GW2: The Secret of Karka Island

Hey, look, a three-headed monkey!

…is that it’s a really good farming location.

yeoldetropicalparadise

I should farm to some reggae music. Monkey Island flashbacks…

At least, there’s where I was in the last days of the Molten Facility, having suddenly realized that karka shells were going for 8 silver a piece and passionfruit flowers for 50s(!)

Barracudas for Armored Scales was always popular (with the bots, especially) and Skelks for Blood and Mosquitoes for Sacs. Reef drakes and reef riders are generally too annoying to bother with.

I had assumed that when the Southsun patch launched, the sheer amount of people on Karka Island (that’s my pet name for it, I’m a Monkey Island fan) would send the supply ricocheting up and the prices tumbling down, so I was striking while the iron was still warm, at any rate.

Turns out that the devs had noticed the same thing much earlier than I did, with the introduction of Blooming Passiflora and a 200% magic find for supporting the settlers. (Well, that’s a good argument in favor of the refugees, unless and until a dungeon or similar pops up, I guess.)

That's a 20s harvest right there!

That’s a 20s harvest right there! (For now, anyway. Prices to drop more soon, no doubt.)

I think the hope is that a few more or a lot more people look into farming at Southsun (instead of Orr 24/7) and bring some of the prices back into balance.

Whether this will last after the month is out and the buff goes away, I don’t know, it depends on how many people decide they like farming mats here, I suppose.

Some people really detest fighting karka.

I used to be one of them. But I took my experimental spirit weapon guardian even further lately, and bought him an entire set of Berserker’s gear since my other cookie cutter was doing so well on Knights/Berserker’s. (At first I wanted the same, but I wanted to see how much total damage output was possible. Turns out it was a good decision as I drop aggro to pretty much anybody and anything else – including the spirit weapons who now serve as decent temporary minion tanks.)

The new berserker set was also a good excuse to buy myself a rhino helm and dress up like a real Blood Legion soldier. But cooler. (T1 helm, shoulders, armor, T2 leggings and boots. Wrath, Lava, Celestial and Midnight Rust.)

The new berserker set was also a good excuse to buy myself a rhino helm and dress up like a real Blood Legion soldier. But cooler. (T1 helm, shoulders, armor, T2 leggings and boots, Flame and Frost gauntlets. Wrath, Lava, Celestial and Midnight Rust.)

He now cuts through karka like his sword is a real fiery dragon sword, rather than a lukewarm butter knife. Casually comparing my performance with two other random parties who were also farming at the time, I was pleased to note that I killed a karka in about half the time they did. (One was halfway through a karka, and I started a new one and finished at the same time. Another two were in a duo and attacking one karka, and I started a new one, and again finished at the same time.)

Swapping either the armor or trinkets with yellow magic find gear drops the dps a bit, but ups the magic find. I’m still experimenting with the best mix. I found stacking pure magic find up to about 169% to be a bit more pointless, possibly because my kill rate was slower, or I was hitting DR faster, I didn’t know. Maybe it was a weird case of RNG.

Anyhow, I certainly plan on more experiments in Southsun during this new Living Story phase and have been contemplating how wacky it would be to invest in an exotic/ascended magic find set. Perhaps that can be a new stretch goal after I finish my arbitrarily decided goal of reaching 200 gold banked and the Golden title. (Without CoF farming, because the fastest way to personal burnout is repeating dungeons ad nauseam for me.)

And what do I think of the new Southsun content?

Stole this picture from the wiki, since I wasn't clever enough to screenshot it myself.

Southsun Before: Stole this picture from the wiki, since I wasn’t clever enough to screenshot it myself.

Southsun After: It's nice to see the permanent changes to the map.

Southsun After: It’s nice to compare the permanent changes to the map. Big obvious new jungle settlement enroaching into the reef rider vent area. New bridge linking Owain’s with the main part of the island – thank goodness, so tired of climbing up that cliff to get Anders for guild bounty. More developed Captain’s Retreat area. New Crab Toss arena. Pearl Islet with more new resort hotness.

So happy to see this new bridge.

So happy to see this new bridge.

For the most part, I like it, though I have some nitpicks.

How Many Alternatives for Achievements?

I was really pleased to see a lot more options and alternatives for getting to the rewards here.

Some people have a moral stance against ever participating in any form of PvP? Great, don’t do Crab Toss, you still won’t miss out on the reward (assuming you catch and do the later Canach’s Lair bits.)

Some people can’t do the jumping puzzle and have some kind of moral imperative against interacting with a mesmer portal? Don’t get the Islet sample then, but you can still get the pretty flower backpiece.

Some people refuse to do anything that sounds like a dungeon ever? Well, you can already get both rewards even without ever setting foot into Canach’s Lair. (Which, I am hoping is more like an open-world dungeon or a mini-instanced hotjoin dungeon that brings in 15-20 people, but you never know, it may just be the same old 5-man dungeon schtick again. Guess we’ll see at the end of May.)

How Spoiled is the Story?

Some people have criticized the spoiler-ific quality of the achievement text and descriptions on the rewards. I don’t really think it’s a very big deal personally – if you catch a certain DE in the settlement at the center of the island, a settler instigator pretty much confesses to Ellen Kiel that a sylvari put her up to it, and the Inspector names him outright – a sylvari with a beef with the Consortium? Oh, it MUST be Canach we’re looking for!

And there’s all the weird yellow-green flowers that are springing up, and if you visit the karka hive, it’s full of yellow-green explosions of yucky spore-like stuff that personally aggravate me just looking at them, let alone aggravating wildlife…

It's probably my graphics settings, but god, is this hive ugly. (I'll get better screenshots in the next two weeks, promise.)

It’s probably my graphics settings, but god, is this hive ugly. (I’ll crank it up, risk crashing and get better screenshots in the next two weeks, promise.)

Okay, so the story is being told in a non-linear fashion with a decidedly heavier hand than the slow linear time-constrained dripping trickle of information that Flame and Frost got us accustomed to, but whatever. We get the message. I’d actually posit a lot more players get the message than the ones who had the patience to talk to every last NPC (often screenshotting every dialogue because we’re anal that way) and watch the change happen over geologic time.

Different teams always produce different content. (See Call of Duty: Treyarch vs Infinity Ward, and for an example closer to home, GW1: Nightfall vs Factions.) You just roll with it if you like the overarcing game/universe.

How Chic is Conversing?

Welcome to Pearl Islet resort! Home of many easy achievements.

Welcome to Pearl Islet resort! Home of many easy achievements.

Ok, so it was a little startling to simply earn an achievement for talking to some of the named NPCs who are part of the Southsun story. Talk about your giveaway ‘chievos, sorta like talking to a Laurel Vendor for a daily.

But you know what? Who fucking cares. I do not need to feel special through artificial exclusivity. I feel special through having an eye for unique fashion styles and color, and being skillful at what I do. I feel special when I help other people and welcome and include them in my community, teach and learn from them.

You wanna be really special? Be Dulfy. Be a good WvW commander on your server. Be a regular mesmer portaller. I guarantee you that all these people helping their community have a lot more respect than you showing off some artificially scarce item that only proves you have plenty of RL money to spend (well, granted, thank you for supporting Anet and the survival of our game with your gambling addiction, I’m glad in the long term sense that you’re a sucker) or are lucky at the RNG.

But I digress. It’s a short sweet simple way to get people locating the starring NPCs and making sure they at least encounter the words that comprise the story, even if they skip past it all and fail to read it.

And judging by the questions over mapchat like “Where is Subdirector Noll?” it is apparently challenging enough for some. (Never over-estimate your audience, I guess. Or maybe he’s just too short to be noticed. /end Asura joke.)

Besides, some of it is pure fun if you do them serendipitously.

I was just wandering when I dropped into the water, and got a skinny dipping achievement at the same time that I noticed nearly all my clothes had fallen off. (At least I got fur.)

I surfaced to find the beach party and chat with Lady Kasmeer and Lord Faren, chuckling at the conversations, and hung out for a while to add to the eyesore factor while watching several lil ugly Asura running around ruining it further. (Apologies to the two sylvari lying down together by the beach and probably having ERP in party chat.)

I think the crab has evil designs... (There are two female Norn players bar-top dancing in the background. Don't you love Tarnished Coast?)

I think that crab behind me has evil designs… (Besides folks chilling on the beach, there are two female Norn players bar-top dancing in the background. Don’t you love Tarnished Coast?)

How Delicious are the Dynamic Events?

centersettlement

Pretty good, I’d say.

The difficulty and scaling seems fairly spot on.

The aggravated wildlife did teach me once that it was a bad idea to be standing at a settlement entrance and lost in scrutinizing one’s map while in berserker gear. And going AFK safely has been a bit more challenging (climbing up to the huts is a good bet, imo.)

I enjoyed running around doing various DEs. The achievements for supporting either side were completed in a timely fashion. There were lively crowds around to assist, but not to the extent of so crowded that there was skill lag or being utterly unplayable.

Some of my guildies are already making plans for leveling up lowbie characters in Southsun this month, since things are upleveled to 80, the pace of events is good and there’s a current population focus here. I might try that out too at some point.

How Satisfying is Sample Collecting?

Mixed opinions about this one.

I liked that there was an obvious and suspicious looking flower serving as a sample right near where you got the quest and the scanner. That gives a wordless clue as to what to be looking out for.

It was slightly non-obvious how to bring up the scanner again once you put it down. Another person and me spent a while conversing with Researcher Levvi trying to get her to cough up another gun because we’d thrown ours down when some rampaging Veteran Karka attacked the camp. I did eventually think to check my inventory again and figured it out (and told the other person having trouble) but I don’t think we were the only ones initially puzzled.

I ran around randomly scanning and pinging and found maybe half of the samples that way before I started getting frustrated. The yellow glow should have been a little taller and more obvious, imo. The achievement clues weren’t that much of a help (do you know how many shipwrecks there are on this stupid island? Vents and geysers?! At least Cave I knew, and Sandpit was unique – though I didn’t put that one together until after the fact.)

Found the hive samples by myself. It just made evil sense to make players have to go there. Here's the "I was there" flower for players to tell others about how they took down the biggest karka of them all...

Found the hive samples by myself. It just made evil sense to make players have to go there. Here’s the “I was there” flower for players to tell others about how they took down the biggest karka of them all…

So it was back to Dulfy. I’m sure a lot more people just went straight to using her guide and had a lot less pain that way.

Even so, I had a bit of a time trying to find the Vent one, there was just too much steam in the way. I had to try and match my minimap to pixel perfect correspondence with that on Dulfy’s before I finally saw it.

The completionist urge to get the Islet sample also got me to finally attempt and complete the Skipping Stones jumping puzzle, something I’ve put off for a very long time. All that SAB practice paid off, I think. And it was nice to see a resurgence of interest in the puzzle, be able to observe people who knew where to go and where to jump, and have friendly mesmers around as insurance. (One was portalling in stages as they attempted it too, which was handy for folks who wanted to do the jumps but got tired of having to repeat what was done before through a slip of the foot.)

How Crappy is Crab Toss?

Also mixed opinions on this one.

Me off ruining someone's Crabtacular hopes by not being anywhere near crab or karka.

Me off ruining someone’s Crabtacular hopes by not being anywhere near crab or karka. (And also playing miserably.)

If it wasn’t for the ludicrousness of the Crabtacular achievement, I’d actually peg it as a decent enough minigame of ‘fun-in-the-sun’ themed non-serious no-consequences pvp with a very decent reward structure (a karka shell and a loot drop for participating, 5 karka shells and two loot drops for winning. And I’ve gotten greens and yellows from it, others did get exotics while I was there.)

First, it’s not very clear what is required for Crabtacular. Many people seem to have the impression it’s being the last one holding the crab at the end of the game. Some have even claimed that they scored the achievement that way. Okaaay. I dunno, I got mine by being the only one alive while everyone got rolled by a veteran karka. But achievements have been known to bug, so who knows.

Secondly, if your opponents have ANY clue what they are doing, and the goal in any PvP game is after all to attain and compete against others with at least a minimum of skill, they will not all courteously die at the same time for you to attain the achievement. There’s usually at least one or two people sensible enough to stay the fuck away from a karka roll, instead of zergling along chasing the crab carrier.

That makes it a stupid very luck-based achievement if you try to attain it normally. Or you could try the patient route and stay in a game endlessly until other people get tired and the number of participants whittles down to a more manageable number which might reasonably be expected to get unlucky and perish together. (Except those staying tend to be pretty decent at the game, decent enough to tolerate staying at any rate.)

Or, since the game unwittingly creates a Prisoner’s Dilemma for GW2 players who have been trained by other aspects of the game to cooperate together, the easiest way of finishing up this achievement is for no one to defect, and everyone to cooperate.

This was how I ended up getting Crabtacular and the last bit of my Crab Carrying achievement done. Simply hung out in a game until there were three people left, and one of them broached the subject of cooperation. I jumped onto the idea in support, and while it did take a while to get the last party speaking and cooperating (I suspect he was winning and wanted to get the Crab Toss Champion done, he didn’t say anything until he won that match – we’d stopped competing and were trying to get him on board), then we all took turns the following few matches to get each other Crabtacular and stuck around to get the last party his Crabgrabber and me my Crab Carrier.

Lag, latency or ping also seems to be a bit of an issue with this minigame. Against certain opponents, especially playing during NA prime hours, they simply seem to slip away too fast to ever connect with a melee steal or tackle. Playing during Oceanic hours, and I seem to do much better. It could be random pairing with someone skilled, but I’m willing to bet that there’s noticeable performance difference between someone with 30 sec ping vs 300 sec or 500 sec ping.

Still, as a no consequences sort of minigame, it isn’t too bad, though I found previous games like the Lunatic Inquisition a lot more fun. It did help me learn how to predict someone’s movements a bit more and plot how to intersect their path, rather than chase aimlessly behind them. But with seemingly random melee targetting once you get into a scrum, and hard to control facing and a dash that changes distance based on how long you press it (and possibly affected by lag), it’s just not very predictable nor or the skills very reliable – that takes away a good deal of the fun in having control of one’s character.

It might have been nicer as a fun game you could play with one’s guild or with teams rather than a chaotic FFA, but no doubt that will lead to (true) accusations of collusion and match fixing very shortly.

How Fast is it Finished?

A couple hours if you’re really focused. A day or so if you’re less intense about it. Maybe longer if you’re really casual.

Some people think that’s too fast.

I don’t really care. I think it’s fine to err on the side of too easy for something that’s only going to last two weeks.

Somehow the incongruity of this tickles the hell out of me. Brave macho Blood Legion charr with a flower on his back. Maybe growing OUT of his back. Parasitic infections ftw.

Somehow the incongruity of this tickles the hell out of me. Brave macho Blood Legion charr with a flower on his back. Maybe growing OUT of his back. Parasitic flora infections ftw. It’s great that it’s account bound, I can swap the look between characters much more easily without buyer’s remorse.

At least this way, the content locusts will be done quickly with whatever they want to achieve in Southsun and be back to their regularly scheduled activities. WvW will see less PvE event disruption as people can quickly take time out for the event and get back to fighting their endless mist war. Time-starved or very casual people have a chance to reasonably participate and complete the content in a couple hours or a weekend without being expected to be online 8 hours a day for 14 days running.

And people who are still interested in what the island offers are not prevented from still staying after the achievements are all done and ticked away, and the shiny backpieces collected. There’s still dynamic events and materials to farm, xp and karma and loot galore if you want it.

Now to await May 28th and whatever Canach’s Lair has in store for us…

(…and speaking of store… I have $10 waiting for the Consortium harvesting sickle right here. I might drop another ten for a character slot this month too because chronic altholics can’t stop.)

GW2: How Inclusive Should the Molten Weapons Facility Be?

Yep, it's tall.

So… let’s talk dungeon. Specifically, the potentially controversial Molten Weapons Facility that has made an appearance as the next stage of the Living Story – Flame & Frost: Retribution saga.

The raging controversy at the above linked thread is the old debate about having the option to solo vs “forced” group content. One of the major beefs is the ol’ bait-and-switch over time, especially with the lure and promise of a narrative to be completed. Players are suckers for a good story, and want to see it from beginning, middle and end. Throw in a 5-man dungeon to cap off your story, and it’s the Personal Story => Arah Story dungeon WTF all over again.

Two other subsets appear to have issues with this. One, the antisocials and/or ‘friends and family only’ small group less than five folks who are rather dismayed at having this appear to cock block their story or achievement progress (and let’s not forget the tempting vanity shinies too.)

And two, the for-whatever-reason movement-impaired, ie. those who cannot dodge or jump well, possibly physically handicapped or having a disease or have poor ping, etc, who know very well that they will either soon be left out or excluded due to accessibility issues, or don’t want to deal with the emotional drama/stress/tension that is bound to arise from having a not-so-great player in the midst of a group focused on getting to the end as quickly as possible.

(Now before any of the above take major umbrage at my description of them, know too that I also habitually fall off cliffs, through gaps, fail dodges, and jump poorly, nor does it seem to be helped by having a latency all the way from South East Asia. At least it’s not Australia?)

I dunno. I think I have a point I want to make about inclusivity vs exclusivity, but it’s not quite well formed yet.

Oooh, that's deep.

Oooh, that’s deep.

Instead, let me tell you about my experiences with the Molten Weapons Facility so far:

Round 1 – Random PUG, all level 80s, same server, on cookie cutter guardian

Since the dungeon had bugged out as the patch dropped, and I was simply too sleepy to wait any further, I tried to get on as soon as I woke up in order to catch the wave of people who still hadn’t done it yet. As pure random chance would have it, I did find such a group. Good, it’s my favorite way to experience a new dungeon, and just like the launch crowds only happen once, you cannot take away knowledge once it is learned.

We were all 80s, the group consisted of 2 warriors, a mesmer, an engineer and moi. The warriors were using shouts and banners, there was me on the ye olde AH shout hammer guardian, and I am not conversant enough with the other two classes to know what they were doing, but I am sure there was a good mix of control/dps/support going on. We learned the mechanics via experiencing it, there were barely any deaths, whole thing ran very smoothly. I had a hammer knockback, which was very helpful on the protectors, found my stability shout pretty heavily utilized, and made a mental note to take in hallowed ground next time as well.

Round 2 – Guild group, 4 level 80s and 1 lvl 40, same server, on cookie cutter guardian

For my next run, I joined some guildies, three of which were running it for the first time and one of whom, along with me, had done it once before. Group composition, mesmer, 2 necromancers, a lvl 40 warrior and me. I brought hallowed ground, swapping it back and forth with retreat as needed.

The two of us checked with the three who hadn’t done it to see if they were open to spoilers. They were, and wanted strategy tips but they didn’t want to rush through, which was a-ok with me because I loathe speed runs with a passion. (More on this later though.)

Noted the ore appeared to be on cooldown or a per-character basis. I’m still not sure if the karma items are on an account basis – I failed to receive one of them when my inventory was full and I’m going to be a little sad if I miss the little conversation snippet because of this. Thankfully, no achievement linked to it.

All in all, a relatively smooth run. A few more deaths than the previous round, and one wipe on the boss as folks figured out the mechanics. I believe most of the additional deaths came from trying to rez each other, because getting locked into place rezzing during a high mobility required fight is always tricky. We ended up finishing the ranged boss with two people, or one really, as I collapsed one second before it died (which joyously rallied me, even before the others rezzed up for the super-saiyan boss version.)

Round 3 – Random PUG, 2 level 80s, a lvl 52, a lvl 25, a lvl 4, same server, on experimental spirit weapon build guardian

Now that I had the facility under my belt, so to speak, I was curious to see if a new character would reset the ore or karma items. I was also curious to see if spirit weapons had been improved any. Well aware I was going to be a LOT squishier, I decided to chance it with a random PUG.

Group composition: Me, a lvl 80 engineer, a lvl 52 warrior, a lvl 25 elementalist, a lvl 4 guardian. I checked the achievement points of the lowbies, and they were all only at a few hundred. The engineer had 3000. I’m sure some of you are laughing on the floor right now. Me, I knew very well this wasn’t ever going to make it to completion and sighed inwardly. I briefly considered logging cookie cutter AH alt on to maybe soak more pain and give more group support than the more selfishly built one, but what the hell, it was going to be a test of how the designers had scaled/balanced their MWF!

The good news is that we managed the Molten Alliance veterans just fine. The bad news is that we popped a Champion Ember as the boss in the hall after the dredge tunneling machine, instead of a Champion Ooze. This, if you are not aware, spawns a great variety of Ember minions of normal and veteran quality and KEEPS spawning them. All of which throw a ground based lava font aoe.

This utterly decimated the team. Over and over. We tried pulling the whole mass back into the tunnel, which helped us take down everything not-Champion for a short while and dink 1/5 of the Champion’s health bar off. Concentrated ground aoe in that chokepoint is a killer though, and took squishy ol’ me out in four hits or so, once I’d used up all dodging capacity, blocks, invulnerable, the works. Let’s not even talk about how the lowbies fared, between not having developed dodge reflexes, underdeveloped traits/skills, and naturally very little toughness/vitality.

So we tried the Ember in the hall, which helped me survive it a little longer by virtue of kiting it around internally screaming my head off that this is entirely the wrong build for this sort of thing, except all the lowbies fell over in three seconds when the other Embers looked at them crosswise, and then I fell over when eight lava AoEs appeared under my feet before I could even hit the dodge button.

I swapped to projectile reflects and absorbs, which did nothing for the ground based aoe damage. I wasn’t traited for shouts, and had a grand total of maybe 200 healing power, so I doubted it would work either. Long story short, we called it. They did, however, very gamely give it their all over and over, and it was just very obvious that these were all inexperienced or new Guild Wars 2 players, while I wasn’t on a cheaty optimal group-focused build either and had been hoping to sneak in and get ‘half-carried’ by other stronger builds.

Round 4 – Random PUG, all level 80s, same server, on experimental spirit weapon build guardian

So immediately on disbanding, I jumped right in to another group LFM, and what do you know, the slightly less experienced level 80 engineer in round 3 had popped right in to the new group with me. I was quite gleeful about this, tbh, because this evened out the variance between dungeon experiments.

Group composition: 2 mesmers, a thief, the engineer and me. I took one look at the group and decided to pre-warn them that I wasn’t in your typical AH hammer guardian tanky build. Fortunately, the spokesperson of the group who had done it before was very accepting and said no problem, it was all about skill and knowing when to dodge/jump, etc.

As luck would also have it, we spawned the Champion Ember. This, I noted with some amount of vindication, did knock over one or two level 80s with the ground based aoes – BUT with the dps outputted by five level 80s (and probably some aggro tanking from mesmer clones) , I was able to survive long enough for the Ember to fall over before all my helpful survival skills ended up on cooldown. I did have to bounce between melee and ranged, instead of just face-tanking shit with a hammer though.

Veteran Molten Alliance seemed to go down somewhat faster. Protectors were harder to manage as the shield knockback doesn’t launch them far enough out of the circle, and the spirit hammer knockback is hard to control/precisely position.

The boss fight was on an order of distinctly more challenging. The two mesmers were very skilled and kited well with their clones and had the shockwave timing jumps pat. The engineer, as expected, spent most of his time facefirst on the ground. I wasn’t far behind from that, along with the thief.

Some of it just seemed to be bad luck though. The loudest, most skilled spokesperson still fell over when the berserker landed a chained up knockdown or some such on them. I come out of loadscreens a bit more slowly than most (either lousy computer or ping or both) so when the berserker boss superpowered himself, I had just enough time to see the flame circle sweep towards me but not enough time to react with a jump, dodge, or run away – which somehow one-shot me. Wonder if it critted. I did eat a few more shockwaves during the next go, because I was trying the ‘jump over’ method spokesperson was recommending, but I think ping was a problem. That or being on a charr or my overall timing. I had MUCH better success with dodges or blocks (or stability, which I resolved to slot in the next time, as the spirit weapons were just getting splattered by the boss – so much for hp buffing.)

Despite the multiple deaths, we did actually kill the bosses (two tries each) and complete the dungeon.

Round 5 – Picky PUG, all level 80s, same server, on cookie cutter guardian

I was actually hoping to be a masochist and subject one or two more random PUGs to my ‘horrible’ guardian. However, the only group advertising in map was someone looking for – I quote – “shout/banner warrior, AH hammer guardian or TW mesmer.”

As is my usual custom, I ignored such pickiness (like, I suspect, most people do) and watched the group leader advertise two more times. Then I decided I was bored enough to go do one more experiment for the sake of science (and this blog!) and also, I kinda wanted another try at the jetpack pop chance at the end of the dungeon.

It helped that the group leader had engaged in a civil mapchat conversation with someone who was expressing that their previous group had wiped on the last boss and was feeling the dungeon to be extremely hard, whereas said group leader said, no no, it’s very easy, here, join my group and I’ll show you. (Then promptly renewed his advertising for the new GW2 trinity.)

So I sent them a tell, told ‘em I’d log on Mr Cookie Cutter, and joined them.

Need I really say anything more about how it went?

Oh well, if you insist. Group composition: elementalist, ranger, necromancer, warrior and me. The necromancer had minions out, the warrior had banners and shouts going, combo fields were dropping left, right and center, almost no one’s hp bar moved except for maybe mine, which would just bounce up and down between full and half in the manner of AH guardians. One crisis moment of nearly dropping necessitated a brief backing off to staff empower up to 3/4 health, and there was one mind-blanked-out face-tanking hammer-humming moment which caused me to eat a flame circle and drop downed, because I plain forgot to even watch out for it.

So… what is the moral of these stories?

I dunno. It actually just makes me sad. I WANT to be inclusive, dammit.

I don’t want to reject non-level 80s from, what is essentially, an event dungeon group.

You know who those only-in-the-several-hundreds ArenaNet achievement points players are? They are our game’s new blood.

I’m sure people could probably “carry” one or two of them in a very strong dungeon powerhouse builds kind of group. But I wonder if they want to be “carried” or if they’d really rather just contribute.

I’d really love to take in non-standard builds to a dungeon whom ArenaNet -claims- that any group of five players can manage. And I gotta admit, I did complete the dungeon successfully with one. But I do worry about how much of a drag down I will be on the group as a result.

Then as icing on the temptation cake, I find that I actually crave the rewards that pop at the end of this dungeon. The jetpack looks pretty nifty, but I’d really kill for a mini firestorm and to be able to construct an endless potion of his berserker brother.

Now to perfect my miniature shrinking ray...

Now to perfect my miniature shrinking ray…

With THAT kind of goal in mind, and a 14 day time limit on this dungeon, doesn’t that add up to a distinct designer pressure for achievement-oriented players to run this dungeon back to back as many times and as quickly as possible?

I’m probably still going to bring my squishy Charr into MWF one or two more times, for the heck of it and because I’m going to master dodging and jump timing, dammit,  and I’ll apologize in advance here for any group wipes and repair bills and extended runs this might or might not cause some unlucky random PUG.

But after I get being stubborn and experimental out of my system, expect to see me on the Asura hammering my way to victory repeatedly for a few vanity shinies.

Taking bets now on when speed runs and the MWF farm become the only “proper” way to run this dungeon, and what the ‘expected’ strategy everyone is ‘required’ to follow ends up becoming.

Merry Economical Christmas

Because good views are free.

Just an update post – I’ve not really dropped off the face of the earth, merely ran out of stuff to talk about till now.

I’ve proudly survived Guild Wars 2 Wintersday without spending a single cent of real life money.

The two minis I chose to make from the in-game stuff were the toy Ventari and the plush griffon, I’m too much of a lore fan to resist the first (even if he is kinda preachy and annoying) and the griffon just oozes cuteness.

Unfortunately I missed being able to craft a third mini from the extra cogs given out via mail through a crazy accident of fate.

I was playing on an extremely low level alt when the mail came, I clicked on it automatically to read it, but decided not to detach the gift from the mail and open it on the under level 10 alt. I mean, who knew what could come out of the gift based on one’s level, right?

Instead, when I later got on my level 80 alt, the mail had mysteriously changed to some kind of automated form message from Customer Support and the gift itself had morphed into an unlocked Black Lion Chest. There was a tiny little line in the automated form message that sort of implied that I might be seeing this message because I was on the wrong character. A sensible person, of course, would have spotted and registered this and got back on the low level alt to check once more, but the extreme weirdness (and temptation) led me to detach the Black Lion Chest and open it to check wtf was inside.

No lucky pop that would have made me extremely rich, but I did get a karma booster and another key, which led to yet another karma booster and some random junk like snowman tonics. So I got that instead of a duplicated 15 slot chest and 200 extra cogs that could have been converted (with additional stuffing and glue cost) into another mini. Not terrible, not great, just… odd.

Anyhow, I always have use for karma boosters, that’s two more months where I don’t have to feel compelled to buy one from the gem store when converting stockpiled jugs of karma.

With the remnants of my stuffing and glue (supplemented by some from the TP), I made a couple attempts at the endless tonic versions of the soldier and the griffon (bought another frame via 250 sweaters) and naturally, didn’t get them, but have about 5 each. Which is probably enough, given that I’m not the sort to hang around in a city or in a big guild group socializing in the first place.

toys

All I’d really do with them is take cute screenshots anyway

I did, however, fall in love with the look of the toy soldier after becoming one briefly. Chasing an Endless tonic, however nice it would be to have one, is only for the filthy rich or the lucky though. I know my limits. Including my budget limits.

After some calculations and agonizing, I eventually came to a set of interesting conclusions:

a) If I was going to buy gems for real money, like $10 for 800 gems, I’d really rather spend it on something like a character slot. I still have two more unmade classes, and want a duplicate Guardian quite badly, ie. at least three more slots needed. Each character slot would yield a lot of gaming time and thus would be worth it, even if it is costly.

b) One mini, being 350 gems, cost an equivalent of $4.38. I can get an on-sale indie game or two for that. The mini, in real life money cost, is not worth it for me.

c) Gems are also worth in-game gold. Rounding up current rates to 2 gold for 100 gems, that means a mini would cost about 7 gold, and a character slot 16 gold. Bit on the pricey side for my tastes, but still, I -did- have 40 gold stockpiled in my bank. (I’m not a trader, alas, that somewhat miserable sum is just accumulated from playing the game and a bit of farming.)

d) For the toy soldier mini, I was willing to spend 7 gold (which would dip into my lifetime in-game savings) but not $4.38 USD, which could be used to buy other things.

And so I did.

Luckily, I think the princess doll is ugly as sin and the toy golem isn’t that special a companion cube, so I’ll happily pass on those two.

(Further equivalency calculations will yield you things like $1.25 USD = 100 gems = 2 gold. I can usually only earn 1-3 gold an hour or two on my level 80 – the higher limit is two paths of AC explorable with omnomberry bar buffs on, which means 3-7 hours of gameplay to earn a mini. Strangely, that sounds quite palatable to me.

Why strange? It’s also earning peanuts in term of USD, which suggests those people who suggest taking a temp job and working for an hour or two for higher USD rates, then converting it to gold in-game are rationally on to something there. Sorta kinda.

I’d posit that the difference is 7 hours playing Guild Wars 2 is a lot more fun (if less economically profitable) than an hour or half working at a fast food joint. And somehow, earning something in-game to trade for something else in-game feel likes part of the game, rather than cheating by dropping out-of-game cash for it and fast-forwarding through stuff.)

After doing those calculations and coming to those conclusions, it also got strenuously obvious that I could afford a character slot right NAO by wiping out half of my in-game savings.

I’d previously been procrastinating because I wanted to buy 2 slots at once to get my mesmer and engineer rolled up, but…

  • $20 is currently a lot for me to drop on a single game (see footnote below with reference to my drastically cut gaming monthly budget)
  • I’ve promised myself those two slots only after finishing up some rl tasks (which aren’t complete yet)
  • And I’d really be damned if I help add on to ArenaNet’s December RL $ profit report when they’ve been playing so many lockbox lottery tricks this month

Buying a character slot for 16 gold got around all that.

Yes, I know the gold to gem price is quite high being a seasonal holiday. It would probably drop later, but I was sitting around obsessing about it for a couple days so waiting patiently was a less preferable option in this case.

Yes, it demolished my in-game gold savings, but what the heck, it wasn’t doing much in the bank except being stocked up for a rainy day.

I got wanting-to-try mesmer and engineer out of my system for a while by rolling one up then taking it for a spin against combat dummies in the Heart of the Mists before deleting the character. Both seemed intriguing. The mesmer was especially complex. Also exceedingly ugly. I was trying for a noble male human mesmer look, but couldn’t quite pull it off. Back to the drawing board on that, it’ll make waiting for the slot easier.

The engineer, on the other hand, was almost perfect.

engineer

I wanted a ferocious female Ash Legion Charr that would almost look male except for her fluffy tail.

In-game though, she didn’t look that bulky and there was a distinct narrowing of the waist that seemed a little odd – may have been the armor or I mis-clicked a body type on creation. I also noted with some dismay that the Charr tail clips right through most of the medium armors. The Crucible of Eternity one was -perfect- though I shudder at the thought of getting enough explorable modes going for it.

Those two little niggling issues were the only thing that helped me delete her and wait for later.

That left the slot finally free for another alt bouncing around my mind. Literally. An Asura Guardian.

I like my Asuras as ugly as Vekk. Deal.

I like my Asuras as ugly and snotty as Vekk. Deal. Big ears is seksi.

Because the Asuran cultural armor looks really good and a small guy slinging a big sword or hammer over his shoulder and running with it is frigging awesome.

And I’m dying to explore the jungle zones with a lowbie, that is -easy- to play and not fiendishly complex like the human elementalist that I was trying to level and attunement dancing all over the place in order to not-die and achieve uber stuff.

Not to mention, try new Guardian builds without screwing up my existing one who is in a decently happy place. Yes, traits swapping only costs 3 silver. The headache of remembering where each trait originally went and/or swapping around new armor and jewellery is too much of a pain for me.

It’s been fun. A lack of drops forced my lowbie to use mace/focus for quite an extended while, and I have to say, I’ve learned to appreciate it a little more. Especially skill 3, which I previously attempted using in dungeons but didn’t really have a clue about. After playing the thief, whose one underwater spear skill involves timing a block for a return counterstrike of devastating effect, I suddenly understand that the Guardian’s mace skill 3 can also work that way, with less devastation but a decent “thunk” or apply protection if it doesn’t.

I especially look forward to using a hammer for a decent part of this Guardian’s time, I’m planning to go Altruistic Healing on him to see how it works, and also greatsword, which I didn’t use while it was flavor of the month for leveling guardians. I might even try mace/torch to see if the offensive torch can help to balance out the defensive mace’s nature. (And when push comes to shove, I can always fall back on what I already know, sword/focus, staff, sceptre/shield, sword/torch, and so on.)

This should keep me quite entertained with GW2 until I either earn another 16 gold or get things done in real life and can reward myself with bought gems.

So, footnote and other non-MMO games update.

For various real life reasons or other, I’ve had to cut drastically back on my gaming budget the past six months.

As a point of comparison, I used to give myself upwards of $600 SGD ($480 USD or thereabouts) per month as a maximum limit, though I’d usually spend under half of that. These days, I don’t want to break the $100USD mark and would rather keep within half of that too.

Surprisingly, it hasn’t yielded any shortage of games or quality gaming time.

The keys to my successful frugality have been significant amounts of patience waiting for games to get old (six months to a year easily does it, two years tops) and go on 75% sale before picking them up, checking on bundle offers / Steam / GOG frequently, not being picky on the type of games I play, playing F2P games and above all, being wise to marketing and sales tricks and measuring relative and absolute values very carefully.

Besides yielding to temptation during the month of the Steam Summer sale, I’m happy to report mission successful for the other months – including December.

I dare to say this now, even though there’s still five days to go, mostly because the Steam Christmas sale this time around isn’t that great, in my humble opinion. A number of fairly popular games have had their original prices increased to $14.99, leaving sales at $7.49 or $3.74 at best.

Me, I’m used to seeing them go for $4.99 or $2.50.

Perhaps it’s just inflation and those prices may stay constant for the next year, but I dunno… a certain amount of jadedness suggests that retailers know people buy gifts for Christmas and may just pick up things on 50% or 75% off without looking at the absolute cost itself. It’s a small markup and if you really want the game now and will be playing it now, it’s probably not worth sweating about, but for me, I’m more of an eclectic collector of games. I’ve honestly too many games in my Steam collection to finish playing in my lifetime (trying them out though, that’s different) so it’s not the end of the world if I wait.

The only drawback is I’ll be quite behind on the gaming trend curve, which fortunately isn’t much of an issue for me. If you have a large collection of friends who -need- to play such-and-such a game together NOW, then yeah, keeping up with the Joneses might be somewhat important.

My significantly smaller assortment of friends, alas, it’s like pulling teeth to persuade them to play a free or cheap game together (even giving them a free gift copy doesn’t work), let alone an expensive one,  and I’m always the initiator despite extreme introversion. I still have uncompleted games of Alien Swarm and Magicka that would be nice to maybe coop again someday. Ah well.

Someday, I would like and will pick up things like the new X:COM, FTL, Mark of the Ninja, Towns, Torchlight 2, et al.

I’d love to support the devs more, but I’m currently not made of money, so I’ll have to wait and be part of the long tail.

For now, here’s what I picked up in December:

ArtRage Studio Pro – $20.39 USD – a splurge, but it seemed like a good deal for the price. The painterly style intrigues and would be fun to experiment with, and might complement the Photoshop-style image manipulation I’m more used to.

Tales of Maj’Eyal donation – 10 Euro (aka $13.23 USD) – also a splurge, but this game has been taking an equivalent amount of time that I used to spend on Guild Wars 2, it’s that good and worth it, imo.

Ultima bundle from GoG.com – $8.94 USD – GoG’s sales this Christmas have beat Steam’s in worthwhile deals. I was staring long and hard at the Deponia bundle, and I may recant if it goes back to $13.74 or thereabouts again. I was overjoyed to see the Alien Crossfire expansion added to Alpha Centauri, which I already owned, and will be playing the heck out of that soon. Thinking long and hard about Wing Commander and a few other games, some of which I used to own but haven’t played in forever.

Spec Ops: The Line – $10.19 USD – it’s not the best price for this game, I have a feeling it can and will go lower next year, but I’ve wanted to play it ever since it released. I’m a big sucker for a good story and commentary on morality.

Magic: Duel of the Planeswalkers 2012 Deck Pack 3 – $0.74 USD – Yep, 2012. I’m behind a year. Frankly, I haven’t even finished the 2011 version. Which helped me procrastinate on 2012. For some reason, I own the game, the expansion, two deck packs but not the third. So finishing it up. I note that the entire 2012 bundle is now going for $4.99, the usual sale price of just the game. This is really helping me to put off the 2013 version until the -next- year where no doubt, the same thing will happen.

Penny Arcade’s On The Rain-Slick Precipice of Darkness 3 – $2.00 USD – Bright side, I finished volume 1. No, I haven’t finished volume 2. But I may as well, eh? It could get even cheaper at around $1.50 later, but that’s too much nickle-and-diming even for me for just two quarters.

Humble Bundle 7 – $6.42 USD – I already own Dungeon Defenders, and Legend of Grimrock, and Binding of Isaac, which frankly, are the main draws. But I don’t own the DLC. So well, sorta like paying for that and the other stuff is a bonus.

Grand total: $61.91. Not likely to exceed a hundred even if I go crazy with GoG in the next few days.

That’s a ton more games and value than buying a brand spanking new game on launch day.

Or *cough* buying 60 Wintersday Chests just to try to get Foostivoo and the other three minis.

Subjectively, anyway.