GW2: A Fresh Start

Probably not your average newbie...

I might be the only two-year old veteran of Guild Wars 2 that is excited about the recently announced changes to the new player experience.

Am I really the only one?

Most of the Reddit posts following the announcement are all in full-on bitch mode about how this change doesn’t affect or cater to players already at level 80, grousewhinecomplain, etc. so it’s hard to share any enthusiasm over there.

See, every so often in either Reddit or the GW2 forums, there’s always going to be this one scared newbie post about “help! I’m level X and I can’t level anymore / don’t know where to go next / getting bored shitless of these hearts.’

And these are the ones that actually bothered or dared to post, looking for help because they want to enjoy the game but don’t know how.

How many others just shut down the game and left?

Only Anet’s metrics know.

Somehow, these players aren’t connecting the dots.

I can’t fathom it personally myself, how hard pressing M and finding the next promising area to wander around in (of which, there are always at least two valid choices for each level range) could be, or what it is they’re doing exactly that’s leaving them bereft of xp.

My first character, I was just so thrilled to be standing in the GW2 world and able to -jump- that I combed every corner and talked to every NPC just because I could. I killed stuff along the way, did hearts until I got tired of systematically following them and then just went hog wild across the world instead, following the personal story through the open world, doing crafting, WvW, dungeons, the works.

Since then, I’ve been guilty of twinking up lowbies with +Power runes, food and wrenches, and those ubiquitous XP boosters and just running through packs of mobs that no one ever touches and gaining 2 levels every hour or less, never bothering with any goddamn stupid heart if I didn’t want to, so I guess my perspective is somewhat skewed by the leveling sandbox that is the open world.

Personally, I know I lost one RL friend to the leveling experience. Said friend came in after much persuasion, made an engineer, kinda halfheartedly got through Caledon Forest complaining the engineer felt weak and then I never saw him again past the start of Brisban Wildlands.

Might be he just didn’t feel like he had enough time to play an MMO, but I don’t think the leveling experience did him any favors either.

For -my- personal purposes, I’m pleased as punch to see the paragraphs:

“Players who don’t need direction can ignore this system and go exploring in any direction they want, do content in any order, and play any content they want exactly as they can currently in Guild Wars 2 as it’s available today.

There are advanced settings in the options menu for more experienced players that will allow you to change the functionality of the content direction system. You can select to disable it if you like the way the game UI functions now, or you can select “world complete” mode, which will focus only on providing direction to areas for world completion.”

That’s me. I level the explorer way, with my world at barely 41% complete before I’ve hit level 80, wondering how the hell do people run out of ways to get experience?

But somehow, they do.

I can only presume they don’t gather anything, don’t play personal story, don’t craft, don’t kill any mobs that aren’t an immediate “heart completion” task and never run into a single orange event because they’re unlucky.

So I’m really really happy that they’ll now have a developer-guided signposting experience that will give them the giant glowy arrows and immediate to-do Achiever list that these less-familiar-with-game-that-allows-exploration people seem to require.

It is, after all, an option. Different strokes for different folks.

Some people really need those warm fuzzy feelings from getting a guitar riff and trumpets blowing when they level up. Whatever helps them stick with the game and come to appreciate it more.

As long as the end result is more players playing GW2 and new blood coming in, what’s the harm?

(I can only hope that they won’t hit level 80 and become utterly confused and adrift at the perceived lack of endgame and no more signposting. But hey, WoW’s already given them an expectation of a bait-and-switch, so I guess they’ll just have to adapt to learning how to choose their own goals when they hit GW2’s endgame.

Worse come to the worse, they’ll have plenty of Living Story chapters offering a clear directed experience there too. Step 2: Pay 200 gems to unlock each! Step 1: Earn gold to afford 200 gems!)

A better extended tutorial experience that spells out systems so that lowbies coming in can learn and appreciate each nuance can only mean slightly more informed newbies when they hit max level. That’s a good thing, since they’re going to have to keep pace with practiced veterans getting older (and more burnt out or jaded) with each patch.

Hell, I’m excited to take at least one more character through the whole experience just so I can see if these new rewards are any more fun.

Maybe I’ll ditch the boring human mesmer and make a fun charr mesmer with a transmuted necro skull mask and run around confusing and tormenting all the things – new mesmer meta, yaaarrr.

Plus, a better paced Personal Story that actually gives you story chunks, rather than getting stupidly staggered out between levels where you’ve totally forgotten what happened previously by the time you’ve gone and helped some random Norn, fed feed to cows and cows to Charr, turned into random animals, fallen off some jumping puzzles, and now have got to go back to the Personal Story NPCs again.

Of course, the one worrisome casualty from this may just be key-farming. I guess those level 20 experience scrolls I’m accumulating will eventually have a use and equate to a few more keys.

Time to get a few more 20-minute runs in before the feature patch, methinks.

GW2: Fresh Off the Presses – GW2 Movement and Combat Guide

Maybe not that kind of movement...

Man, I am tired.

Regular visitors may notice a slight new change in my sidebar. It’s a little awkward, but I can’t figure out a better place to put it at the moment.

This massive undertaking was started two months ago, when I decided that beginners to GW2 (or even to MMOs) might appreciate a guide that explained the concepts of “kiting” and  “corrner-pulling.”

One thing led to another, there was just no end of concepts that seemed important to touch on, and it ballooned into a massive multiple-section outline.

I got about halfway through it, and then pretty much collapsed and wound down out of energy for a month of procrastination.

Finally lighting a fire in my behind was the thought that the Fiery Greatsword nerf was going to happen before I finished and invalidate entire references to FGS in multiple paragraphs.

No way, it’s got to be posted before the September patch, and then I’ll revise those sections later in the oh… umpteenth draft once it’s no more.

So for better or for worse, still rough around the edges, here it is:

The Beginner & Intermediate Player’s Guide to Movement and Combat in Guild Wars 2

If you find it useful, please feel free to share the link above, or the shortlink below:

http://tinyurl.com/GW2combatguide

GW2: One Liner Asides

Not to speak ill of anyone, but given the latest storm in the Reddit threads and a corresponding effort to increase red name posts in the forums delineating clearly what’s being currently worked on – even if it’s taken as bad news for a very vocal subset of the GW2 community – the winds of change for increased communication seem to be finally blowing.

Or at least, a small breeze is being felt.

Also, I think I’ve figured out where the stereotypical raider subset – you know, the elitist exclusive entitled bastard type who won’t ever shut up about wanting MORE challenge and MORE content for the only part of the game they think is worth playing, happily putting down others who don’t play their way or share the exact same interests and everpresently whining on forums instead of just gracefully bowing out for a while and playing another game – went in GW2.

Time will tell if they are too exclusive to come together to form a proper community. Their first challenge: Putting what they want into bullet points for communication.

Let’s see if they can come to a consensus agreement on what they would like, or if they’ll fail it just as badly as the concept of a united roleplaying community.

bigcharrbutt

In other news, TIL that blue doritos point straight at charr butts.

(Yep, fell headlong into that goldsink too.)