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	<title>Why I Game</title>
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		<title>GW2: Dipping a Toe into Arah Explorable</title>
		<link>http://whyigame.wordpress.com/2013/05/22/gw2-dipping-a-toe-into-arah-explorable/</link>
		<comments>http://whyigame.wordpress.com/2013/05/22/gw2-dipping-a-toe-into-arah-explorable/#comments</comments>
		<pubDate>Wed, 22 May 2013 15:28:31 +0000</pubDate>
		<dc:creator>Jeromai</dc:creator>
				<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[arah]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[explorable]]></category>
		<category><![CDATA[giganticus lupicus]]></category>
		<category><![CDATA[groups]]></category>
		<category><![CDATA[GW2]]></category>
		<category><![CDATA[path 3]]></category>
		<category><![CDATA[PUG]]></category>

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		<description><![CDATA[Oh. Wow. It&#8217;s 12 hours later and I&#8217;m still caught betwixt a mix of exhilaration and utter trauma. I now much better understand Syl&#8217;s post about her experience pugging the Arah explorable dungeon paths. I gotta give mad respect for her jumping in and doing it, because I&#8217;m honestly not sure I will ever dare to [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1960&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Oh. Wow.</p>
<p>It&#8217;s 12 hours later and I&#8217;m still caught betwixt a mix of exhilaration and utter trauma.</p>
<p>I now much better understand <a href="http://mmogypsy.com/2013/04/gw2-farming-arah-and-the-ugly-face-of-anonymity.html">Syl&#8217;s post about her experience pugging the Arah explorable dungeon paths</a>. I gotta give mad respect for her jumping in and doing it, because I&#8217;m honestly not sure I will ever dare to join a PUG for this dungeon, now that I&#8217;ve seen what it&#8217;s like.</p>
<p>Mine was run in a guild group, which I suspect is what the difficulty of the dungeon is scaled to challenge. Two of us had not ever done it before, two had attempted and failed prior to this, and the last who had done it successfully was being awesome, leading us around and spelling everything out for us.</p>
<p>We were tackling path 3, which I hear is the -easiest- of the routes. *tries not to faint*</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/beginningarah.jpg"><img class="alignnone size-full wp-image-1962" alt="beginningarah" src="http://whyigame.files.wordpress.com/2013/05/beginningarah.jpg?w=474&#038;h=181" width="474" height="181" /></a></p>
<p>Story-wise, I&#8217;d have to say the premise is pretty intriguing from a GW1 player&#8217;s perspective. Each path appears to make reference to and trickle a small drip feed of information about the ancient races who fought off the dragons the last go around. That is, in no particular order, the Mursaat, Seers, Jotun and the Forgotten (whom we hear about in path 3) and the dwarves and a Tome of Rubicon reference make a sneak entrance at the introduction.</p>
<p>A guild group let the two of us newbies watch the cutscenes. I would seriously not DARE to even try that in a pug.</p>
<p>Our group composition was a good mix, two guardians, two mesmers (one of each was new, and the other pair had at least an attempt or two under their belts) and an elementalist (the only one who had a clue what we were in for.)</p>
<p>We got through the first few packs of &#8216;trash mobs&#8217; decently well, with the sort of bouncy resiliency feeling you get when group builds are synergizing relatively well (kinda hard to describe, hope it comes across.) We don&#8217;t control people&#8217;s builds or require anything out of them, so it wasn&#8217;t perfect invincible super-synergy, but it felt decently resilient.</p>
<p>But DEAR GOD, did some of the mobs hit hard. A lot harder than anything I&#8217;ve ever felt. (I am a bit of a connoisseur on this as I tend to run tanky guardians that pull a majority of the aggro. Getting good enough to survive it though, is another matter.) The Risen Wizards and Risen Illusionists were apparently the major culprits involved in the damage spree, and though we targeted and focused them, I was feeling a decent amount of pressure trying to stay alive in the meantime.</p>
<p>I would love to go back in and study their attacks a little more some day. I&#8217;m sure there&#8217;s ways to mitigate more of the damage, be it through better reads of their animations and dodging, or countering whatever they&#8217;re specifically doing, but as a first timer experience, I was just sorta going in there and facing the brunt of it, then scrambling to heal up.</p>
<p>The first set of bosses weren&#8217;t -too- bad. The buildup as the experienced guy was explaining the mechanics was a bit more nerve-wracking. We settled on sending a guardian and the elementalist to deal with the Hunter where he was, while the three of us pulled the Crusher to where we were and the dancing at range began. Health bars were going down methodically (the bosses&#8217;, that is) and of course, this silly asura guardian was edging closer and closer into medium range (so I naturally get more daring and try to push limits, sue me) and WHOMP, ate a one-shot hammer shockwave from a miscalculation of the direction the guy was facing. Well, shit. And I still had aggro while downed, so a split second later, I was quite dead.</p>
<p>Fortunately, the other two had lots and lots of mesmer clones and were able to keep the Crusher very well occupied. Got slowly picked up (with plenty of time to resolve to myself not to be a fucking hero again and stay at goddamn max range), the other two finished off the Hunter and came over, and we worked over the rest of the Crusher&#8217;s hp. Had a little bit of relieved vindication when a few others also caught in the shockwave and had to be picked up (that&#8217;s the nice thing about a guild group, everyone feels human and there&#8217;s room for people to err, whereas I foresee a great deal of potential obnoxiousness oozing out of a pug for being &#8216;fail.&#8217;)</p>
<p>Lemme tell you it&#8217;s not quite easy to see what the hell the Crusher is doing when he&#8217;s covered with blue and yellow flames most of the damn time. <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  (We can&#8217;t stop the pyromania either, says the guardians!)</p>
<p>Then came the running past trash.</p>
<p>The endless running through a very confusing layout through shitloads of angry red names, some of which read Risen Illusionist and Risen Wizard, and me being a fucking slowass guardian with probably the highest ping of the group and the highest armor/toughness.</p>
<p>This was not pretty. I think I have PTSD after the experience. I completely get what Syl said now regarding this&#8230;  She said:</p>
<blockquote><p>Yet, my first few Arah PuG runs almost made me give up completely on my set goal (and humanity). They were spent group-rushing through large packs of trash, frantically spamming cooldowns and hoping to keep up with the others because no idea where I’m going. More often than not, they were spent being one-shot by said trash which either wiped the entire party or “the unlucky one” (as I like to call him by now), then re-attempting the same leeroy act, corpse-running over and over until somehow the entire party makes it through alive.</p></blockquote>
<p>Yes, I was the &#8220;unlucky one.&#8221;</p>
<p>The elementalist leader was showing us the way, so we were all following him, and stuff would aggro initially on him as he entered their proximity, everyone would dash through the gauntlet while aggro fell right off him onto me trailing behind (slowing me down in combat even further) while having to dodge/run through the big ugly red circles that had popped up on the initial attack on the group.</p>
<p>This did not work. Quite a number of times. To the tune of 8 silver repairs or so. I&#8217;d gotten out of Knight/Berserker&#8217;s after the first two deaths, and swapped into the tankiest shit I had, Soldier/Clerics with runes of the soldier for condition removal on shouts, and it was still pretty ugly.</p>
<p>Mind you, this was a guild group, so I wasn&#8217;t being left alone here. The elementalist was kindly running with me and trying to lead me through, which was good because I HAD NO FUCKING IDEA WHERE ANYTHING WAS and was liable to run headlong into something horrible while trying to get away from the horror behind me.</p>
<p>After the next set or two of deaths, the -entire- group waypointed back to help with veils and speed (something I bet Syl will guarantee a pug would never do) and I made a big point of staying in the middle of the pack and running for my life. Which saved me and got me to the end, but the other guardian caught the brunt of it and died.</p>
<p>Whee.</p>
<p>Obviously I lacked any confidence whatsoever to go back and attempt it again, so I ended up standing around as part of the sad, asocial show. (Though internally it was more like, dear god, I don&#8217;t even dare move from this rock now. If I go back, I&#8217;ll just end up being THAT GUY again&#8230;)</p>
<p>With one mesmer going back to help him, and both of them probably having a better clue of where everything was, they eventually got through as a pair faster than I did. But wow, I am still more than a little traumatized and cannot imagine leeroying that gauntlet alone over and over in a pug. It really makes me wonder if killing the lot would be faster.</p>
<p>The subsequent Mage Crusher boss went a lot more smoothly than the trash mob gauntlet. We may or may not have been glitching by getting onto the boss in melee and coordinating to not move a single muscle (touching WASD was verboten)  in order not to trigger any of the necro marks that popped up around us. I dunno. But I thought it was interesting regardless in that it was challenging a group of five to not do something that is otherwise natural in GW2 (squirming about and dodging a lot) and required discussion beforehand and coordination as a team to stack and not move.</p>
<p>I suspect the ranged fight would not have been too annoying either, though with more accidental downs from Risen Hand knockdowns and stumbling into AoE and folks having to run to get each other up. (Pretty much like how most other big boss fights from range go, see Molten Facility stuff.)</p>
<p>And then there was Giganticus Lupicus.</p>
<div id="attachment_1964" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/lupicus.jpg"><img class="size-full wp-image-1964" alt="lupicus" src="http://whyigame.files.wordpress.com/2013/05/lupicus.jpg?w=474&#038;h=287" width="474" height="287" /></a><p class="wp-caption-text">So that&#8217;s what one of them looks like&#8230;</p></div>
<p>The typed explanation of his phases was ridiculously elaborate. To the point of my brain threatening to fry while taking it all in for the first time. (You may be able to tell that I&#8217;m not really a WoW raider. I found RIFT&#8217;s dungeon mechanics rather elaborately challenging also.)</p>
<p>Anyhow, the message that went through was:</p>
<p>Phase 1 &#8211; All stack together, attack him from range. Prioritize killing grubs. Locusts not so important.</p>
<p>We did that, and subsequently got pwned from an ever-growing stack of buzzing locusts that everyone was doing their best to ignore in their quest to range Lupicus and kill grubs. As usual, I found myself absorbing most of the damage, which steadily alarmed me to the point of thinking &#8220;I&#8217;m running out of heals and cooldowns here and this is not working&#8230;&#8221;</p>
<p>Eventually I fell over, and watched the damage stack up on the other guardian, who also eventually fell over, and then everyone else went down like bowling pins.</p>
<p>Whoops.</p>
<p>New Revised Group Plan for Phase 1 &#8211; All stack together, 1-2 melee the locusts/grubs, the rest attack from range.</p>
<p>I believe the two guardians gratefully went back to melee at this point. This went flawlessly. With me getting my hammer on, the protection symbol was pulsing, damage was getting healed up by shouts and stuff, everything was getting hit and worn down by AoE, and whatever the rest were doing, it was working well as the locusts got cleared quickly and grubs died fast, mebbe only one or two got away.</p>
<p>Phase 1 complete, enter Phase 2.</p>
<p>To be honest, it was mostly a blur. A great big blur of everybody scatter, and don&#8217;t die, and don&#8217;t step in OMG SO MANY RED CIRCLES ahhh dodge dodge heal ohgodohgod run dodge, shit someone&#8217;s downed, have I got aggro, no I don&#8217;t have aggro I can go rez him, FUCK so many red circles runaway runaway, well he&#8217;s dead now, run back to rez a bit more, how am I still autoattacking Lupicus, ooh, he&#8217;s shadowstepping to me, dodge dodge abandon rez, kite away and let someone else finish the rez, GAAH he just shadowstepped to them and one more guy is downed, but now he&#8217;s gone over there and I can dash over and get the downed guy up and we can get the dead guy up together, oh good, we three are up because the other two are now downed, and NOW I HAVE AGGRO oh shit ohshit kite away don&#8217;t die don&#8217;t die healheal oh god, give them time to rez up, YES THEY MADE IT, good because NOW I&#8217;M DOWN ow ow ow&#8230;</p>
<p>Somehow in the midst of this utter chaos, everyone eventually stayed upright at one point and we shifted his hp sufficiently to move him into Phase 3.</p>
<p>Where his aggro intelligence apparently defaulted back to the standard GW2 one of loving Mr High Toughness.</p>
<p>Miss a tanking experience from other games? Well, you can get it RIGHT HERE in phase 3 of Giganticus Lupicus.</p>
<p>My first hint that he had gone into phase 3 was when I noticed the big boy had gotten fixated onto me, and all kinds of damaging stuff was challenging my dodging and healing quite severely, and some guy in Mumble was clinically discussing what his poison death cage looked like as I backed away and fell down in an animation familiar to me via Ring of Warding and he ended with, &#8220;Oh there, Shudd&#8217;s in it now.&#8221;</p>
<p>Lovely.</p>
<p>Luckily Stand Your Ground was up, so I chucked on stability and got out of dodge before my hp fell any further and struggled to heal up.</p>
<p>Then he death caged me AGAIN while Stand Your Ground wasn&#8217;t yet up, and that was a frenzy of trying to dodge/heal/stay alive while in the stupid circle.</p>
<p>I had a pretty good front row seat to all the spell effects Lupicus was throwing in phase 3 and pretty much was forced to learn how to avoid them really quick and get my skill usage timing spot on. I believe I went down once, but someone got me up very quickly (and may have gone down doing so) but with his aggro fixated on me, the fight basically turned into me kiting Lupicus in a big giant circle near the Arena walls while everyone else stood near the center and ranged and lol&#8217;ed.</p>
<p>In retrospect after reading the wiki guide, I may have stayed a few seconds longer in his life drain AoE than I should have by backing away and continuing to scepter him, instead of turning and running. Anyhow, that portion of the fight was oddly satisfying, if rather challenging playing keep alive.</p>
<p>Y&#8217;see, that tanky mindset that never really goes away just loves to hog all the aggro, even up to the point of biting off more than one can chew. (But how else can one learn where one&#8217;s limits are, right? Looking for group willing to put up with suicidal tank.)</p>
<p>Down he went, which progressed four of us further than we had ever gotten before.</p>
<p>The last bit was pretty much cleanup. There was so much adrenaline pumping after that fight that a few of us ran headlong into the Wraithlord&#8217;s dias triggering the event (guilty!) even as the one experienced guy was going &#8220;wait, I need to explain the mechanics&#8230;&#8221;</p>
<p>Oops. But you said earlier that it was MUCH easier than Lupicus. Anyhow, we managed the explanation pretty quickly and got sorted out over voice that two tanky guys were going to kite wraiths out of the circles and the other three would chill in them. After that, it was mostly tank-and-spank. Which was a relief after the wild excitement prior to this, and we all collected 60 shiny Arah tokens. Some of us for the first time ever.</p>
<p>Time spent wasn&#8217;t too bad, bearing in mind all the newbieness to Arah-ness. We started at 6.52pm server time. Reached Lupicus at 7.43pm. Were out of the dungeon by 8.32pm.</p>
<p>It really feels like the dungeon is made to challenge a well coordinated guild group. The difficulty level is quite eye-opening (bear in mind I don&#8217;t run high level fractals nor do I run other dungeons on a regular basis.) But it does feel ultimately doable, and it makes me tempted to attempt the other paths too. Though I&#8217;m not sure when I&#8217;d ever have the opportunity.</p>
<p>Arah would be pleasant for folks who can regularly get together at a set time and crank away at it, I feel. PUGs seem like it would be very hit or miss with how challenging the difficulty is and how liable one would be to get veterans who may splooge obnoxious elitism all over the place.</p>
<p>In conclusion, I wouldn&#8217;t mind another Lupicus fight. With a good group (read: understanding and well-coordinated/synergized.)</p>
<p>Though I have no idea how I&#8217;m going to get there through the trash.</p>
<div id="attachment_1963" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/thatshowifeel.jpg"><img class="size-full wp-image-1963" alt="That's exactly how I feel after finishing. &quot;Twitchy.&quot;" src="http://whyigame.files.wordpress.com/2013/05/thatshowifeel.jpg?w=474&#038;h=248" width="474" height="248" /></a><p class="wp-caption-text">That&#8217;s exactly how I feel after finishing path 3, facing trash mobs and Lupicus. &#8220;Twitchy.&#8221; (Oh, and are all female Sylvari slightly unhinged?)</p></div>
<br />Filed under: <a href='http://whyigame.wordpress.com/category/mmos/guild-wars-2/'>Guild Wars 2</a>, <a href='http://whyigame.wordpress.com/category/mmos/'>MMOs</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/whyigame.wordpress.com/1960/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/whyigame.wordpress.com/1960/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1960&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<media:content url="http://whyigame.files.wordpress.com/2013/05/arahconceptisawesome.jpg?w=150" medium="image">
			<media:title type="html">I would love to see Arah before the fall some day...</media:title>
		</media:content>

		<media:content url="http://1.gravatar.com/avatar/1390e7a062b6ab409cfa72bd02ad31ac?s=96&#38;d=wavatar&#38;r=G" medium="image">
			<media:title type="html">jeromai</media:title>
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			<media:title type="html">beginningarah</media:title>
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			<media:title type="html">lupicus</media:title>
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		<media:content url="http://whyigame.files.wordpress.com/2013/05/thatshowifeel.jpg" medium="image">
			<media:title type="html">That&#039;s exactly how I feel after finishing. &#34;Twitchy.&#34;</media:title>
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		<item>
		<title>GW2: The Secret of Karka Island</title>
		<link>http://whyigame.wordpress.com/2013/05/16/gw2-the-secret-of-karka-island/</link>
		<comments>http://whyigame.wordpress.com/2013/05/16/gw2-the-secret-of-karka-island/#comments</comments>
		<pubDate>Thu, 16 May 2013 07:15:49 +0000</pubDate>
		<dc:creator>Jeromai</dc:creator>
				<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[farming]]></category>
		<category><![CDATA[first thoughts]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[gratuitous screenshots]]></category>
		<category><![CDATA[karka island]]></category>
		<category><![CDATA[musings]]></category>
		<category><![CDATA[prisoner's dilemma]]></category>
		<category><![CDATA[secret of southsun]]></category>

		<guid isPermaLink="false">http://whyigame.wordpress.com/?p=1941</guid>
		<description><![CDATA[&#8230;is that it&#8217;s a really good farming location. At least, there&#8217;s where I was in the last days of the Molten Facility, having suddenly realized that karka shells were going for 8 silver a piece and passionfruit flowers for 50s(!) Barracudas for Armored Scales was always popular (with the bots, especially) and Skelks for Blood [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1941&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>&#8230;is that it&#8217;s a really good farming location.</p>
<div id="attachment_1953" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/yeoldetropicalparadise.jpg"><img class="size-full wp-image-1953" alt="yeoldetropicalparadise" src="http://whyigame.files.wordpress.com/2013/05/yeoldetropicalparadise.jpg?w=474&#038;h=221" width="474" height="221" /></a><p class="wp-caption-text">I should farm to some reggae music. Monkey Island flashbacks&#8230;</p></div>
<p>At least, there&#8217;s where I was in the last days of the Molten Facility, having suddenly realized that karka shells were going for 8 silver a piece and passionfruit flowers for 50s(!)</p>
<p>Barracudas for Armored Scales was always popular (with the bots, especially) and Skelks for Blood and Mosquitoes for Sacs. Reef drakes and reef riders are generally too annoying to bother with.</p>
<p>I had assumed that when the Southsun patch launched, the sheer amount of people on Karka Island (that&#8217;s my pet name for it, I&#8217;m a Monkey Island fan) would send the supply ricocheting up and the prices tumbling down, so I was striking while the iron was still warm, at any rate.</p>
<p>Turns out that the devs had noticed the same thing much earlier than I did, with the introduction of Blooming Passiflora and a 200% magic find for supporting the settlers. (Well, that&#8217;s a good argument in favor of the refugees, unless and until a dungeon or similar pops up, I guess.)</p>
<div id="attachment_1951" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/farmingheaven.jpg"><img class="size-full wp-image-1951" alt="That's a 20s harvest right there!" src="http://whyigame.files.wordpress.com/2013/05/farmingheaven.jpg?w=474&#038;h=582" width="474" height="582" /></a><p class="wp-caption-text">That&#8217;s a 20s harvest right there! (For now, anyway. Prices to drop more soon, no doubt.)</p></div>
<p>I think the hope is that a few more or a lot more people look into farming at Southsun (instead of Orr 24/7) and bring some of the prices back into balance.</p>
<p>Whether this will last after the month is out and the buff goes away, I don&#8217;t know, it depends on how many people decide they like farming mats here, I suppose.</p>
<p>Some people really detest fighting karka.</p>
<p>I used to be one of them. But I took my experimental spirit weapon guardian even further lately, and bought him an entire set of Berserker&#8217;s gear since my other cookie cutter was doing so well on Knights/Berserker&#8217;s. (At first I wanted the same, but I wanted to see how much total damage output was possible. Turns out it was a good decision as I drop aggro to pretty much anybody and anything else &#8211; including the spirit weapons who now serve as decent temporary minion tanks.)</p>
<div id="attachment_1944" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/alwayswantedarhinohelm.jpg"><img class="size-full wp-image-1944" alt="The new berserker set was also a good excuse to buy myself a rhino helm and dress up like a real Blood Legion soldier. But cooler. (T1 helm, shoulders, armor, T2 leggings and boots. Wrath, Lava, Celestial and Midnight Rust.)" src="http://whyigame.files.wordpress.com/2013/05/alwayswantedarhinohelm.jpg?w=474&#038;h=317" width="474" height="317" /></a><p class="wp-caption-text">The new berserker set was also a good excuse to buy myself a rhino helm and dress up like a real Blood Legion soldier. But cooler. (T1 helm, shoulders, armor, T2 leggings and boots, Flame and Frost gauntlets. Wrath, Lava, Celestial and Midnight Rust.)</p></div>
<p>He now cuts through karka like his sword is a real fiery dragon sword, rather than a lukewarm butter knife. Casually comparing my performance with two other random parties who were also farming at the time, I was pleased to note that I killed a karka in about half the time they did. (One was halfway through a karka, and I started a new one and finished at the same time. Another two were in a duo and attacking one karka, and I started a new one, and again finished at the same time.)</p>
<p>Swapping either the armor or trinkets with yellow magic find gear drops the dps a bit, but ups the magic find. I&#8217;m still experimenting with the best mix. I found stacking pure magic find up to about 169% to be a bit more pointless, possibly because my kill rate was slower, or I was hitting DR faster, I didn&#8217;t know. Maybe it was a weird case of RNG.</p>
<p>Anyhow, I certainly plan on more experiments in Southsun during this new Living Story phase and have been contemplating how wacky it would be to invest in an exotic/ascended magic find set. Perhaps that can be a new stretch goal after I finish my arbitrarily decided goal of reaching 200 gold banked and the Golden title. (Without CoF farming, because the fastest way to personal burnout is repeating dungeons ad nauseam for me.)</p>
<p>&#8212;</p>
<p>And what do I think of the new Southsun content?</p>
<div id="attachment_1942" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/southsunbefore.jpg"><img class="size-full wp-image-1942" alt="Stole this picture from the wiki, since I wasn't clever enough to screenshot it myself." src="http://whyigame.files.wordpress.com/2013/05/southsunbefore.jpg?w=474&#038;h=298" width="474" height="298" /></a><p class="wp-caption-text">Southsun Before: Stole this picture from the wiki, since I wasn&#8217;t clever enough to screenshot it myself.</p></div>
<div id="attachment_1943" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/southsunafter.jpg"><img class="size-full wp-image-1943" alt="Southsun After: It's nice to see the permanent changes to the map." src="http://whyigame.files.wordpress.com/2013/05/southsunafter.jpg?w=474&#038;h=286" width="474" height="286" /></a><p class="wp-caption-text">Southsun After: It&#8217;s nice to compare the permanent changes to the map. Big obvious new jungle settlement enroaching into the reef rider vent area. New bridge linking Owain&#8217;s with the main part of the island &#8211; thank goodness, so tired of climbing up that cliff to get Anders for guild bounty. More developed Captain&#8217;s Retreat area. New Crab Toss arena. Pearl Islet with more new resort hotness.</p></div>
<div id="attachment_1950" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/newbridgefan.jpg"><img class="size-full wp-image-1950" alt="So happy to see this new bridge." src="http://whyigame.files.wordpress.com/2013/05/newbridgefan.jpg?w=474&#038;h=269" width="474" height="269" /></a><p class="wp-caption-text">So happy to see this new bridge.</p></div>
<p>For the most part, I like it, though I have some nitpicks.</p>
<p><strong>How Many Alternatives for Achievements?</strong></p>
<p>I was really pleased to see a lot more options and alternatives for getting to the rewards here.</p>
<p>Some people have a moral stance against ever participating in any form of PvP? Great, don&#8217;t do Crab Toss, you still won&#8217;t miss out on the reward (assuming you catch and do the later Canach&#8217;s Lair bits.)</p>
<p>Some people can&#8217;t do the jumping puzzle and have some kind of moral imperative against interacting with a mesmer portal? Don&#8217;t get the Islet sample then, but you can still get the pretty flower backpiece.</p>
<p>Some people refuse to do anything that sounds like a dungeon ever? Well, you can already get both rewards even without ever setting foot into Canach&#8217;s Lair. (Which, I am hoping is more like an open-world dungeon or a mini-instanced hotjoin dungeon that brings in 15-20 people, but you never know, it may just be the same old 5-man dungeon schtick again. Guess we&#8217;ll see at the end of May.)</p>
<p><strong>How Spoiled is the Story?</strong></p>
<p>Some people have criticized the spoiler-ific quality of the achievement text and descriptions on the rewards. I don&#8217;t really think it&#8217;s a very big deal personally &#8211; if you catch a certain DE in the settlement at the center of the island, a settler instigator pretty much confesses to Ellen Kiel that a sylvari put her up to it, and the Inspector names him outright &#8211; a sylvari with a beef with the Consortium? Oh, it MUST be Canach we&#8217;re looking for!</p>
<p>And there&#8217;s all the weird yellow-green flowers that are springing up, and if you visit the karka hive, it&#8217;s full of yellow-green explosions of yucky spore-like stuff that personally aggravate me just looking at them, let alone aggravating wildlife&#8230;</p>
<div id="attachment_1949" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/probmygraphicsuglyhive.jpg"><img class="size-full wp-image-1949" alt="It's probably my graphics settings, but god, is this hive ugly. (I'll get better screenshots in the next two weeks, promise.)" src="http://whyigame.files.wordpress.com/2013/05/probmygraphicsuglyhive.jpg?w=474&#038;h=269" width="474" height="269" /></a><p class="wp-caption-text">It&#8217;s probably my graphics settings, but god, is this hive ugly. (I&#8217;ll crank it up, risk crashing and get better screenshots in the next two weeks, promise.)</p></div>
<p>Okay, so the story is being told in a non-linear fashion with a decidedly heavier hand than the slow linear time-constrained dripping trickle of information that Flame and Frost got us accustomed to, but whatever. We get the message. I&#8217;d actually posit a lot more players get the message than the ones who had the patience to talk to every last NPC (often screenshotting every dialogue because we&#8217;re anal that way) and watch the change happen over geologic time.</p>
<p>Different teams always produce different content. (See Call of Duty: Treyarch vs Infinity Ward, and for an example closer to home, GW1: Nightfall vs Factions.) You just roll with it if you like the overarcing game/universe.</p>
<p><strong>How Chic is Conversing?</strong></p>
<div id="attachment_1956" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/newexoticresort.jpg"><img class="size-full wp-image-1956" alt="Welcome to Pearl Islet resort! Home of many easy achievements." src="http://whyigame.files.wordpress.com/2013/05/newexoticresort.jpg?w=474&#038;h=216" width="474" height="216" /></a><p class="wp-caption-text">Welcome to Pearl Islet resort! Home of many easy achievements.</p></div>
<p>Ok, so it was a little startling to simply earn an achievement for talking to some of the named NPCs who are part of the Southsun story. Talk about your giveaway &#8216;chievos, sorta like talking to a Laurel Vendor for a daily.</p>
<p>But you know what? Who fucking cares. I do not need to feel special through artificial exclusivity. I feel special through having an eye for unique fashion styles and color, and being skillful at what I do. I feel special when I help other people and welcome and include them in my community, teach and learn from them.</p>
<p>You wanna be really special? Be Dulfy. Be a good WvW commander on your server. Be a regular mesmer portaller. I guarantee you that all these people helping their community have a lot more respect than you showing off some artificially scarce item that only proves you have plenty of RL money to spend (well, granted, thank you for supporting Anet and the survival of our game with your gambling addiction, I&#8217;m glad in the long term sense that you&#8217;re a sucker) or are lucky at the RNG.</p>
<p>But I digress. It&#8217;s a short sweet simple way to get people locating the starring NPCs and making sure they at least encounter the words that comprise the story, even if they skip past it all and fail to read it.</p>
<p>And judging by the questions over mapchat like &#8220;Where is Subdirector Noll?&#8221; it is apparently challenging enough for some. (Never over-estimate your audience, I guess. Or maybe he&#8217;s just too short to be noticed. /end Asura joke.)</p>
<p>Besides, some of it is pure fun if you do them serendipitously.</p>
<p>I was just wandering when I dropped into the water, and got a skinny dipping achievement at the same time that I noticed nearly all my clothes had fallen off. (At least I got fur.)</p>
<p>I surfaced to find the beach party and chat with Lady Kasmeer and Lord Faren, chuckling at the conversations, and hung out for a while to add to the eyesore factor while watching several lil ugly Asura running around ruining it further. (Apologies to the two sylvari lying down together by the beach and probably having ERP in party chat.)</p>
<div id="attachment_1952" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/thatcrabisscary.jpg"><img class="size-full wp-image-1952" alt="I think the crab has evil designs... (There are two female Norn players bar-top dancing in the background. Don't you love Tarnished Coast?)" src="http://whyigame.files.wordpress.com/2013/05/thatcrabisscary.jpg?w=474&#038;h=266" width="474" height="266" /></a><p class="wp-caption-text">I think that crab behind me has evil designs&#8230; (Besides folks chilling on the beach, there are two female Norn players bar-top dancing in the background. Don&#8217;t you love Tarnished Coast?)</p></div>
<p><strong>How Delicious are the Dynamic Events?</strong></p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/centersettlement.jpg"><img class="alignnone size-full wp-image-1954" alt="centersettlement" src="http://whyigame.files.wordpress.com/2013/05/centersettlement.jpg?w=474&#038;h=194" width="474" height="194" /></a></p>
<p>Pretty good, I&#8217;d say.</p>
<p>The difficulty and scaling seems fairly spot on.</p>
<p>The aggravated wildlife did teach me once that it was a bad idea to be standing at a settlement entrance and lost in scrutinizing one&#8217;s map while in berserker gear. And going AFK safely has been a bit more challenging (climbing up to the huts is a good bet, imo.)</p>
<p>I enjoyed running around doing various DEs. The achievements for supporting either side were completed in a timely fashion. There were lively crowds around to assist, but not to the extent of so crowded that there was skill lag or being utterly unplayable.</p>
<p>Some of my guildies are already making plans for leveling up lowbie characters in Southsun this month, since things are upleveled to 80, the pace of events is good and there&#8217;s a current population focus here. I might try that out too at some point.</p>
<p><strong>How Satisfying is Sample Collecting?</strong></p>
<p>Mixed opinions about this one.</p>
<p>I liked that there was an obvious and suspicious looking flower serving as a sample right near where you got the quest and the scanner. That gives a wordless clue as to what to be looking out for.</p>
<p>It was slightly non-obvious how to bring up the scanner again once you put it down. Another person and me spent a while conversing with Researcher Levvi trying to get her to cough up another gun because we&#8217;d thrown ours down when some rampaging Veteran Karka attacked the camp. I did eventually think to check my inventory again and figured it out (and told the other person having trouble) but I don&#8217;t think we were the only ones initially puzzled.</p>
<p>I ran around randomly scanning and pinging and found maybe half of the samples that way before I started getting frustrated. The yellow glow should have been a little taller and more obvious, imo. The achievement clues weren&#8217;t that much of a help (do you know how many shipwrecks there are on this stupid island? Vents and geysers?! At least Cave I knew, and Sandpit was unique &#8211; though I didn&#8217;t put that one together until after the fact.)</p>
<div id="attachment_1955" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/iwasthereflower.jpg"><img class="size-full wp-image-1955" alt="Found the hive samples by myself. It just made evil sense to make players have to go there. Here's the &quot;I was there&quot; flower for players to tell others about how they took down the biggest karka of them all..." src="http://whyigame.files.wordpress.com/2013/05/iwasthereflower.jpg?w=474&#038;h=199" width="474" height="199" /></a><p class="wp-caption-text">Found the hive samples by myself. It just made evil sense to make players have to go there. Here&#8217;s the &#8220;I was there&#8221; flower for players to tell others about how they took down the biggest karka of them all&#8230;</p></div>
<p>So it was back to Dulfy. I&#8217;m sure a lot more people just went straight to using her guide and had a lot less pain that way.</p>
<p>Even so, I had a bit of a time trying to find the Vent one, there was just too much steam in the way. I had to try and match my minimap to pixel perfect correspondence with that on Dulfy&#8217;s before I finally saw it.</p>
<p>The completionist urge to get the Islet sample also got me to finally attempt and complete the Skipping Stones jumping puzzle, something I&#8217;ve put off for a very long time. All that SAB practice paid off, I think. And it was nice to see a resurgence of interest in the puzzle, be able to observe people who knew where to go and where to jump, and have friendly mesmers around as insurance. (One was portalling in stages as they attempted it too, which was handy for folks who wanted to do the jumps but got tired of having to repeat what was done before through a slip of the foot.)</p>
<p><strong>How Crappy is Crab Toss?</strong></p>
<p>Also mixed opinions on this one.</p>
<div id="attachment_1945" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/ruiningcrabtacularhopes.jpg"><img class="size-full wp-image-1945" alt="Me off ruining someone's Crabtacular hopes by not being anywhere near crab or karka." src="http://whyigame.files.wordpress.com/2013/05/ruiningcrabtacularhopes.jpg?w=474&#038;h=424" width="474" height="424" /></a><p class="wp-caption-text">Me off ruining someone&#8217;s Crabtacular hopes by not being anywhere near crab or karka. (And also playing miserably.)</p></div>
<p>If it wasn&#8217;t for the ludicrousness of the Crabtacular achievement, I&#8217;d actually peg it as a decent enough minigame of &#8216;fun-in-the-sun&#8217; themed non-serious no-consequences pvp with a very decent reward structure (a karka shell and a loot drop for participating, 5 karka shells and two loot drops for winning. And I&#8217;ve gotten greens and yellows from it, others did get exotics while I was there.)</p>
<p>First, it&#8217;s not very clear what is required for Crabtacular. Many people seem to have the impression it&#8217;s being the last one holding the crab at the end of the game. Some have even claimed that they scored the achievement that way. Okaaay. I dunno, I got mine by being the only one alive while everyone got rolled by a veteran karka. But achievements have been known to bug, so who knows.</p>
<p>Secondly, if your opponents have ANY clue what they are doing, and the goal in any PvP game is after all to attain and compete against others with at least a minimum of skill, they will not all courteously die at the same time for you to attain the achievement. There&#8217;s usually at least one or two people sensible enough to stay the fuck away from a karka roll, instead of zergling along chasing the crab carrier.</p>
<p>That makes it a stupid very luck-based achievement if you try to attain it normally. Or you could try the patient route and stay in a game endlessly until other people get tired and the number of participants whittles down to a more manageable number which might reasonably be expected to get unlucky and perish together. (Except those staying tend to be pretty decent at the game, decent enough to tolerate staying at any rate.)</p>
<p>Or, since the game unwittingly creates a Prisoner&#8217;s Dilemma for GW2 players who have been trained by other aspects of the game to cooperate together, the easiest way of finishing up this achievement is for no one to defect, and everyone to cooperate.</p>
<p>This was how I ended up getting Crabtacular and the last bit of my Crab Carrying achievement done. Simply hung out in a game until there were three people left, and one of them broached the subject of cooperation. I jumped onto the idea in support, and while it did take a while to get the last party speaking and cooperating (I suspect he was winning and wanted to get the Crab Toss Champion done, he didn&#8217;t say anything until he won that match &#8211; we&#8217;d stopped competing and were trying to get him on board), then we all took turns the following few matches to get each other Crabtacular and stuck around to get the last party his Crabgrabber and me my Crab Carrier.</p>
<p>Lag, latency or ping also seems to be a bit of an issue with this minigame. Against certain opponents, especially playing during NA prime hours, they simply seem to slip away too fast to ever connect with a melee steal or tackle. Playing during Oceanic hours, and I seem to do much better. It could be random pairing with someone skilled, but I&#8217;m willing to bet that there&#8217;s noticeable performance difference between someone with 30 sec ping vs 300 sec or 500 sec ping.</p>
<p>Still, as a no consequences sort of minigame, it isn&#8217;t too bad, though I found previous games like the Lunatic Inquisition a lot more fun. It did help me learn how to predict someone&#8217;s movements a bit more and plot how to intersect their path, rather than chase aimlessly behind them. But with seemingly random melee targetting once you get into a scrum, and hard to control facing and a dash that changes distance based on how long you press it (and possibly affected by lag), it&#8217;s just not very predictable nor or the skills very reliable &#8211; that takes away a good deal of the fun in having control of one&#8217;s character.</p>
<p>It might have been nicer as a fun game you could play with one&#8217;s guild or with teams rather than a chaotic FFA, but no doubt that will lead to (true) accusations of collusion and match fixing very shortly.</p>
<p><strong>How Fast is it Finished?</strong></p>
<p>A couple hours if you&#8217;re really focused. A day or so if you&#8217;re less intense about it. Maybe longer if you&#8217;re really casual.</p>
<p>Some people think that&#8217;s too fast.</p>
<p>I don&#8217;t really care. I think it&#8217;s fine to err on the side of too easy for something that&#8217;s only going to last two weeks.</p>
<div id="attachment_1946" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/rosebyanyothername.jpg"><img class="size-full wp-image-1946" alt="Somehow the incongruity of this tickles the hell out of me. Brave macho Blood Legion charr with a flower on his back. Maybe growing OUT of his back. Parasitic infections ftw." src="http://whyigame.files.wordpress.com/2013/05/rosebyanyothername.jpg?w=474&#038;h=321" width="474" height="321" /></a><p class="wp-caption-text">Somehow the incongruity of this tickles the hell out of me. Brave macho Blood Legion charr with a flower on his back. Maybe growing OUT of his back. Parasitic flora infections ftw. It&#8217;s great that it&#8217;s account bound, I can swap the look between characters much more easily without buyer&#8217;s remorse.</p></div>
<p>At least this way, the content locusts will be done quickly with whatever they want to achieve in Southsun and be back to their regularly scheduled activities. WvW will see less PvE event disruption as people can quickly take time out for the event and get back to fighting their endless mist war. Time-starved or very casual people have a chance to reasonably participate and complete the content in a couple hours or a weekend without being expected to be online 8 hours a day for 14 days running.</p>
<p>And people who are still interested in what the island offers are not prevented from still staying after the achievements are all done and ticked away, and the shiny backpieces collected. There&#8217;s still dynamic events and materials to farm, xp and karma and loot galore if you want it.</p>
<p>Now to await May 28th and whatever Canach&#8217;s Lair has in store for us&#8230;</p>
<p>(&#8230;and speaking of store&#8230; I have $10 waiting for the Consortium harvesting sickle right here. I might drop another ten for a character slot this month too because chronic altholics can&#8217;t stop.)</p>
<br />Filed under: <a href='http://whyigame.wordpress.com/category/mmos/guild-wars-2/'>Guild Wars 2</a>, <a href='http://whyigame.wordpress.com/category/mmos/'>MMOs</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/whyigame.wordpress.com/1941/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/whyigame.wordpress.com/1941/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1941&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://whyigame.wordpress.com/2013/05/16/gw2-the-secret-of-karka-island/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
		<media:thumbnail url="http://whyigame.files.wordpress.com/2013/05/threeheadedmonkey.jpg?w=150" />
		<media:content url="http://whyigame.files.wordpress.com/2013/05/threeheadedmonkey.jpg?w=150" medium="image">
			<media:title type="html">Hey, look, a three-headed monkey!</media:title>
		</media:content>

		<media:content url="http://1.gravatar.com/avatar/1390e7a062b6ab409cfa72bd02ad31ac?s=96&#38;d=wavatar&#38;r=G" medium="image">
			<media:title type="html">jeromai</media:title>
		</media:content>

		<media:content url="http://whyigame.files.wordpress.com/2013/05/yeoldetropicalparadise.jpg" medium="image">
			<media:title type="html">yeoldetropicalparadise</media:title>
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		<media:content url="http://whyigame.files.wordpress.com/2013/05/farmingheaven.jpg" medium="image">
			<media:title type="html">That&#039;s a 20s harvest right there!</media:title>
		</media:content>

		<media:content url="http://whyigame.files.wordpress.com/2013/05/alwayswantedarhinohelm.jpg" medium="image">
			<media:title type="html">The new berserker set was also a good excuse to buy myself a rhino helm and dress up like a real Blood Legion soldier. But cooler. (T1 helm, shoulders, armor, T2 leggings and boots. Wrath, Lava, Celestial and Midnight Rust.)</media:title>
		</media:content>

		<media:content url="http://whyigame.files.wordpress.com/2013/05/southsunbefore.jpg" medium="image">
			<media:title type="html">Stole this picture from the wiki, since I wasn&#039;t clever enough to screenshot it myself.</media:title>
		</media:content>

		<media:content url="http://whyigame.files.wordpress.com/2013/05/southsunafter.jpg" medium="image">
			<media:title type="html">Southsun After: It&#039;s nice to see the permanent changes to the map.</media:title>
		</media:content>

		<media:content url="http://whyigame.files.wordpress.com/2013/05/newbridgefan.jpg" medium="image">
			<media:title type="html">So happy to see this new bridge.</media:title>
		</media:content>

		<media:content url="http://whyigame.files.wordpress.com/2013/05/probmygraphicsuglyhive.jpg" medium="image">
			<media:title type="html">It&#039;s probably my graphics settings, but god, is this hive ugly. (I&#039;ll get better screenshots in the next two weeks, promise.)</media:title>
		</media:content>

		<media:content url="http://whyigame.files.wordpress.com/2013/05/newexoticresort.jpg" medium="image">
			<media:title type="html">Welcome to Pearl Islet resort! Home of many easy achievements.</media:title>
		</media:content>

		<media:content url="http://whyigame.files.wordpress.com/2013/05/thatcrabisscary.jpg" medium="image">
			<media:title type="html">I think the crab has evil designs... (There are two female Norn players bar-top dancing in the background. Don&#039;t you love Tarnished Coast?)</media:title>
		</media:content>

		<media:content url="http://whyigame.files.wordpress.com/2013/05/centersettlement.jpg" medium="image">
			<media:title type="html">centersettlement</media:title>
		</media:content>

		<media:content url="http://whyigame.files.wordpress.com/2013/05/iwasthereflower.jpg" medium="image">
			<media:title type="html">Found the hive samples by myself. It just made evil sense to make players have to go there. Here&#039;s the &#34;I was there&#34; flower for players to tell others about how they took down the biggest karka of them all...</media:title>
		</media:content>

		<media:content url="http://whyigame.files.wordpress.com/2013/05/ruiningcrabtacularhopes.jpg" medium="image">
			<media:title type="html">Me off ruining someone&#039;s Crabtacular hopes by not being anywhere near crab or karka.</media:title>
		</media:content>

		<media:content url="http://whyigame.files.wordpress.com/2013/05/rosebyanyothername.jpg" medium="image">
			<media:title type="html">Somehow the incongruity of this tickles the hell out of me. Brave macho Blood Legion charr with a flower on his back. Maybe growing OUT of his back. Parasitic infections ftw.</media:title>
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		<title>GW2: Not Quite Weatherstock, But There&#8217;s Potential</title>
		<link>http://whyigame.wordpress.com/2013/05/14/gw2-not-quite-weatherstock-but-theres-potential/</link>
		<comments>http://whyigame.wordpress.com/2013/05/14/gw2-not-quite-weatherstock-but-theres-potential/#comments</comments>
		<pubDate>Tue, 14 May 2013 05:21:00 +0000</pubDate>
		<dc:creator>Jeromai</dc:creator>
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		<category><![CDATA[harlots and harlequins]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[silence of the dolyaks]]></category>
		<category><![CDATA[weatherstock]]></category>

		<guid isPermaLink="false">http://whyigame.wordpress.com/?p=1933</guid>
		<description><![CDATA[I&#8217;ve written about Weatherstock in LOTRO before &#8211; a huge concert gathering of bands, a player-created social event made possible through the emergent property of having a really good music system in an MMO. Ever since the choir bells made an appearance in GW2&#8242;s Wintersday celebrations, I&#8217;ve been hoping to see or hear a small [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1933&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve written about <a href="http://whyigame.wordpress.com/2012/06/17/lotro-weatherstock-2012-and-analysis/">Weatherstock in LOTRO</a> before &#8211; a huge concert gathering of bands, a player-created social event made possible through the emergent property of having a really good music system in an MMO.</p>
<p>Ever since the choir bells made an appearance in GW2&#8242;s Wintersday celebrations, I&#8217;ve been hoping to see or hear a small echo of that in the MMO where my heart is.</p>
<p>Evidently, I fail to walk the same circles as those who have been sneaking it in under the radar &#8211; wrong server, wrong forums, wrong timezones, wrong hang-out locales (I&#8217;m still uncomfortable in Divinity&#8217;s Reach, I&#8217;m a Charr, dangit&#8230; and who the hell goes to the Ruins of Rin on purpose?) perhaps.</p>
<p>But courtesy of a guildmate who did catch a glimpse of a <a href="http://www.twitch.tv/huygensthief/b/402403368">production by the guild Harlots and Harlequins</a> [HaHa] and recorded it, I am thrilled to say that there is hope.</p>
<p>We apologize for the quality of the stream, which is not great, but you can catch the Lady Fularr&#8217;s three songs, beginning at 0:12, 8:40 and 24:12.</p>
<p>The Charr skit at 2:14 is really somewhat pointless so feel free to skip it over, but the Silence of the Dolyaks starring Dr Lekktor (I knew which race he was going to be right off! Mwahaha!) at 13:47 is moderately amusing.</p>
<p>These guys are amazing in working with what limited tools they have in GW2 so far. It&#8217;s pretty much RP walk, a few emotes, jump and one measly choir bell&#8230;</p>
<p>I especially like the use of the mesmer blink by the presenter / introduction person / I can&#8217;t think of the proper word for him right now (I shall blame the lingering flu.) It gives a magician&#8217;s showman quality to the performance.</p>
<p>Here&#8217;s their<a href="http://www.guildwars2roleplayers.com/mobile/forum/viewthread/m/2737230/id/5689343-traveling-acting-troupe-harlots-harlequins-haha-looking-for-talent"> guild&#8217;s recruitment page</a> that Google-fu brought up when trying to learn more about them and what they do.</p>
<p>Now what we need in general are:</p>
<ul>
<li>MORE INSTRUMENTS</li>
<li>MORE EMOTES</li>
</ul>
<p>And we might actually be able to match what LOTRO has been doing for ages&#8230;</p>
<p>I would really love to hear bands in GW2.</p>
<p>Please, ArenaNet, make it happen one day.</p>
<p>P.S. While you&#8217;re at it, please fix Ebonhawke pipe organ. I was sad when I was map exploring Fields of Ruins, found the pipe organ, tried to play the song and got no open door.</p>
<p>Googled to find out <a href="https://forum-en.guildwars2.com/forum/support/bugs/Ebonhawke-Pipe-Organ">it apparently broke a long time ago</a> and never got better. Very very sad. Sad sick charr has awful snuffles.</p>
<br />Filed under: <a href='http://whyigame.wordpress.com/category/mmos/guild-wars-2/'>Guild Wars 2</a>, <a href='http://whyigame.wordpress.com/category/mmos/'>MMOs</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/whyigame.wordpress.com/1933/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/whyigame.wordpress.com/1933/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1933&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">My new armor is so hot I cry tears of lava...</media:title>
		</media:content>

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			<media:title type="html">jeromai</media:title>
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		<title>BRB, Gonna Hurl</title>
		<link>http://whyigame.wordpress.com/2013/05/13/brb-gonna-hurl/</link>
		<comments>http://whyigame.wordpress.com/2013/05/13/brb-gonna-hurl/#comments</comments>
		<pubDate>Sun, 12 May 2013 16:55:53 +0000</pubDate>
		<dc:creator>Jeromai</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[musings]]></category>
		<category><![CDATA[sick]]></category>
		<category><![CDATA[solo]]></category>
		<category><![CDATA[soloing]]></category>

		<guid isPermaLink="false">http://whyigame.wordpress.com/?p=1929</guid>
		<description><![CDATA[I seem to have inadvertently found another good reason for why some people would solo in an MMO. Throat got raspy a day or two ago and woke up today with it feeling like it had been sandpapered over and welded shut. While trying to figure out what would go down without too much agony (settled [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1929&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I seem to have inadvertently found another good reason for why some people would solo in an MMO.</p>
<p>Throat got raspy a day or two ago and woke up today with it feeling like it had been sandpapered over and welded shut. While trying to figure out what would go down without too much agony (settled on soup, still hurt,) the body confused chills began while the objective thermometer reading announced cheerfully that I had ramped up to official fever temperatures.</p>
<p>I hope it&#8217;s just a cold or flu. Dengue fever has been going around these parts lately. The good news is that the fever is not in that range, nor am I feeling joint/muscle pains or have a rash (yet, *damps down paranoia*)</p>
<p>But I haven&#8217;t felt this woozy or nauseated in a long time.</p>
<p>Killing 40 Ascalonian mobs for the daily has become an extreme endurance challenge. I don&#8217;t know if it&#8217;s just general nausea getting to me, sitting upright and focusing on reading words on a screen, or if my FOV motion sickness sensitivity has increased from the illness, but I can&#8217;t last 10 minutes in game without feeling not-good-at-all and having to close the client before I throw up all over the keyboard.</p>
<p>This, as you might expect, has put a severe crimp in any last minute plans to group up or crank out a few more molten facility runs before it goes away permanently.</p>
<p>Somehow, I doubt it is appropriate to tell a group &#8220;AFK indefinitely, gonna try not to hurl and then crawl into bed to recover.&#8221;</p>
<p>Nor is WvW appealing &#8211; the thought of putting on a headset makes my skull ache.</p>
<p>So it&#8217;s been solo farming and solo map exploration in small pieces. Very small pieces. The computer has been going on for 15 minute chunks, and then getting switched right off again to attempt another four hours of sleep. It&#8217;s just that one needs to do -something- in between all the nap times or be even more bored out of one&#8217;s skull than one already is.</p>
<p>Hopefully the fever breaks soon. Hate the head clouded fog that comes with raised temperatures. I&#8217;ve a post or two more in the works, but y&#8217;all are just gonna have to wait for a bit.</p>
<br />Filed under: <a href='http://whyigame.wordpress.com/category/general/'>General</a>, <a href='http://whyigame.wordpress.com/category/mmos/guild-wars-2/'>Guild Wars 2</a>, <a href='http://whyigame.wordpress.com/category/mmos/'>MMOs</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/whyigame.wordpress.com/1929/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/whyigame.wordpress.com/1929/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1929&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">It&#039;s not quite that bad, but close...</media:title>
		</media:content>

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			<media:title type="html">jeromai</media:title>
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		<title>GW2: Last Thoughts on the Molten Facility</title>
		<link>http://whyigame.wordpress.com/2013/05/06/gw2-last-thoughts-on-the-molten-facility/</link>
		<comments>http://whyigame.wordpress.com/2013/05/06/gw2-last-thoughts-on-the-molten-facility/#comments</comments>
		<pubDate>Mon, 06 May 2013 12:49:09 +0000</pubDate>
		<dc:creator>Jeromai</dc:creator>
				<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[efficiency]]></category>
		<category><![CDATA[groups]]></category>
		<category><![CDATA[groupthink]]></category>
		<category><![CDATA[molten facility]]></category>
		<category><![CDATA[molten weapons facility]]></category>
		<category><![CDATA[musings]]></category>

		<guid isPermaLink="false">http://whyigame.wordpress.com/?p=1923</guid>
		<description><![CDATA[Six days. That&#8217;s apparently the period of time it takes to progress from fun discovery and exploration to a grim and bitter execution of efficiency. Maybe I&#8217;ve had a run of bad groups, but everyone still running the facility seems mostly tired, lazy or focused on getting as speedily to the end as possible now. [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1923&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Six days.</p>
<p>That&#8217;s apparently the period of time it takes to progress from fun discovery and exploration to a grim and bitter execution of efficiency.</p>
<p>Maybe I&#8217;ve had a run of bad groups, but everyone still running the facility seems mostly tired, lazy or focused on getting as speedily to the end as possible now. In the wake of this kind of pressure, I&#8217;ve also lost the drive to say anything and just wordlessly run along with everyone else.</p>
<p>Most alarmingly, it&#8217;s taken a while for someone to even respond to the question &#8220;which boss first?&#8221; &#8211; which always bodes well when the group can&#8217;t settle on a target.</p>
<p>And more and more, everyone&#8217;s running into the corner at the first weapons test, and stacking inside berserker for the last bit.</p>
<p>(Even more telling is when half the people cowering in the corner fail to even attack the core at the last phase &#8211; suggesting that they either don&#8217;t understand the point is to destroy the core or are too lazy to move and letting someone else do the work, and no one bothers to arrange stripping stacks off the other boss because it&#8217;s faster to just burn one down and screw the &#8216;fail&#8217; party members who get pwned by the empowered boss, they were just useful as additional distraction targets.)</p>
<p>That -really- leaves me feeling drained.</p>
<p>Fortunately, no one minds if I stay out for the first section &#8211; it&#8217;s my business if I die (and guardians are hard to burn up or knock about) but I feel obliged to go with the group if the majority is going to stack, as not doing so delays them and you know how speedrunners are about that tiny minute wasted.</p>
<p>More and more, now that I know it&#8217;s actually possible to attempt the facility by myself, that option sticks in the back of my mind telling me that it&#8217;ll be more peaceful and more challenging and more fun. Just longer.</p>
<p>In fact, I gave it a go again last night and got up to the supercooled rooms with zero deaths and 40 minutes on the clock. (Then the gunner/brawler got me for my first death, and I decided that continuing on at 2am was probably not going to be wise.)</p>
<p>It was Champion Trolls this time around, by the way, and keeping two stun breaks on the bar as one kites them around is my suggestion for if they catch you or you accidentally stumble into one of their falling rocks.</p>
<p>I have a feeling I&#8217;m going to drastically cut down the number of facility groups I join to about 1-3 a day, and just silently crank it out with the rest for the last few lottery ticket chances, and either venture in myself or go wandering around the PvE world farming stuff or peek in on WvW to see how Arrow Cart Wars are getting on. (The constant disconnections on the red map are just making it plain unfun at the moment though.)</p>
<p>As usual, RNG has not been kind, and I will probably never own a miniature firestorm unless I buy one from the TP at an exorbitant price. (That seems to defeat much of the point of running around with one though, so I may not bother after all.)</p>
<p>I did however pick up the berserker tonic recipe as it&#8217;s dropped to an affordable 1g 70 silver or thereabouts, so I&#8217;ll be able to work towards having a souvenir of the event some day, regardless of RNG cruelty.</p>
<p>The biggest reward for me seems to be the satisfaction of improving enough to solo it at least once, having gotten much better at the concept of circle strafing and moving while meleeing, and the optimum range to kite and dps with the scepter.</p>
<p>Back to being mostly a lone wolf again for a while, I think. People overload. Do some quiet materials farming, then move back to the other aspects of the game that I enjoy more.</p>
<p>Speedrunning dungeons with every last glitch and exploit to get to the end ASAP is just not my cup of tea.</p>
<br />Filed under: <a href='http://whyigame.wordpress.com/category/mmos/guild-wars-2/'>Guild Wars 2</a>, <a href='http://whyigame.wordpress.com/category/mmos/'>MMOs</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/whyigame.wordpress.com/1923/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/whyigame.wordpress.com/1923/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1923&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">So what is this thing anyway? A tunnel to the surface? A rocket? A giant nuclear bomb?</media:title>
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			<media:title type="html">jeromai</media:title>
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		<title>GW2: Molten Weapons Facility &#8220;Solo&#8221;</title>
		<link>http://whyigame.wordpress.com/2013/05/05/gw2-molten-weapons-facility-solo/</link>
		<comments>http://whyigame.wordpress.com/2013/05/05/gw2-molten-weapons-facility-solo/#comments</comments>
		<pubDate>Sat, 04 May 2013 22:35:39 +0000</pubDate>
		<dc:creator>Jeromai</dc:creator>
				<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[GW2]]></category>
		<category><![CDATA[molten weapons facility]]></category>
		<category><![CDATA[solo]]></category>
		<category><![CDATA[soloing]]></category>
		<category><![CDATA[sorta kinda]]></category>

		<guid isPermaLink="false">http://whyigame.wordpress.com/?p=1901</guid>
		<description><![CDATA[By some definitions of it anyway. I&#8217;m a perfectionist. A real solo to me means flawless victory, no deaths, one straight run, utilizing skills and wits and reflexes to defeat one&#8217;s enemy. This is not it. Nor is this for the faint of heart. There were many deaths. Quite a bit of repairing that ended [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1901&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>By some definitions of it anyway.</p>
<p>I&#8217;m a perfectionist. A real solo to me means flawless victory, no deaths, one straight run, utilizing skills and wits and reflexes to defeat one&#8217;s enemy.</p>
<p>This is not it.</p>
<p>Nor is this for the faint of heart. There were many deaths. Quite a bit of repairing that ended up totaling about 20 odd silver. One brief popping out of the instance to go find a trading post for more food buffs, praying the stuff wouldn&#8217;t reset.</p>
<p>Inclusive, this is not. I suspect that you&#8217;d have to tweak your build, use food buffs, and have a good understanding of what your profession can do.</p>
<p>Nor do I know if all professions can achieve this. But I suspect they can, because I&#8217;ve seen a video of a warrior that has done it, and I was 75% of the time being ranged on a guardian, so I&#8217;m going to guess that other ranged classes probably have a significant damage advantage over me.</p>
<p>The basic idea I got from watching the video is that one just needs to do sufficient damage fast enough to take out at least one mob in the spawn, before dying, if you must. By being sheer pigheadedly stubborn and whittling them down one at a time, repairing up from the friendly repair guy inside the Molten Weapons Facility, you will eventually get through the whole place and &#8220;solo&#8221; it.</p>
<p>Of course, there&#8217;s plenty of room for a lot more clever finesse than the above tactic, but that seemed to be the baseline.</p>
<p>Question is: Could my guardian do enough damage?</p>
<p>I figured I&#8217;d just have to test it out. Hammer is kind of a slow control weapon though, if safer from the protection symbol it throws up.</p>
<p>I considered greatsword, as that seems to be a favored weapon for guardians who like to do damage. My personal issue with greatswords is that I just don&#8217;t seem very good or familiar with it, and that I tend to take way too much damage from using it &#8211; walk into a whole bunch of mobs, pull and spin, and somehow half my hp disappears even as I&#8217;m doing a ton of damage to them. Still, it was going to be an option, and I did have one.</p>
<p>I needed a better ranged weapon. Staff is right out. Confession time: I&#8217;ve been using yellow scepter/focus rares before this idea struck me &#8211; I just keep &#8216;em around for the once in a blue moon times I wander into a dungeon and need to switch out to range. Since I don&#8217;t run dungeons on a regular basis, I got no tokens. Fortunately, WvW is now another alternative, so I pulled out some badges of honor from the bank and bought berserker scepter/focus exotics. I chucked on a superior sigil of accuracy for 5% extra crit chance and a superior sigil of blood for a chance to lifesteal on crit (mostly because I&#8217;m broke, and I was building up to the idea below.)</p>
<p>I don&#8217;t own a berserker set of armor, else I might have tested it to see just how much damage is possible. Working with what I had, that&#8217;s Knight&#8217;s armor (exotics go without saying) and Berserker trinkets of mixed exotic/ascended quality. That gives decent toughness, power, precision and crit chance/crit damage.</p>
<p>The vague idea I had was to up my damage via crit and crit damage, while using lifesteal on crit food &#8211; which seemed like it would do a bit more extra damage to whatever I was hitting, plus give me back some health. (Extra sources of healing always sound nice to guardians.) To give myself the best chance of success, it was going to be the expensive Omnomberry Pies at 66% chance to lifesteal on crit.</p>
<p>I&#8217;m running 0/0/30/20/20 &#8211; nothing shocking on the guardian. I switched out Glacial Heart for Retributive Armor at first, since I wasn&#8217;t using a hammer, but switched back midway when I decided to go hammer again. And jumped between Master of Consecrations (when using a consecration) and Unscathed Contender (for lack of any other ideas on how to up damage). Other traits were Purity, Altruistic Healing (yay, cookie cutter), Superior Aria, Two-Handed Mastery, and Absolute Resolution.</p>
<p>With that, it was dungeon time.</p>
<p><strong>1) Molten Alliance Ambush</strong></p>
<p>Jumped in with greatsword, and shortly after went, Ow ow ow, because I apparently suck at using one properly. And because the Molten Brawler popped up. I think I did take out one guy. Then I ran away.</p>
<p>You&#8217;ll find that tactic comes up a lot. Cowardice is the better part of valour and all that &#8211; running far away to break aggro and/or maybe pull one guy away from everything else to take down.</p>
<p>Then I went ranged to plink them down one by one, while letting the NPCs get in the way and die over and over.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/ambush.jpg"><img class="alignnone size-full wp-image-1902" alt="ambush" src="http://whyigame.files.wordpress.com/2013/05/ambush.jpg?w=474&#038;h=514" width="474" height="514" /></a></p>
<p>It sounds nicer than it is. There were one or two deaths in here while experimenting with the best tactic to deal with them.</p>
<p><strong>2) Drill Tunnel</strong></p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/dredgetunnel.jpg"><img class="alignnone size-full wp-image-1903" alt="dredgetunnel" src="http://whyigame.files.wordpress.com/2013/05/dredgetunnel.jpg?w=474&#038;h=431" width="474" height="431" /></a></p>
<p>Greatsword took out the mobs just fine here. Though the picture above shows the problem I ran into, if you can&#8217;t kill stuff fast enough. I think it&#8217;s a mechanism to make sure you can&#8217;t skip these mobs and run past.They flood out and rush you themselves.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/sigh1.jpg"><img class="alignnone size-full wp-image-1904" alt="sigh1" src="http://whyigame.files.wordpress.com/2013/05/sigh1.jpg?w=474&#038;h=398" width="474" height="398" /></a></p>
<p>I really hate embers. Especially embers in the tunnel. While still getting beat on by devourers. I dunno, maybe I just don&#8217;t know how to use a greatsword properly.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/entrance.jpg"><img class="alignnone size-full wp-image-1905" alt="entrance" src="http://whyigame.files.wordpress.com/2013/05/entrance.jpg?w=474&#038;h=274" width="474" height="274" /></a></p>
<p>Anyway, when you lose aggro (or die), this is what happens to all the loose mobs in the tunnel. They all collect at the entrance looking threatening and intimidating. My berserk approach fortunately controlled the population some, and there was a period of pulling with scepter, backing off and trying to get only one mob over, kiting it around while hitting it with scepter, and closing in to melee whenever it looked safe. You can get the NPCs to help somewhat too, revive them if they&#8217;re within reach.</p>
<p><strong>3) The Random Hall of Champions</strong></p>
<p>I was terrified that it was going to be the Champion Ember. I honestly don&#8217;t know if I can take that one down, even now.</p>
<p>It was the Ooze.</p>
<p>Cue another learning and death period of experimentation, trying to pull them into the tunnel and failing, getting pulled instead and squished by a big blob of ooze. It was pretty ugly for a while.</p>
<p>The thing I really enjoy about a solo challenge though, is that it forces you to improve and think things through and you have the leisure time to do it. (As contrasted with a group when everyone just dives in and flails away.)</p>
<p>I eventually hit on attacking at range in the hall, and suddenly observed what the ooze attacks look like at long range. They have two, one simple boomerang and a triangular shotgun-like boomerang. If these hit you, you get pulled in. It&#8217;s pretty easy to avoid at really long range. (Maybe ranged classes are busy laughing at me for not figuring this out earlier. You know melee people, they don&#8217;t see shit but the big weapon they&#8217;re thwapping the mob&#8217;s head in with.)</p>
<p>And they turned out to be also -projectile- attacks. (Ding! Bright happy guardian lightbulb goes off!)</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/oozes.jpg"><img class="alignnone size-full wp-image-1906" alt="oozes" src="http://whyigame.files.wordpress.com/2013/05/oozes.jpg?w=474&#038;h=482" width="474" height="482" /></a></p>
<p>Enter wall of reflection, and spirit shield for the shield of absorption to make my fail dodging life easier. (And lemme tell you, the reflected four-prong triangular attack does -sick- damage onto the oozes.) Alternating between those and concentrating on survival during the downtime = successfully sceptering down the oozes one by one.</p>
<p><strong>4) Weapons Test</strong></p>
<p>Went back to hammer from greatsword here for Banish. I love Protector golf.</p>
<p>Wall of reflection (to block shamans while killing core in peace), Stand Your Ground and Hallowed Ground for stability laziness. Went without a hitch.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/testsolo.jpg"><img class="alignnone size-full wp-image-1907" alt="testsolo" src="http://whyigame.files.wordpress.com/2013/05/testsolo.jpg?w=474&#038;h=480" width="474" height="480" /></a></p>
<p><strong>5) Supercooled Rooms</strong></p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/sigh2.jpg"><img class="alignnone size-full wp-image-1908" alt="sigh2" src="http://whyigame.files.wordpress.com/2013/05/sigh2.jpg?w=474&#038;h=455" width="474" height="455" /></a></p>
<p>Not hitchless. Involved a lot of experimenting, a lot of pulling back away from the debuff, trying to figure out the best timing of wall of reflection, hold the line and stand your ground for best survival chances, alternating between melee and ranged, screaming at brawler/gunner simultaneous tag teams, being forced by self-preservation to really observe the brawler&#8217;s animations and learn how the fuck to jump/dodge its shockwave and ditto with the gunner&#8217;s attacks.</p>
<p>My only suggestions from very painful learning are to pull slowly, back around corners to LOS if yer gonna melee, and if you see the tag team, go ranged, backpedal like hell and take down the brawler first, gunner&#8217;s projectiles are easier to dodge at really long range.</p>
<p>I&#8217;m sure some of the deaths were from me being stubborn and wanting to figure out if I could kite/move in melee more efficiently. May have improved a bit, may have not. Ranging them down is, I believe, the much safer option.</p>
<div id="attachment_1909" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/effigy.jpg"><img class="size-full wp-image-1909" alt="effigy" src="http://whyigame.files.wordpress.com/2013/05/effigy.jpg?w=474&#038;h=266" width="474" height="266" /></a><p class="wp-caption-text">Here&#8217;s the nice thing about soloing. You can take your time to /sleep and take pretty screenshots. (Everything was pulled and cleaned up except the effigy.)</p></div>
<p><strong>6) The Prisoners</strong></p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/prisonersequence.jpg"><img class="alignnone size-full wp-image-1910" alt="prisonersequence" src="http://whyigame.files.wordpress.com/2013/05/prisonersequence.jpg?w=474&#038;h=360" width="474" height="360" /></a></p>
<p>You think it&#8217;s lengthy when you&#8217;re in a group? Trust me, it&#8217;s much worse solo.</p>
<p>The NPCs will help you over-aggro everything. Maybe it was a bad decision to be in knight&#8217;s armor, because that promptly dragged attention to me. Lots of running away and leaving the bookahs to die. Some dying. Lots of pulling. Lots of experimentation with utility skills &#8211; and eventually ended up with wall of reflection and spirit shield again to soak some of the projectile pain. Very lengthy training process forcing me to get better dealing with brawlers and gunners. Lots of using corners and running around scenery and trying to figure out when it was safe to go in with melee to speed things up. Lots of reeling back going &#8216;ow ow ow fuck ow&#8217; and trying to heal it up.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/protectorfail.jpg"><img class="alignnone size-full wp-image-1911" alt="protectorfail" src="http://whyigame.files.wordpress.com/2013/05/protectorfail.jpg?w=474&#038;h=418" width="474" height="418" /></a></p>
<p>Then to add insult to injury, the prisoners will bum rush the protectors and swarm it to the point where you can&#8217;t launch it properly out of the fire shield. Or you&#8217;re staring at them in the distance, knowing you can&#8217;t go down there in melee because that&#8217;s going to aggro a shitton of other stuff, so you just have to autoattack with scepter and wait endless moments for the shield to fall.</p>
<p>On the bright side, as you accumulate more and more prisoners, they form a very nice meatshield vanguard of minions &#8211; who will even rez each other. I figure this will make proper ranged professions with good damage very happy.</p>
<p><strong>7) Berserker and Firestorm</strong></p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/soclose.jpg"><img class="alignnone size-full wp-image-1912" alt="soclose" src="http://whyigame.files.wordpress.com/2013/05/soclose.jpg?w=474&#038;h=513" width="474" height="513" /></a></p>
<p>This challenged the shit out of me.</p>
<p>My original plan was to take down berserker first, leaving the much simpler firestorm (so I thought) for later.</p>
<p>So I kited berserker around, and when firestorm enraged, shit became fucking real. Those fire circles hurt if you accidentally stumble into them, and when you&#8217;re trying to dodge/jump berserker&#8217;s shockwaves at the same time, accidents happen.</p>
<p>I worked on getting the enrage stacks off as I just had no confidence I could keep dodging the super-intense versions of both of them for an extended period of time. Berserker kept getting in the way of my slow ass scepter orbs. Run around some more, dodge all the things, heal like mad and throw on swiftness whenever.</p>
<p>I came real close to berserker going down twice, near 15% of its health left, then I landed in an enraged firestorm&#8217;s multiple circles of fire the first time, and got knocked off the platform by berserker the second time.</p>
<p>I leave out the other multiple attempts where I didn&#8217;t quite get that close. It wasn&#8217;t at all frickin&#8217; easy to kite when you&#8217;re the only one and berserker keeps shadowstepping to you.</p>
<p>My last omnomberry pie wore off and I had to step out to go get more.</p>
<p>Eventually, getting tired, fingers cramping, I decided to change plans and targets and see if firestorm was easier to take down. What was really killing me was the enraged firestorm circles, which hurt like hell, and make the whole place a major hazardous minefield to avoid (while still trying to jump/dodge away from berserker&#8217;s shockwaves.)</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/firestorm.jpg"><img class="alignnone size-full wp-image-1913" alt="firestorm" src="http://whyigame.files.wordpress.com/2013/05/firestorm.jpg?w=474&#038;h=321" width="474" height="321" /></a></p>
<p>He stays more stationary too, so smite was easier to land on him, though berserker kept getting in the way as usual.</p>
<p>Turns out the enraged berserker gets some manner of interrupts and chain knockdown/backs. Luckily, Save Yourselves is a stun break, so it was easy to save that for the times he caught me, use it, and dodge the hell out of the way. (And at least if I dodged into a fire circle now, it wasn&#8217;t OW OW FUCK OW SHIT type of painful.)</p>
<p>Got the firestorm down on the first try.</p>
<p>Enraged berserker turned out to be quite easy and methodical to handle. And no, I didn&#8217;t crawl between his legs. What would be the point of soloing MWF if I did that?</p>
<p>By now, I was super familiar with how to read the berserker&#8217;s animations. When he jumps up, ground shockwave coming. Dodge forwards, or jump forwards. When he claps his hands, air shockwave, do nothing.</p>
<p>I just kited him around on the outer edge of the platform, handling the lesser shockwaves as appropriate. When his flame circle came up, just double dodge and ran the fuck away in the exact opposite direction to the other edge.</p>
<p>He helpfully walks out of his fire circle toward you, while getting hit by your ranged attacks, then shadowsteps the rest of the distance to you. Bang down smite, and begin kiting again.</p>
<p>I even dodged a flame circle or two because I felt like living dangerously.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/enragedberserk.jpg"><img class="alignnone size-full wp-image-1914" alt="enragedberserk" src="http://whyigame.files.wordpress.com/2013/05/enragedberserk.jpg?w=474&#038;h=369" width="474" height="369" /></a></p>
<p>Pop went the berserker. And popped open the chest, I did.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/popgoesthechest.jpg"><img class="alignnone size-full wp-image-1915" alt="popgoesthechest" src="http://whyigame.files.wordpress.com/2013/05/popgoesthechest.jpg?w=474&#038;h=266" width="474" height="266" /></a></p>
<p>No jetpack, of course. But at least it wasn&#8217;t a food recipe. I think I would have cried if that happened.</p>
<p>I don&#8217;t think I need to cover the epilogue. It was just fetch and carry.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/platforming.jpg"><img class="alignnone size-full wp-image-1916" alt="platforming" src="http://whyigame.files.wordpress.com/2013/05/platforming.jpg?w=474&#038;h=266" width="474" height="266" /></a></p>
<p>Though I did try out the other path that I would normally never use in a group. (For fear of missing a jump and falling horribly into lava and looking more of a fool than I am.)</p>
<p>The whole thing took 5 hours from start to finish. I -was- taking my time, resting and AFK in places, taking screenshots and being experimental with tactics though. Someone more focused on speed, with more damage and better with their combat reflexes would probably get done faster.</p>
<p>I highly doubt that it would match a group&#8217;s pace of an hour and under, so it&#8217;s no threat to farming.</p>
<p>In fact, it kind of reminds me fondly of those solo adventures in GW1 trekking slowly around the Underworld and the Fissure of Woe or banging one&#8217;s head in the Domains of Anguish, just without any controllable heroes. It&#8217;ll never match a group, but it&#8217;s a hard challenge for a soloist.</p>
<p>It&#8217;s a pity that it&#8217;s only sticking around for a limited time. Because it makes me count my hours and want to farm it endlessly in a group instead, whereas if it were here for longer, there&#8217;s more leeway to take one&#8217;s time on it.</p>
<p>So for the antisocials who refuse to group, if you are hardcore enough, you might indeed sorta kinda get through the Molten Weapons Facility by yourself. Given sufficient time and the ability to not freak out at multiple deaths and a scary repair bill.</p>
<p>The important thing is persistence, observation of mobs, learning from what went wrong, and knowing your skills/builds/profession pretty well.</p>
<p>I leave you with this hilarity from the FIRST time I tried to solo it, two days ago, and decided it was impossible.</p>
<div id="attachment_1917" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/badstart.jpg"><img class="size-full wp-image-1917" alt="Off to a bad start" src="http://whyigame.files.wordpress.com/2013/05/badstart.jpg?w=474&#038;h=519" width="474" height="519" /></a><p class="wp-caption-text">Off to a bad start</p></div>
<div id="attachment_1918" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/talkingtonpcs.jpg"><img class="size-full wp-image-1918" alt="Yes, I talk to myself and to NPCs." src="http://whyigame.files.wordpress.com/2013/05/talkingtonpcs.jpg?w=474&#038;h=366" width="474" height="366" /></a><p class="wp-caption-text">Yes, I talk to myself and to NPCs.</p></div>
<p><a href="http://whyigame.files.wordpress.com/2013/05/killemfast.jpg"><img class="size-full wp-image-1919" alt="This is why you must kill fast in the tunnel." src="http://whyigame.files.wordpress.com/2013/05/killemfast.jpg?w=474&#038;h=324" width="474" height="324" /></a></p>
<dl class="wp-caption alignnone" id="attachment_1919" style="width:484px;">
<dd class="wp-caption-dd">This is why you must kill fast in the tunnel. (You can also run past them, but it&#8217;ll get ugly if you encounter problems in the champion&#8217;s hall. And the dead NPCs may be in inconvenient locations.)</dd>
</dl>
<div id="attachment_1920" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/championoozepwn.jpg"><img class="size-full wp-image-1920" alt="championoozepwn" src="http://whyigame.files.wordpress.com/2013/05/championoozepwn.jpg?w=474&#038;h=367" width="474" height="367" /></a><p class="wp-caption-text">Pwned by champion ooze and wussed out</p></div>
<p>I was wrong. It can be done.</p>
<p>Not easily.</p>
<p>Not inclusively.</p>
<p>Not in a timely fashion.</p>
<p>But it&#8217;s not impossible.</p>
<br />Filed under: <a href='http://whyigame.wordpress.com/category/mmos/guild-wars-2/'>Guild Wars 2</a>, <a href='http://whyigame.wordpress.com/category/mmos/'>MMOs</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/whyigame.wordpress.com/1901/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/whyigame.wordpress.com/1901/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1901&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Reason #1 for soloing - Enough time to take screenshots</media:title>
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			<media:title type="html">Yes, I talk to myself and to NPCs.</media:title>
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			<media:title type="html">This is why you must kill fast in the tunnel.</media:title>
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		<title>GW2: Molten Weapons Facility &#8211; Analysis and Opinions</title>
		<link>http://whyigame.wordpress.com/2013/05/04/gw2-molten-weapons-facility-analysis-and-opinions/</link>
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		<pubDate>Fri, 03 May 2013 18:08:37 +0000</pubDate>
		<dc:creator>Jeromai</dc:creator>
				<category><![CDATA[Game Design]]></category>
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		<description><![CDATA[Now that the &#8220;on principle&#8221; philosophical argument about &#8220;forced&#8221; grouping is out of the way, let&#8217;s get down to some of the nuts and bolts of the dungeon design itself: Bottom line is, I&#8217;m still heavily playing repeated instances of the dungeon, which suggests that a whole bunch of things -did- go right. The crux [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1880&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Now that the &#8220;on principle&#8221; philosophical argument about &#8220;forced&#8221; grouping is out of the way, let&#8217;s get down to some of the nuts and bolts of the dungeon design itself:</p>
<p>Bottom line is, I&#8217;m still heavily playing repeated instances of the dungeon, which suggests that a whole bunch of things -did- go right.</p>
<p>The crux of it is that I decided I really like the look of the Molten Firestorm and Molten Berserker bosses, and -choose- to keep striving for a lucky miniature drop and/or a tonic recipe that I can slooowly build up the mats for later.</p>
<p>Philosophically, I much prefer a token system over RNG drops (mostly because my luck sucks &#8211; <a href="http://whyigame.wordpress.com/2013/04/14/gw2-random-fun-and-adventures-in-wvw/">see Venom precursor</a>, and I keep getting turnip soup most of the time) but I respect that RNG has its uses and it&#8217;s a sneaky way to keep experienced people continually playing the dungeon for the time period because they are either unlucky, or are very lucky and want more drops to sell.</p>
<p>I am also able to tolerate the dungeon and most groups quite well because of the design which strives to prevent as much rushing past as possible. I like to fight everything. I&#8217;m playing an MMO to fight stuff and have a good time, not skip past everything to the end reward. (Which, I am aware, puts me at odds with a good many habitual dungeon speedrun farmers out there.)</p>
<p>I greatly appreciate the enforced pauses, because it gives a better sense of pace, allows new people to appreciate more of the story and NPC interactions, lets one switch out utilities as needed before the group members with ADD have rushed into the next set of mobs, and even, horror of horrors &#8211; gives people time to type sentences in party chat and interact socially.</p>
<p>I&#8217;ve had some hilarious groups with Tarnished Coast servermates &#8211; being TC&#8217;ers, I figure they must be used to RP weirdoes and have indulged in very shallow roleplay by speaking like a snarky, snotty Asura (which is never hard to do) and adding color commentary to NPC lines.</p>
<div id="attachment_1886" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/idohavetheears.jpg"><img class="size-full wp-image-1886" alt="I really do. They are sexy sexy ears." src="http://whyigame.files.wordpress.com/2013/05/idohavetheears.jpg?w=474&#038;h=115" width="474" height="115" /></a><p class="wp-caption-text">I really do. They are sexy sexy ears.</p></div>
<p>The best bit is the no-real-consequence atmospheric epilogue, which is a tremendously good time to just let one&#8217;s hair down and have a little fun after successfully beating the bosses and making people laugh or keeping them entertained. (I hope, anyway.)</p>
<div id="attachment_1882" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/epilogue1.jpg"><img class="size-full wp-image-1882" alt="epilogue1" src="http://whyigame.files.wordpress.com/2013/05/epilogue1.jpg?w=474&#038;h=266" width="474" height="266" /></a><p class="wp-caption-text">(last bit while running around in little asura circles of panic)</p></div>
<div id="attachment_1883" class="wp-caption alignnone" style="width: 456px"><a href="http://whyigame.files.wordpress.com/2013/05/epilogue2.jpg"><img class="size-full wp-image-1883" alt="epilogue2" src="http://whyigame.files.wordpress.com/2013/05/epilogue2.jpg?w=474"   /></a><p class="wp-caption-text">(while aflame)</p></div>
<div id="attachment_1881" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/epilogue3.jpg"><img class="size-full wp-image-1881" alt="epilogue3" src="http://whyigame.files.wordpress.com/2013/05/epilogue3.jpg?w=474&#038;h=256" width="474" height="256" /></a><p class="wp-caption-text">Of course we did.</p></div>
<p>And then there was the party with the engineer who insisted he did NOT have an elixir B drinking problem:</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/epilogueb1.jpg"><img class="alignnone size-full wp-image-1884" alt="epilogueb1" src="http://whyigame.files.wordpress.com/2013/05/epilogueb1.jpg?w=474"   /></a></p>
<div id="attachment_1885" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/epilogueb2.jpg"><img class="size-full wp-image-1885" alt="I try to leave the bookahs to burn every run, but they keep following..." src="http://whyigame.files.wordpress.com/2013/05/epilogueb2.jpg?w=474&#038;h=210" width="474" height="210" /></a><p class="wp-caption-text">I try to leave the bookahs to burn every run, but they keep following&#8230;</p></div>
<p>Alas, enjoyable groups where -someone- else talks and helps to keep the immersion and entertainment going with wisecracks are few and far between (which is why I&#8217;ve immortalized the fun I had in the screenies above.)</p>
<p>In groups where I see no one talking, or don&#8217;t seem like they&#8217;d be open to a bit of fun, I just shut up and be a good little silent robot cranking out one&#8217;s path to the shinies. (Or running vainly with short legs trying to catch up with the speed freaks.)</p>
<p>Which sometimes leads to horrendous messes. I gotta give kudos to ArenaNet&#8217;s design team for creating stuff which challenges the group to cooperate well together. Too many times, I see a player rush ahead and accidentally aggro a whole load of Molten Alliance mobs &#8211; which leads to a great chaotic frenzy of jumping around, dodging, healing, buff-throwing, seeing folks get downed, trying to rez them up, etc. Disagreements on whether to kill the Molten Brawler or the Molten Gunner first are also another cause of extreme chaos. Fortunately, the difficulty is not too insane, so strong group-focused builds will more or less keep the team upright.</p>
<p>I confess to preferring something neater, where no one&#8217;s hp bar ever moves into the danger zone. I feel like something&#8217;s gone wrong if someone falls over into the downed state, let alone, dead. Maybe it&#8217;s just a carry over from tanky days in City of Heroes. I relish the rare groups which, by chance or by cookie cutter build, are well synergized to the point where buffs are flying all over and no one is in real danger of dying.</p>
<p>And then there was this fantastic party: a lvl 80 mesmer, me, a lvl 68 elementalist, a lvl 35 guardian, a lvl 35 thief. The non-80s had 1k-2k achievement points and I was wondering if this was going to be another fiasco. It wasn&#8217;t.</p>
<p>You know why? All the players were great playing their classes, and the three lowbies appeared to know each other and were used to fighting together. The group also had the patience to recognize and wait the mere 5 seconds for me to wordlessly corner pull and separate out Gunner and Brawler spawns, so that we tended to only fight one at a time, with the other stuff all stacked up neatly on the corner where the mesmer could unleash all his stuff and everyone just unloaded. The only time one or two of them fell over was during the last boss fight (and were promptly rezzed), though they were all masterful at movement and dodging&#8230; I still think non-80s are working with considerably less buffer and I have to give them kudos for being very very good. Neat, super smooth, no deaths, a few downs.</p>
<p>And there are groups like this, where apparently pulling means shooting shit to death while backing away slowly in a straight line.</p>
<div id="attachment_1887" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/lostart.jpg"><img class="size-full wp-image-1887" alt="Lamenting the lost art of pulling properly" src="http://whyigame.files.wordpress.com/2013/05/lostart.jpg?w=474&#038;h=266" width="474" height="266" /></a><p class="wp-caption-text">Lamenting the lost art of pulling properly</p></div>
<p>I&#8217;m a hammer/staff guardian, I don&#8217;t have any range worth speaking of, if you don&#8217;t warn me in advance to switch to scepter.</p>
<p>Of course, the nice thing I really appreciate about ArenaNet&#8217;s trinity is that there are many ways to achieve the same goal. You -could- focus fire them down from range if your party was built that way. I&#8217;ve seen other guardians charge in and use greatsword&#8217;s binding blade to great grouping/clumping effect with less time than scenery pulling. Some classes use a whole bunch of pets/minions to split aggro.</p>
<p>And yes, you can just rush it all pell mell using your own bodies to split aggro, relying on shouts, banners and other buffs to keep you upright, with or without a focus target, with varying degrees of messiness depending on how everyone&#8217;s build is set up. Whatever works. The variance at least keeps it lively.</p>
<p>The ambush at the start is a nice touch story-wise. I try not to ruin it when I know someone is new in the party, but more and more, you see the couldn&#8217;t-care-less people just stand by where they spawn. A repeat group is, of course, another matter.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/tunnel.jpg"><img class="alignnone size-full wp-image-1888" alt="tunnel" src="http://whyigame.files.wordpress.com/2013/05/tunnel.jpg?w=474&#038;h=288" width="474" height="288" /></a></p>
<p>I enjoy the enforced delay in the tunnel here. You see all the ADD folks humping the coals and getting burned. There&#8217;s built in time to buff up for each encounter, you can&#8217;t skip past it, and if you haven&#8217;t mined the nodes, you can usually get it mined and catch up with the people who wouldn&#8217;t wait at all if not for the big fat drill in the way.</p>
<p>The random spawn of Champion Ooze, Champion Troll or Champion Ember in the hall beyond is an interesting touch. I&#8217;ve seen the most chaos tends to occur when the Ember is in play.</p>
<p>The hidden orichalcum ore was a fun mini-puzzle to figure out the very first time. It gets problematic later on with a group with split priorities here though. Impatient people don&#8217;t wait. They turn left, rush through the steam vents and are dashing through the corridor to trigger the weapons test, while the new ones who want the ore are still being guided through the path and the cutscene no doubt triggers at a confusing time for them, ruining the narrative effect completely. At least someone who&#8217;s seen it before has just enough time to dash through the spiders, mine their ore, and get out.</p>
<p>If the NPCs make it there with the impatient people, you get thrown into a disorienting loadscreen teleport and end up in the weapons test with no pre-warning whatsoever.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/overlooking.jpg"><img class="alignnone size-full wp-image-1889" alt="overlooking" src="http://whyigame.files.wordpress.com/2013/05/overlooking.jpg?w=474&#038;h=266" width="474" height="266" /></a></p>
<p>That said, I again appreciate the length of path here when done properly, with party in sync, and traveling with NPCs. There&#8217;s a sense of drama as you move down the rocks, and crucial valuable time to type information for people who haven&#8217;t done it before.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/weaponstest.jpg"><img class="alignnone size-full wp-image-1890" alt="weaponstest" src="http://whyigame.files.wordpress.com/2013/05/weaponstest.jpg?w=474&#038;h=266" width="474" height="266" /></a></p>
<p>The weapons test encounter is truly excellent though. There was a fun sense of panic when first experiencing and learning what all the stages consisted of, and also fun inherent in figuring out the solution(s) and mastering them. I appreciate that there are multiple solutions, not just one thing that -must- be done.</p>
<p>My screenshot is poor quality, I know, but you can sort of make out the nimble people moving around. I like to hold out near the core, where there is a safe area most of the time, and use a ton of stability to negate the knockdown (barely anyone else recognizes hallowed ground when I use it though &#8211; you can stand in it too, folks!) and heal through any accidental damage (it&#8217;s a guardian thing, and I&#8217;m not very nimble so it works well.) I only move when it comes to the fire circles everywhere stage, and again, it&#8217;s nice there are multiple areas of safety to identify on the fly.</p>
<p>There are one or two guys hiding in the absolute corner, which no one is really sure whether it was intended or no, but you know some players, if they find a glitch, they&#8217;ll glitch it. And then demand stridently that everyone else glitches it in the exact same way with them.</p>
<p>My evolved preference is to sit where I am, where the molten protector spawns, because Hammer 4 (Banish) has a wind up time. Playing dredge golf and launching it out of the way before it can get its invulnerable fire shield up is SO satisfying. If I hide in the corner, it&#8217;s hard to get back in position in time. I believe other classes also have pulls and knockbacks that they can use to play with it. And worse come to the worse, people can also wait for the fire shield to drop. Multiple solutions. I like.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/supercooled.jpg"><img class="alignnone size-full wp-image-1892" alt="supercooled" src="http://whyigame.files.wordpress.com/2013/05/supercooled.jpg?w=474&#038;h=244" width="474" height="244" /></a></p>
<p>The supercooled section is all right. Again, multiple solutions. You could scream BANZAI and charge in like a number of groups do, with debuff on and everything, and just soldier your way on through, taking your chances on whether you fall over based on the builds of your party. Some rush the coolant boxes. Some will have one or two high damage people take them down. Some pull back to no-debuff areas. I&#8217;m a big fan of utilizing corners to pull. It&#8217;s so sad it&#8217;s such a lost art though. When the stars and toughness attributes of the party align to give me the innate aggro, I love to do it and watch the ranged mobs come rushing up to regain line of sight.</p>
<p>The &#8220;Kill Brawler or Kill Gunner&#8221; first debate goes on. It seems to be evolving towards get brawler, then gunner. Either way works, in my opinion, but it&#8217;s really whether the party uses focus targets and follows them. You can negate the brawler&#8217;s shockwaves with jumping, dodging, and I liberally apply stability (others can provide regen.) But the waves do seem quite deadly to squishies who can&#8217;t jump or dodge well. He&#8217;s melee, so he&#8217;s usually ends up closer to the party and everyone using target nearest has a tendency to go for him too, so you may as well burn him down first, that kinda thing.</p>
<p>Other people like to block the ranged mobs&#8217; projectiles with reflects. Which I&#8217;ve tried, but when only two people are using the wall, and everyone has rushed out in front of it because the gunner has jumped backward, you end up either joining them to thwap the gunner or hanging with the wall feeling forlorn. The gunner&#8217;s projectiles are also easier to avoid at range, though I did hear someone say it does the most damage at maximum range too. And there&#8217;s the just-suck-it-up-and-heal-it-up guardian method which I often end up doing because I&#8217;m clumsy and lack finesse and it&#8217;s really quite hard to see where those projectiles are coming from, when you&#8217;re short and are in melee range.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/prisoners.jpg"><img class="alignnone size-full wp-image-1891" alt="prisoners" src="http://whyigame.files.wordpress.com/2013/05/prisoners.jpg?w=474&#038;h=266" width="474" height="266" /></a></p>
<p>Prisoner section. I like that there&#8217;s a little pause here again. Utility skill switching time if needed. Insert wisecrack about not wishing mining on your worst enemy. (But I have a shiny molten pick!)</p>
<p>This is where the speed freak people also tend to get a little caged up stir crazy. I&#8217;ve seen one of them jump past the gate above using the spiky rocks to the right. Which promptly ended up with him getting aggro from everything beyond while the rest of us looked on from behind the closed gate. *chuckle* We got over in time to get his downed body up. Then another one who tried the same thing, but ended up falling into the lava below. *snicker*</p>
<p>Probably an unintended glitch, but I&#8217;m not looking forward to the day when the majority of the party learns this, and insists everyone do it, and/or laughs at falling people dropping into the lava below. (You know it&#8217;ll happen, right?)</p>
<p>Yeah, so the rest of this section is an extended debate between the party on which Molten Alliance mobs to kill first, some parties which work smoothly together, and others that don&#8217;t, while the NPCs do their thing freeing prisoners and stuff. (And watching Frostbite fall over, a lot. Noooooo, poor baby devourer&#8230;)</p>
<p>Some people feel it&#8217;s too long, I personally don&#8217;t have an opinion either way. I&#8217;ve seen it go super smooth and fast with a good group. I&#8217;ve seen it go pear-shaped and be very drawn out and messy.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/protectors.jpg"><img class="alignnone size-full wp-image-1893" alt="protectors" src="http://whyigame.files.wordpress.com/2013/05/protectors.jpg?w=474&#038;h=256" width="474" height="256" /></a></p>
<p>The protector schtick is interesting. I like that you can kite the protector out of the shield, which gives parties without pulls or launches a perfectly viable option to take them down. (You&#8217;ll be amazed at how many people fail to notice the shield and continue flailing away though.) And there&#8217;s always waiting for the shield to drop when all else fails.</p>
<p>The orichalcum ore and mechanical crusher ore trap is hilarious. I think everyone gets caught by it once when it&#8217;s their first time.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/05/bestgateever.jpg"><img class="alignnone size-full wp-image-1894" alt="bestgateever" src="http://whyigame.files.wordpress.com/2013/05/bestgateever.jpg?w=474&#038;h=266" width="474" height="266" /></a></p>
<p>This gate. It is the best gate ever. I am a big big fan of this gate. Besides giving people the time to marvel up and down at the size of the structure, and take screenshots if they want to, it serves the ULTRA IMPORTANT PURPOSE of giving people enough time to type the question of &#8220;which boss are we killing first?&#8221;</p>
<p>Communication. Oh, thank god there is something in the design that helps it along. It&#8217;s interesting, and probably a big compliment to the team who designed the final boss encounter, that three days in, there&#8217;s still no real consensus on which boss &#8220;must&#8221; go down first.</p>
<p>(Or rather, in each team you end up, there&#8217;s normally a few guys convinced with high passion that so-and-so is easier, and that one needs to go down because they&#8217;ve always done it that way. And so you go along with them and help their self-fulfilling prophecy along. Oh, I am so going to hell for that. <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )</p>
<p>I&#8217;ve done it all ways now, and they&#8217;re all possible. There&#8217;s go all out burn on firestorm. There&#8217;s go all out burn on berserker. There&#8217;s take the time to swap targets and remove the enrage stacks from either of them. There&#8217;s assign one or two people to do the enrage stack stripping, or the people self-assign themselves.</p>
<p>The only way that isn&#8217;t so cool is to all stack up inside berserker to avoid the waves. Fortunately, only one group I&#8217;ve gotten into has wanted/demanded people do that. I hope it doesn&#8217;t evolve to only that before day 10.</p>
<p>It&#8217;s a lot more fun to do it the proper ways &#8211; because again, there are multiple solutions. I simply cannot jump in time with the shockwaves. I don&#8217;t know if it&#8217;s instance lag, or ping, or what, but it just doesn&#8217;t work. You jump it on your screen, but eat the damage anyway. But dodging works, and I often dodge forwards to close the distance to berserker to hit him. And stability/soak damage covers up most accidents, though there can be a run of bad luck when you just eat a shockwave, get knocked back and down into a big pool of fire that firestorm has thrown, which pwns you. As for the flame circle attack, turning the camera 180 degrees and running like a coward far far away works best for me. Other people jump or dodge or whatever, I just don&#8217;t like the risk. Whatever works.</p>
<p>And then the denouement, after the grand chest of mostly turnip soup recipes (and the odd beet soup one), there&#8217;s a bit of quiet time to catch one&#8217;s breath, load up on explosives, before the big bang and harmless but highly dramatic and cheesy fun (or is that the other way around) escape sequence. Which, as I&#8217;ve mentioned at the top, is a nice social space time to actually have time to talk before everyone quits out the instance.</p>
<div id="attachment_1895" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/elevatortrap.jpg"><img class="size-full wp-image-1895" alt="elevatortrap" src="http://whyigame.files.wordpress.com/2013/05/elevatortrap.jpg?w=474&#038;h=266" width="474" height="266" /></a><p class="wp-caption-text">I see some ArenaNet person agrees with the Natural Selection folks that being stuck in an elevator is a kind of &#8216;social together&#8217; experience.</p></div>
<p><strong>The TL:DR conclusion?</strong></p>
<p>I generally like it. I&#8217;m still playing it. Even if I&#8217;m running a cookie cutter build to give more leeway for mistakes and the weird chaos that can happen in PUGs. (Huge repair bills and multiple deaths make me very grumpy. So much easier to do my best preventing that from happening to me with an AH guardian.)</p>
<p>And I probably won&#8217;t stop until a majority of my groups sour to the point of being elitist and speed freaky. I don&#8217;t know how long that will take.</p>
<p>I think the devs did their best to prevent/slow that down from happening and achieved that respectably well, though I&#8217;m a cynic and am convinced it&#8217;ll happen at some point.</p>
<p>The burning question&#8217;s still up on whether it&#8217;ll happen before the dungeon disappears.</p>
<br />Filed under: <a href='http://whyigame.wordpress.com/category/game-design/'>Game Design</a>, <a href='http://whyigame.wordpress.com/category/mmos/guild-wars-2/'>Guild Wars 2</a>, <a href='http://whyigame.wordpress.com/category/mmos/'>MMOs</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/whyigame.wordpress.com/1880/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/whyigame.wordpress.com/1880/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1880&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Controlled flight, this isn&#039;t. And this is the jetpack we&#039;re hoping to get?</media:title>
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			<media:title type="html">Lamenting the lost art of pulling properly</media:title>
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		<title>GW2: How Inclusive Should the Molten Weapons Facility Be?</title>
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		<pubDate>Wed, 01 May 2013 10:30:11 +0000</pubDate>
		<dc:creator>Jeromai</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[forced grouping]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[grouping]]></category>
		<category><![CDATA[GW2]]></category>
		<category><![CDATA[inclusive]]></category>
		<category><![CDATA[molten weapons facility]]></category>
		<category><![CDATA[musings]]></category>
		<category><![CDATA[MWF]]></category>
		<category><![CDATA[solo]]></category>
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		<description><![CDATA[So&#8230; let&#8217;s talk dungeon. Specifically, the potentially controversial Molten Weapons Facility that has made an appearance as the next stage of the Living Story &#8211; Flame &#38; Frost: Retribution saga. The raging controversy at the above linked thread is the old debate about having the option to solo vs &#8220;forced&#8221; group content. One of the [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1872&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>So&#8230; let&#8217;s talk dungeon. Specifically, the <a href="https://forum-en.guildwars2.com/forum/livingworld/flameandfrost/Disappointed-that-F-F-ends-w-a-dungeon">potentially controversial Molten Weapons Facility</a> that has made an appearance as the next stage of the Living Story &#8211; Flame &amp; Frost: Retribution saga.</p>
<p>The raging controversy at the above linked thread is the old debate about having the option to solo vs &#8220;forced&#8221; group content. One of the major beefs is the ol&#8217; bait-and-switch over time, especially with the lure and promise of a narrative to be completed. Players are suckers for a good story, and want to see it from beginning, middle and end. Throw in a 5-man dungeon to cap off your story, and it&#8217;s the Personal Story =&gt; Arah Story dungeon WTF all over again.</p>
<p>Two other subsets appear to have issues with this. One, the antisocials and/or &#8216;friends and family only&#8217; small group less than five folks who are rather dismayed at having this appear to cock block their story or achievement progress (and let&#8217;s not forget the tempting vanity shinies too.)</p>
<p>And two, the for-whatever-reason movement-impaired, ie. those who cannot dodge or jump well, possibly physically handicapped or having a disease or have poor ping, etc, who know very well that they will either soon be left out or excluded due to accessibility issues, or don&#8217;t want to deal with the emotional drama/stress/tension that is bound to arise from having a not-so-great player in the midst of a group focused on getting to the end as quickly as possible.</p>
<p>(Now before any of the above take major umbrage at my description of them, know too that I also habitually fall off cliffs, through gaps, fail dodges, and jump poorly, nor does it seem to be helped by having a latency all the way from South East Asia. At least it&#8217;s not Australia?)</p>
<p>I dunno. I think I have a point I want to make about inclusivity vs exclusivity, but it&#8217;s not quite well formed yet.</p>
<div id="attachment_1876" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/thatsdeep.jpg"><img class="size-full wp-image-1876" alt="Oooh, that's deep." src="http://whyigame.files.wordpress.com/2013/05/thatsdeep.jpg?w=474&#038;h=266" width="474" height="266" /></a><p class="wp-caption-text">Oooh, that&#8217;s deep.</p></div>
<p>Instead, let me tell you about my experiences with the Molten Weapons Facility so far:</p>
<p><strong>Round 1 &#8211; Random PUG, all level 80s, same server, on cookie cutter guardian</strong></p>
<p>Since the dungeon had bugged out as the patch dropped, and I was simply too sleepy to wait any further, I tried to get on as soon as I woke up in order to catch the wave of people who still hadn&#8217;t done it yet. As pure random chance would have it, I did find such a group. Good, it&#8217;s my favorite way to experience a new dungeon, and just like the launch crowds only happen once, you cannot take away knowledge once it is learned.</p>
<p>We were all 80s, the group consisted of 2 warriors, a mesmer, an engineer and moi. The warriors were using shouts and banners, there was me on the ye olde AH shout hammer guardian, and I am not conversant enough with the other two classes to know what they were doing, but I am sure there was a good mix of control/dps/support going on. We learned the mechanics via experiencing it, there were barely any deaths, whole thing ran very smoothly. I had a hammer knockback, which was very helpful on the protectors, found my stability shout pretty heavily utilized, and made a mental note to take in hallowed ground next time as well.</p>
<p><strong>Round 2 &#8211; Guild group, 4 level 80s and 1 lvl 40, same server, on cookie cutter guardian</strong></p>
<p>For my next run, I joined some guildies, three of which were running it for the first time and one of whom, along with me, had done it once before. Group composition, mesmer, 2 necromancers, a lvl 40 warrior and me. I brought hallowed ground, swapping it back and forth with retreat as needed.</p>
<p>The two of us checked with the three who hadn&#8217;t done it to see if they were open to spoilers. They were, and wanted strategy tips but they didn&#8217;t want to rush through, which was a-ok with me because I loathe speed runs with a passion. (More on this later though.)</p>
<p>Noted the ore appeared to be on cooldown or a per-character basis. I&#8217;m still not sure if the karma items are on an account basis &#8211; I failed to receive one of them when my inventory was full and I&#8217;m going to be a little sad if I miss the little conversation snippet because of this. Thankfully, no achievement linked to it.</p>
<p>All in all, a relatively smooth run. A few more deaths than the previous round, and one wipe on the boss as folks figured out the mechanics. I believe most of the additional deaths came from trying to rez each other, because getting locked into place rezzing during a high mobility required fight is always tricky. We ended up finishing the ranged boss with two people, or one really, as I collapsed one second before it died (which joyously rallied me, even before the others rezzed up for the super-saiyan boss version.)</p>
<p><strong>Round 3 &#8211; Random PUG, 2 level 80s, a lvl 52, a lvl 25, a lvl 4, same server, on experimental spirit weapon build guardian</strong></p>
<p>Now that I had the facility under my belt, so to speak, I was curious to see if a new character would reset the ore or karma items. I was also curious to see if spirit weapons had been improved any. Well aware I was going to be a LOT squishier, I decided to chance it with a random PUG.</p>
<p>Group composition: Me, a lvl 80 engineer, a lvl 52 warrior, a lvl 25 elementalist, a lvl 4 guardian. I checked the achievement points of the lowbies, and they were all only at a few hundred. The engineer had 3000. I&#8217;m sure some of you are laughing on the floor right now. Me, I knew very well this wasn&#8217;t ever going to make it to completion and sighed inwardly. I briefly considered logging cookie cutter AH alt on to maybe soak more pain and give more group support than the more selfishly built one, but what the hell, it was going to be a test of how the designers had scaled/balanced their MWF!</p>
<p>The good news is that we managed the Molten Alliance veterans just fine. The bad news is that we popped a Champion Ember as the boss in the hall after the dredge tunneling machine, instead of a Champion Ooze. This, if you are not aware, spawns a great variety of Ember minions of normal and veteran quality and KEEPS spawning them. All of which throw a ground based lava font aoe.</p>
<p>This utterly decimated the team. Over and over. We tried pulling the whole mass back into the tunnel, which helped us take down everything not-Champion for a short while and dink 1/5 of the Champion&#8217;s health bar off. Concentrated ground aoe in that chokepoint is a killer though, and took squishy ol&#8217; me out in four hits or so, once I&#8217;d used up all dodging capacity, blocks, invulnerable, the works. Let&#8217;s not even talk about how the lowbies fared, between not having developed dodge reflexes, underdeveloped traits/skills, and naturally very little toughness/vitality.</p>
<p>So we tried the Ember in the hall, which helped me survive it a little longer by virtue of kiting it around internally screaming my head off that this is entirely the wrong build for this sort of thing, except all the lowbies fell over in three seconds when the other Embers looked at them crosswise, and then I fell over when eight lava AoEs appeared under my feet before I could even hit the dodge button.</p>
<p>I swapped to projectile reflects and absorbs, which did nothing for the ground based aoe damage. I wasn&#8217;t traited for shouts, and had a grand total of maybe 200 healing power, so I doubted it would work either. Long story short, we called it. They did, however, very gamely give it their all over and over, and it was just very obvious that these were all inexperienced or new Guild Wars 2 players, while I wasn&#8217;t on a cheaty optimal group-focused build either and had been hoping to sneak in and get &#8216;half-carried&#8217; by other stronger builds.</p>
<p><strong>Round 4 &#8211; Random PUG, all level 80s, same server, on experimental spirit weapon build guardian</strong></p>
<p>So immediately on disbanding, I jumped right in to another group LFM, and what do you know, the slightly less experienced level 80 engineer in round 3 had popped right in to the new group with me. I was quite gleeful about this, tbh, because this evened out the variance between dungeon experiments.</p>
<p>Group composition: 2 mesmers, a thief, the engineer and me. I took one look at the group and decided to pre-warn them that I wasn&#8217;t in your typical AH hammer guardian tanky build. Fortunately, the spokesperson of the group who had done it before was very accepting and said no problem, it was all about skill and knowing when to dodge/jump, etc.</p>
<p>As luck would also have it, we spawned the Champion Ember. This, I noted with some amount of vindication, did knock over one or two level 80s with the ground based aoes &#8211; BUT with the dps outputted by five level 80s (and probably some aggro tanking from mesmer clones) , I was able to survive long enough for the Ember to fall over before all my helpful survival skills ended up on cooldown. I did have to bounce between melee and ranged, instead of just face-tanking shit with a hammer though.</p>
<p>Veteran Molten Alliance seemed to go down somewhat faster. Protectors were harder to manage as the shield knockback doesn&#8217;t launch them far enough out of the circle, and the spirit hammer knockback is hard to control/precisely position.</p>
<p>The boss fight was on an order of distinctly more challenging. The two mesmers were very skilled and kited well with their clones and had the shockwave timing jumps pat. The engineer, as expected, spent most of his time facefirst on the ground. I wasn&#8217;t far behind from that, along with the thief.</p>
<p>Some of it just seemed to be bad luck though. The loudest, most skilled spokesperson still fell over when the berserker landed a chained up knockdown or some such on them. I come out of loadscreens a bit more slowly than most (either lousy computer or ping or both) so when the berserker boss superpowered himself, I had just enough time to see the flame circle sweep towards me but not enough time to react with a jump, dodge, or run away &#8211; which somehow one-shot me. Wonder if it critted. I did eat a few more shockwaves during the next go, because I was trying the &#8216;jump over&#8217; method spokesperson was recommending, but I think ping was a problem. That or being on a charr or my overall timing. I had MUCH better success with dodges or blocks (or stability, which I resolved to slot in the next time, as the spirit weapons were just getting splattered by the boss &#8211; so much for hp buffing.)</p>
<p>Despite the multiple deaths, we did actually kill the bosses (two tries each) and complete the dungeon.</p>
<p><strong>Round 5 &#8211; Picky PUG, all level 80s, same server, on cookie cutter guardian</strong></p>
<p>I was actually hoping to be a masochist and subject one or two more random PUGs to my &#8216;horrible&#8217; guardian. However, the only group advertising in map was someone looking for &#8211; I quote &#8211; &#8220;shout/banner warrior, AH hammer guardian or TW mesmer.&#8221;</p>
<p>As is my usual custom, I ignored such pickiness (like, I suspect, most people do) and watched the group leader advertise two more times. Then I decided I was bored enough to go do one more experiment for the sake of science (and this blog!) and also, I kinda wanted another try at the jetpack pop chance at the end of the dungeon.</p>
<p>It helped that the group leader had engaged in a civil mapchat conversation with someone who was expressing that their previous group had wiped on the last boss and was feeling the dungeon to be extremely hard, whereas said group leader said, no no, it&#8217;s very easy, here, join my group and I&#8217;ll show you. (Then promptly renewed his advertising for the new GW2 trinity.)</p>
<p>So I sent them a tell, told &#8216;em I&#8217;d log on Mr Cookie Cutter, and joined them.</p>
<p>Need I really say anything more about how it went?</p>
<p>Oh well, if you insist. Group composition: elementalist, ranger, necromancer, warrior and me. The necromancer had minions out, the warrior had banners and shouts going, combo fields were dropping left, right and center, almost no one&#8217;s hp bar moved except for maybe mine, which would just bounce up and down between full and half in the manner of AH guardians. One crisis moment of nearly dropping necessitated a brief backing off to staff empower up to 3/4 health, and there was one mind-blanked-out face-tanking hammer-humming moment which caused me to eat a flame circle and drop downed, because I plain forgot to even watch out for it.</p>
<p>&#8212;</p>
<p>So&#8230; what is the moral of these stories?</p>
<p>I dunno. It actually just makes me sad. I WANT to be inclusive, dammit.</p>
<p>I don&#8217;t want to reject non-level 80s from, what is essentially, an event dungeon group.</p>
<p>You know who those only-in-the-several-hundreds ArenaNet achievement points players are? They are our game&#8217;s new blood.</p>
<p>I&#8217;m sure people could probably &#8220;carry&#8221; one or two of them in a very strong dungeon powerhouse builds kind of group. But I wonder if they want to be &#8220;carried&#8221; or if they&#8217;d really rather just contribute.</p>
<p>I&#8217;d really love to take in non-standard builds to a dungeon whom ArenaNet -claims- that any group of five players can manage. And I gotta admit, I did complete the dungeon successfully with one. But I do worry about how much of a drag down I will be on the group as a result.</p>
<p>Then as icing on the temptation cake, I find that I actually crave the rewards that pop at the end of this dungeon. The jetpack looks pretty nifty, but I&#8217;d really kill for a mini firestorm and to be able to construct an endless potion of his berserker brother.</p>
<div id="attachment_1875" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/05/illtaketwo.jpg"><img class="size-full wp-image-1875" alt="Now to perfect my miniature shrinking ray..." src="http://whyigame.files.wordpress.com/2013/05/illtaketwo.jpg?w=474&#038;h=266" width="474" height="266" /></a><p class="wp-caption-text">Now to perfect my miniature shrinking ray&#8230;</p></div>
<p>With THAT kind of goal in mind, and a 14 day time limit on this dungeon, doesn&#8217;t that add up to a distinct designer pressure for achievement-oriented players to run this dungeon back to back as many times and as quickly as possible?</p>
<p>&#8212;</p>
<p>I&#8217;m probably still going to bring my squishy Charr into MWF one or two more times, for the heck of it and because I&#8217;m going to master dodging and jump timing, dammit,  and I&#8217;ll apologize in advance here for any group wipes and repair bills and extended runs this might or might not cause some unlucky random PUG.</p>
<p>But after I get being stubborn and experimental out of my system, expect to see me on the Asura hammering my way to victory repeatedly for a few vanity shinies.</p>
<p>Taking bets now on when speed runs and the MWF farm become the only &#8220;proper&#8221; way to run this dungeon, and what the &#8216;expected&#8217; strategy everyone is &#8216;required&#8217; to follow ends up becoming.</p>
<br />Filed under: <a href='http://whyigame.wordpress.com/category/game-design/'>Game Design</a>, <a href='http://whyigame.wordpress.com/category/mmos/guild-wars-2/'>Guild Wars 2</a>, <a href='http://whyigame.wordpress.com/category/mmos/'>MMOs</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/whyigame.wordpress.com/1872/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/whyigame.wordpress.com/1872/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1872&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">Yep, it&#039;s tall.</media:title>
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			<media:title type="html">jeromai</media:title>
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			<media:title type="html">Oooh, that&#039;s deep.</media:title>
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			<media:title type="html">Now to perfect my miniature shrinking ray...</media:title>
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		<title>GW2: Asura Guardian Style</title>
		<link>http://whyigame.wordpress.com/2013/04/30/gw2-asura-guardian-style/</link>
		<comments>http://whyigame.wordpress.com/2013/04/30/gw2-asura-guardian-style/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 09:45:07 +0000</pubDate>
		<dc:creator>Jeromai</dc:creator>
				<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[asura]]></category>
		<category><![CDATA[chicks love me (the baby orrian one anyway)]]></category>
		<category><![CDATA[dress up]]></category>
		<category><![CDATA[dyes]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[guardian]]></category>
		<category><![CDATA[GW2]]></category>
		<category><![CDATA[style]]></category>
		<category><![CDATA[too sexy for my toes]]></category>

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		<description><![CDATA[For lack of anything better to write about before the oncoming patch which we are anticipating with equal parts glee and trepidation &#8211; will my favorite spirit weapons ever attain more usefulness than being relegated to a PvE anything goes farming build? How badly are glamour mesmers hit by the confusion change and will those [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1850&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>For lack of anything better to write about before the oncoming patch which we are anticipating with equal parts glee and trepidation &#8211; will my favorite spirit weapons ever attain more usefulness than being relegated to a PvE anything goes farming build? How badly are glamour mesmers hit by the confusion change and will those damnable mistform elementalists actually fall over and die for once? What other surprise are in store for us, etc&#8230;</p>
<p>&#8230; I thought I&#8217;d show off some of my lil asura&#8217;s heavy armor fashions.</p>
<p>Bear in mind, I like to dress up on a budget, and certainly cannot afford all Tier 3 cultural armor right now:</p>
<div id="attachment_1851" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/04/contemplatingmurder.jpg"><img class="size-full wp-image-1851" alt="Me in my early days, contemplating an infallible murder scenario for the other guy's armor. Decided he'd turn around and kill me instead." src="http://whyigame.files.wordpress.com/2013/04/contemplatingmurder.jpg?w=474&#038;h=357" width="474" height="357" /></a><p class="wp-caption-text">Me in my early days, in the standard crafted exotic armor, contemplating an infallible murder scenario for the other guy&#8217;s armor. Reached the conclusion he&#8217;d turn around and kill me instead and snuck away. (Picture courtesy of rich PiNK guy.)</p></div>
<p>Well, if you&#8217;re rich, abyss and celestial goes with anything and anything bright colored looks nice on the glowy parts of T3 asura armor.</p>
<p>For the rest of us, there&#8217;s still ways to look fancy and unique. I&#8217;ve seen a gladiator-sparta style gold/red asura running around, and a Marvin the Martian-colored one too. Alas, I forgot screenshots so you can imagine them instead.</p>
<p>&#8212;</p>
<p>This is actually my third set of armor. I was experimenting with different stat combinations and by the time I got around to the standard PTV gear, it was easier to just pick up the Orr Karma temple armor and be done with it.</p>
<div id="attachment_1853" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/04/winterkarma1.jpg"><img class="size-full wp-image-1853" alt="winterkarma1" src="http://whyigame.files.wordpress.com/2013/04/winterkarma1.jpg?w=474&#038;h=354" width="474" height="354" /></a><p class="wp-caption-text">I like to think that it matches my chicken.</p></div>
<p>I had gotten tired of transmuting by this point (I only have a limited number of those crystals from map exploration, y&#8217;know) and decided to stick with the look, but try something different with the dyes. I also wanted something light colored to easily differentiate for myself which armor I was wearing when, as my other two sets are darker colored.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/04/winterkarma2.jpg"><img class="alignnone size-full wp-image-1852" alt="winterkarma2" src="http://whyigame.files.wordpress.com/2013/04/winterkarma2.jpg?w=474&#038;h=293" width="474" height="293" /></a></p>
<p><a href="http://whyigame.files.wordpress.com/2013/04/winterkarmapalette.jpg"><img class="alignnone size-full wp-image-1856" alt="winterkarmapalette" src="http://whyigame.files.wordpress.com/2013/04/winterkarmapalette.jpg?w=474"   /></a></p>
<p>The brightest and most expensive dye in here is Winter Ice, which sets one back half a gold or thereabouts. I just happened to have it, so I used it for the skulls and the highlights.</p>
<p>Sea Ice is the main color, a very white-ish green that gives a tinge of sickly Orr, which feels rather appropriate for stuff that comes from Orr.</p>
<p>The last color is Blue Shade, which again I happened to have, and fits the &#8216;cool&#8217; palette versus a more warm color. But I bet any dark chainmail-y color would be fine as a contrast too.</p>
<p>The one thing that&#8217;ll really set you back in terms of Asuran armor is if you&#8217;re a stickler for clipping. I gave up with helms because I like my asura&#8217;s ears and face showing. And ears sticking out of helmets with no visible holes is a big no for me. You could pick up a cultural helm, I guess, but they all look kinda daft to me except maybe T3, and that&#8217;s a 20 gold bomb right there. So much easier to hide helm and show off the snotty face I worked so hard on.</p>
<p>There&#8217;s one thing that pisses me off about the above armor set. My toes. They stick out. These shoes are not meant for asura feet. If they didn&#8217;t have spikes on and complement the rest of the set, I&#8217;d throw them out. But as of now, I just close an eye because I bought better stuff for the other two sets and I&#8217;m broke.</p>
<p>Here&#8217;s set number 2. The realistic dark-themed blue and grey gold-ish but dark and shadowy style.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/04/invader1.jpg"><img class="alignnone size-full wp-image-1858" alt="invader1" src="http://whyigame.files.wordpress.com/2013/04/invader1.jpg?w=474&#038;h=302" width="474" height="302" /></a></p>
<div id="attachment_1860" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/04/invader21.jpg"><img class="size-full wp-image-1860" alt="invader2" src="http://whyigame.files.wordpress.com/2013/04/invader21.jpg?w=474&#038;h=326" width="474" height="326" /></a><p class="wp-caption-text">It matches the day time Ascalonian Catacombs hammer surprisingly well.</p></div>
<p>It started out as an entire WvW invader armor set, because I&#8217;m, you know, broke, and spend all my days in WvW (which explains the lack of monies part) and looked very decent if basic when colored appropriately. I was especially fond of the shoulder and armguards.</p>
<p>But I had cultural T2 chest and leggings left over from my first vanity dress up set, and those toes sticking out of my boots pissed me off, so I bought the booties as well.</p>
<p>The coat sets you back 2 gold, but I think it&#8217;s worth it as it gives a bulkier power-armored look to the asura. The leggings may or may not be necessary, 1.5 gold. The 80 silver boots that actually fit my toes are pretty worth it too, imo, but you could probably do without if you don&#8217;t look at your asura&#8217;s feet much.</p>
<p>For sure, no one else will, they don&#8217;t even see most of an asura anyway, it&#8217;s you that will be looking at yourself most often. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<div id="attachment_1857" class="wp-caption alignnone" style="width: 447px"><a href="http://whyigame.files.wordpress.com/2013/04/invaderpalette.jpg"><img class="size-full wp-image-1857" alt="invaderpalette" src="http://whyigame.files.wordpress.com/2013/04/invaderpalette.jpg?w=474"   /></a><p class="wp-caption-text">Colors: Tarnished Steel, Blue Shade and Burnished Steel. Super cheap dyes, but if you ask me, super sexy color complement too.</p></div>
<p>Now vanity set 3, or to be truthful, the first set I put together because I wanted to splurge a bit and look cool, while still on a &#8220;modest&#8221; budget.</p>
<p><a href="http://whyigame.files.wordpress.com/2013/04/darkangels1.jpg"><img class="alignnone size-full wp-image-1862" alt="darkangels1" src="http://whyigame.files.wordpress.com/2013/04/darkangels1.jpg?w=474&#038;h=341" width="474" height="341" /></a></p>
<p>The main goal here is the glow. And if you look really carefully, the main bang of the T3 cultural armor glow is from the shoulders and boots. Sure, every piece glows and adds to the effect, but I&#8217;m not -that- fucking rich. The protruding glowy bits are from the shoulder and boots. The boots, thankfully, are &#8220;only&#8221; 12 gold, but the very sexy shoulders will set you back 20 gold. (Ouch.)</p>
<p>It broke half my bank at the time, but it was worth it.</p>
<p>I cheat here and add the heavenly bracers from the GW1 Hall of Monuments rewards, because it also glows quite prettily. The downside is that it does clip. (But you know, no one looks that close at asura anyway.)</p>
<p><a href="http://whyigame.files.wordpress.com/2013/04/darkangels2.jpg"><img class="alignnone size-full wp-image-1868" alt="darkangels2" src="http://whyigame.files.wordpress.com/2013/04/darkangels2.jpg?w=474&#038;h=352" width="474" height="352" /></a></p>
<p>The chest and leggings are left as the standard crafted draconic armor. This, I must warn, does cause the sheathed weapon to clip the shoulders a little at the back. But well, if your weapon is out all the time, who&#8217;s gonna notice?</p>
<p>I had actually considered swapping in the T2 chest and leggings at one point, which I think would also look very good in compact bulky power armored fashion, and might avoid the clipping issue (not tested though, the T3 chest probably takes into account T3 shoulders, but egads, it&#8217;s 30 gold.)</p>
<p>Eventually, I decided I liked the slimness of the chest as contrasted with the bulky attachments, and the winged skirt/kilt/robe of the leggings grew on me. You see, I am a big Warhammer 40k fan, and the T3 asura armor looks a heckuva lot like very sexy space marines power armor for tiny people.</p>
<p>And while you probably could use any decent color complement on such sexy armor and have it look good, I decided to recreate a <a href="http://wh40k.lexicanum.com/wiki/Dark_Angels">Dark Angels</a> theme and color scheme, just to see if I could. Mainly dark green, cream/bone, robes, winged/angel stuff, red accents.</p>
<div id="attachment_1863" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/04/da.jpg"><img class="size-full wp-image-1863" alt="You can, and it even sorta kinda matches the red golem mini from the HoM." src="http://whyigame.files.wordpress.com/2013/04/da.jpg?w=474&#038;h=266" width="474" height="266" /></a><p class="wp-caption-text">You can, and it even sorta kinda matches the red golem mini from the HoM.</p></div>
<p>The main color is Emerald, which will set you back 28-30 silver or so, but it&#8217;s the best dark green I can find right now. The secondary cream color is Frosting.</p>
<div id="attachment_1864" class="wp-caption alignnone" style="width: 434px"><a href="http://whyigame.files.wordpress.com/2013/04/darkangelspalette.jpg"><img class="size-full wp-image-1864" alt="Because of the mixed armor, the palette is a little more complicated." src="http://whyigame.files.wordpress.com/2013/04/darkangelspalette.jpg?w=474"   /></a><p class="wp-caption-text">Because of the mixed armor, the palette is a little more complicated.</p></div>
<p>The silver chainmail part is Frost, and I used a lighter Evergreen as the last chest color merely because I&#8217;d bought a bunch of cheap green dyes to find the best. You could make it Emerald with very little difference, but the Evergreen just makes it a little brighter.</p>
<p>The fun bit is the glow can be any damn color you want. I went for blue after a while, because guardian, y&#8217;know, and my other guardian is all red and fiery anyway, so it&#8217;s Sky dye because if you&#8217;ve spent this much on vanity anyway&#8230;</p>
<p>(The red was Salmon on the heavenly bracers to make it flamey and either Melon or Cantaloupe on shoulder/boots to match the red orange-tinted bracers. I haven&#8217;t been arsed to explore the red spectrum long enough to find an exact match for the golem, but it&#8217;s probably possible.)</p>
<p>And when I&#8217;m bored, I get to change colors like a Christmas tree.</p>
<div id="attachment_1865" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/04/orange.jpg"><img class="size-full wp-image-1865" alt="orange" src="http://whyigame.files.wordpress.com/2013/04/orange.jpg?w=474&#038;h=411" width="474" height="411" /></a><p class="wp-caption-text">Random orange, probably Citrus.</p></div>
<div id="attachment_1866" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/04/green.jpg"><img class="size-full wp-image-1866" alt="Because I now have too many greens. This is Sprout, but Wasabi's a good light green too." src="http://whyigame.files.wordpress.com/2013/04/green.jpg?w=474&#038;h=342" width="474" height="342" /></a><p class="wp-caption-text">Because I now have too many green dyes. This is Sprout, but Wasabi&#8217;s a good light green too.</p></div>
<div id="attachment_1867" class="wp-caption alignnone" style="width: 484px"><a href="http://whyigame.files.wordpress.com/2013/04/winterice.jpg"><img class="size-full wp-image-1867" alt="When in doubt, glow white. Winter Ice pulling double duty here." src="http://whyigame.files.wordpress.com/2013/04/winterice.jpg?w=474&#038;h=387" width="474" height="387" /></a><p class="wp-caption-text">When in doubt, glow white. (Or white blue.) Winter Ice pulling double duty here.</p></div>
<br />Filed under: <a href='http://whyigame.wordpress.com/category/mmos/guild-wars-2/'>Guild Wars 2</a>, <a href='http://whyigame.wordpress.com/category/mmos/'>MMOs</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/whyigame.wordpress.com/1850/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/whyigame.wordpress.com/1850/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1850&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
		<media:thumbnail url="http://whyigame.files.wordpress.com/2013/04/oppaasurastyle.jpg?w=150" />
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			<media:title type="html">Oppa guardian style! Asura!</media:title>
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		<media:content url="http://1.gravatar.com/avatar/1390e7a062b6ab409cfa72bd02ad31ac?s=96&#38;d=wavatar&#38;r=G" medium="image">
			<media:title type="html">jeromai</media:title>
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		<media:content url="http://whyigame.files.wordpress.com/2013/04/contemplatingmurder.jpg" medium="image">
			<media:title type="html">Me in my early days, contemplating an infallible murder scenario for the other guy&#039;s armor. Decided he&#039;d turn around and kill me instead.</media:title>
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			<media:title type="html">invader2</media:title>
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			<media:title type="html">invaderpalette</media:title>
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			<media:title type="html">darkangels1</media:title>
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			<media:title type="html">darkangels2</media:title>
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		<media:content url="http://whyigame.files.wordpress.com/2013/04/da.jpg" medium="image">
			<media:title type="html">You can, and it even sorta kinda matches the red golem mini from the HoM.</media:title>
		</media:content>

		<media:content url="http://whyigame.files.wordpress.com/2013/04/darkangelspalette.jpg" medium="image">
			<media:title type="html">Because of the mixed armor, the palette is a little more complicated.</media:title>
		</media:content>

		<media:content url="http://whyigame.files.wordpress.com/2013/04/orange.jpg" medium="image">
			<media:title type="html">orange</media:title>
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		<media:content url="http://whyigame.files.wordpress.com/2013/04/green.jpg" medium="image">
			<media:title type="html">Because I now have too many greens. This is Sprout, but Wasabi&#039;s a good light green too.</media:title>
		</media:content>

		<media:content url="http://whyigame.files.wordpress.com/2013/04/winterice.jpg" medium="image">
			<media:title type="html">When in doubt, glow white. Winter Ice pulling double duty here.</media:title>
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		<title>Tabletop Fiasco @ Geek and Sundry</title>
		<link>http://whyigame.wordpress.com/2013/04/24/tabletop-fiasco-geek-and-sundry/</link>
		<comments>http://whyigame.wordpress.com/2013/04/24/tabletop-fiasco-geek-and-sundry/#comments</comments>
		<pubDate>Wed, 24 Apr 2013 01:06:44 +0000</pubDate>
		<dc:creator>Jeromai</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[fiasco]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[tabletop]]></category>

		<guid isPermaLink="false">http://whyigame.wordpress.com/?p=1844</guid>
		<description><![CDATA[I may be the last person in the world to find out about this. If so, my only excuse is a quote from a Tripod song: If there&#8217;s four levels of cool Then I&#8217;m at Level 3. It goes freakishly cool people first Cool people next, then there&#8217;s me&#8230;. And then my mum. - I [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1844&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I may be the last person in the world to find out about this. If so, my only excuse is a quote from a Tripod song:</p>
<blockquote><p>If there&#8217;s four levels of cool<br />
Then I&#8217;m at Level 3.<br />
It goes freakishly cool people first<br />
Cool people next, then there&#8217;s me&#8230;.<br />
And then my mum.</p></blockquote>
<p style="text-align:right;">- <a href="http://www.youtube.com/watch?v=nEBE2Lih3P">I Always Get Into Stuff</a>, Tripod</p>
<p style="text-align:left;">But anyway, Wil Wheaton apparently does a webshow on Tabletop games over at Geek &amp; Sundry, and besides a rollicking round of Munchkin with Felicia Day, Sandeep Parikh and Steve Jackson (which was pretty fun to watch too,) there is a truly <a href="http://tabletop.geekandsundry.com/view/fiasco-alison-haislip-bonnie-burton-and-john-rogers-join-wil-on-tabletop-ep/">spectacular example of the Fiasco RPG, which is a must-see</a>.</p>
<p style="text-align:left;">Fiasco is basically a tabletop roleplaying game that is centered around generating a good narrative/story based on well-laid plans going horribly awry for a number of characters. It&#8217;s recreating the plot of any Coen Brothers movie or heist film in a very entertaining, consensus storytelling fashion. (They do a better overview and explanation of the game than I can in the video, so feel free to just skip this and watch.)</p>
<p style="text-align:left;"><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='474' height='297' src='http://www.youtube.com/embed/WXJxQ0NbFtk?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='474' height='297' src='http://www.youtube.com/embed/Aj7NcdDh-WM?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>&nbsp;</p>
<p>I&#8217;ve owned the Fiasco pdf for a good number of years now, mostly because I developed a habit of collecting RPG systems in my youth and it got cheaper and easier on the storage space to hoard them digitally instead. It&#8217;s a thick 135 page tome that I&#8217;ve never managed to read from cover to cover, but was impressed by how its design and mechanics help to build up and prompt ideas for the players.</p>
<p>Characters must end up linked to each other via Relationships of some kind, there are a number of Needs involved (the prime rule of storytelling, what a character wants and what he is willing to do to get it) and some Locations and Objects to create a setting and have some key Macguffins to focus on.</p>
<p>Sadly, I lack friends with the patience to sit at a table for two to three hours and tell a collaborative story, and try as I might, haven&#8217;t gotten around to figuring out how a game of solo Fiasco or writing with Fiasco might work. I keep stalling at the setup as my brain fries trying to develop three or four interrelated characters at once.</p>
<p>Still, the show&#8217;s pretty good inspiration for yet another attempt at it some time.</p>
<p>And even if you have no interest in tabletop roleplaying games (or ad lib acting or writing stories) whatsoever, you should just watch the Fiasco videos above because it&#8217;s one of the best movies that was never made.</p>
<br />Filed under: <a href='http://whyigame.wordpress.com/category/game-design/'>Game Design</a>, <a href='http://whyigame.wordpress.com/category/general/'>General</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/whyigame.wordpress.com/1844/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/whyigame.wordpress.com/1844/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=whyigame.wordpress.com&#038;blog=36426143&#038;post=1844&#038;subd=whyigame&#038;ref=&#038;feed=1" width="1" height="1" />]]></content:encoded>
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		<media:thumbnail url="http://whyigame.files.wordpress.com/2013/04/shuddandshodd.jpg?w=150" />
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			<media:title type="html">What we plainly need is a GW2 Fiasco crossover. Oh, and I had no idea that there was an NPC named Shodd when I named mine Shudd. Sounds like a law firm, doesn&#039;t it?</media:title>
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			<media:title type="html">jeromai</media:title>
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