bit for 1000-2000. How am I going to survive that dang wolf pouncing on me?”

“Self, you have forgotten your roots. Do you not have blocks and blinds?”

And I’ll be goshdarned, but I was right.

mordremwolf

With a new resolution to not just autoattack like a madman and to really choose one’s timing properly…

… I staggered blinds every time that dang veteran mordrem wolf twitched. Never mind if it was a bite or a pounce, I wanted it to miss. And keep missing.

When I ran out of blinds, I blocked, and let the blinds cycle back.

Every time retaliation came up, I touched -nothing- attack-y in nature, and was surprised by how little damage I was taking as compared to before.

When the buff fell off, I pressed 1 repeatedly (I did not spam, because the blinds had to go in between) and hit 3 now and then for a channeled damage boost.

That dang veteran mordrem wolf died with me only having suffered half the damage I had been taking before.

-I- had been my own worse enemy in that fight.

There are, of course, multiple solutions to the same battle.

Some have found the scenery helpful in obstructing its pounces, for instance.

(And to be honest, if you observe really carefully, you can actually see the animations correspond.

When it roars/howls, it buffs itself with retaliation. When its hindquarters twitch, it’s probably going to leap.)

Me, I’m just proud and happy I took it on guardian style and won.

GW2: That Awkward Moment Where Story Meets the Open World

lonechallenge1

Of course I can!

I’m the Commander of the Pact, Slayer of Zhaitan!

*hypes self up for heroic, legendary, awesome solo battle*

This is the strangest definition of "alone" I have ever encountered.

This is the strangest definition of “alone” I have ever encountered. *turns down graphics in order to not lag*

Wut?

Wut? Not that I want to contradict you, Eir, but did you see the slavering horde the megaserver brought in?

Between all the bugs where a horde of players descend on a dynamic event that was never meant to cope with 40 players charging it at once and promptly breaking it for the next batch of players to come along…

Traffic jam in front of the stubbornly not blowing up gate.

Traffic jam in front of the stubbornly not blowing up gate. Anet person was helpfully crowd controlling by letting everyone know the team was aware and working on a fix, and suggesting either to find another map instance or leave the Living Story be for a while. Meta stuff like this cheerfully dropkicks you out of immersed-in-story mode.

…and the possibility of a landscape that’s forever going to look trashed like this so that players can continue their ‘permanent’ Living Story episodes…

I really liked golden Ascalon a lot better.

I really liked the golden Ascalonian plains a lot better than yet more dragon corruption. Can we get around to fixing the Kessex Hills tower yet?

… I think I’m leaning a lot more towards story staying in instances.

I’m sure there are ways to have a satisfactory batch of open world dynamic events – the scarlet twisted clockwork invasion, marionette and lion’s arch stuff comes to mind (possibly because there was tons of loot involved with the increased scaling of the event) but I’m not really feeling it in this third episode.

All it feels like is a bunch of unwanted interrupted breaks in between a story I’m trying to experience – somewhat like how the Personal Story keeps breaking off so that you need to go visit a bunch of hearts or get more levels.